| Flak Vest (any) | Adds 6 to defense value |
| Kevlar Helmet | Adds 4 to defense value |
| Other Helmet | Adds 3 to defense value |
| Canteens* | Restores up to 2 damage |
| First aid pouch* | Restores up to 3 damage |
| Scope Adds | 1 to weapon destiny roll |
| Repelling rope | Allows climbing skill to be used |
| Binoculars | Increases your Stealth by 2 |
| Flash light* | Decreases enemy Stealth by 2 |
| Ammo Pouch* | Increases your roll for attack by 2. For each shot, usable once per game per ammo pouch. |
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Shovel*ed. |
Using shovel takes one turn, soldier ‘digs’ foxhole. May hide for as long as want |
| Radios | During your turn may ‘call’ another soldier from bunker to the radio handlers current position. May not call someone without radio |
| Ruck Sack | Allows you to carry additional items |
| .50 Cal. Rounds | Adds 2 to total targeting roll and 2 to damage |
| Night Vision Goggles | Opponents S.E.A.L./ Stealth bonus’ are canceled. |
| Ammo Box | Adds 3 to total targeting roll for all weapons at bunker. Adds 1 damage for all weapons at bunker. |
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