Equipment chart
Limit: Ten items on one soldier (does not include weapons).
some ITEMS REQUIRE A BELT AND/OR Y-HARNESS (*).
Item                                                                                           Advantages
Flak Vest (any)  Adds 6 to defense value
Kevlar Helmet  Adds 4 to defense value
Other Helmet  Adds 3 to defense value
Canteens*  Restores up to 2 damage
First aid pouch*  Restores up to 3 damage
Scope Adds  1 to weapon destiny roll
Repelling rope  Allows climbing skill to be used
Binoculars  Increases your Stealth by 2
Flash light*  Decreases enemy Stealth by 2
Ammo Pouch*  Increases your roll for attack by 2.  For each shot, usable once per game per ammo pouch.

Shovel*ed.
 Using shovel takes one turn, soldier ‘digs’ foxhole. May hide for as long as want
Radios  During your turn may ‘call’ another soldier from bunker to the radio handlers current position. May not call someone without radio
Ruck Sack  Allows you to carry additional items
.50 Cal. Rounds  Adds 2 to total targeting roll and 2 to damage
Night Vision Goggles  Opponents S.E.A.L./ Stealth bonus’ are canceled.
Ammo Box  Adds 3 to total targeting roll for all weapons at bunker. Adds 1 damage for all weapons at bunker.
Try to conceal your troop(s) until the start of the game, that way your opponent won't know where you are.
won't know what skills, weapons, and gear to pick that will conteract your
soldiers!
 
 
 
 
 
 
 
 

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