Typical Futuristic Units
Name
Move Range Off. Def. Cost Notes  
Infantry squad  1 2 4 1 7    
Heavy Infantry 1 2 5 1 10    
LAV squad 3 2 5 2 17    
Assult Bikes 4 2 4 1 11    
Trikes 3 2 5 1 13    
Jump Troops  4 2 4 1 13 Flying (Jetgliders) 0.25
Light Artillery 3 8 5 1 53 Indirect, 1 hex 1
Hvy Artillery  2 12 7 1 140 Indirect, 1 hex 1
Tank
2 4 7 4 61    
Hover Tank 3 4 6 3 40    
Vehicle 3   1 1 3 Transport(1) 0.25
Light Mech  4 4 6 3 46    
Med Mech  3 6 7 4 92    
Hvy Mech  2 8 8 5 184    
Aeromech 6 4 6 2 53 Flying 0.25
VTOL 6 6 5 1 40 Flying 0.25
AeroFighter
8 6 4 1 40 Flying 0.25
AeroBomber 6 1 8 1 70 Flying, 1 hex area
1
Fixed Artillery    12 7 1 122 Indirect, 1 hex 1.25
Hovercraft  5 2 5 1 20 Skimmer 0.25
Boat 2 2 5 2 10 Water only, transport(1) -0.8
Ships 2 4 7 4 70 Water only, transport(4) 0.25
Battleship 1 12 8 6 366 Water only, 1 hex area, indirect  
VTOL transport 5 2 4 3 46 Flying, transport(4) 1.25
Orbital Lander  4 8 7 4 243 Flying, transport(6) 1
Nuke   8 12 1 81 1 hex, 1 shot -1
Fortifications
      6 6    
Airfield       4 3    
Repair Facility       5 5    
Urban area       5 5    
Factory       5 5