Type/Model: |
Assassin ASN-23 BC |
Tech: |
Inner Sphere / 3067 |
Config: |
Biped BattleMech |
Rules: |
Level 2, Standard design |
|
|
Mass: |
40 tons |
Chassis: |
Maltex 40 Standard |
Power Plant: |
240 VOX Fusion |
Walking Speed: |
64.8 km/h |
Maximum Speed: |
97.2 km/h |
Jump Jets: |
6 100AFVTA Standard Jump Jets |
Jump Capacity: |
180 meters |
Armor Type: |
Lox lift Series 1 Standard |
Armament:
1 Magna 400P Medium Pulse Laser
1 Cyclops XII ER Large Laser
Manufacturer: Maltex Corporation
Location: Errai
Communications System: Garret T-15B
Targeting & Tracking System: Garret 500S
Overview:
Never produced in great numbers, the Assassin has become even more scarce since the Fourth Succession War. The centuries of wear and tear have not helped the 'Mech's performance. Though the Assassin has some design advantages, the MechWarriors inside are often overly cautious because of the lack of spare parts.
The Holly Short-Range Missile Rack, whose loading mechanism had a tendency to jam, created an even more serious problem and became even more severe with time. Rather than write off the Assassin entirely, however, many units are using Star League technology to give the 'Mech a slightly different role.
The balky SRM rack is normally removed to make room for other weapons or equipment. A common modification is to upgrade the medium laser to a pulse laser, normally the readily available Magna 400P. In addition, these 'Mechs mount the Artemis IV fire-control system to enhance the value of the Holly long-range missiles. So configured, the Assassin is once again an asset on some missions.
Type/Model: |
Assassin ASN-23 BC |
Mass: |
40 tons |
Equipment: |
|
Crits |
Mass |
Internal Structure: |
67 pts Standard |
0 |
4.00 |
Engine: |
240 |
6 |
11.50 |
Walking MP: |
6 |
|
|
Running MP: |
9 |
|
|
Jumping MP: |
6 |
|
|
Heat Sinks: |
13 Single |
4 |
3.00 |
(Heat Sink Loc: 1 HD, 1 LT, 2 CT) |
Gyro: |
|
4 |
3.00 |
Cockpit, Life Support, Sensors: |
5 |
3.00 |
Actuators: |
L: Sh+UA+LA+H, R: Sh+UA+LA |
15 |
.00 |
Armor Factor: |
88 pts Standard |
0 |
5.50 |
|
|
Internal |
Armor |
|
|
Structure |
Value |
|
Head: |
3 |
8 |
|
Center Torso: |
12 |
12 |
|
Center Torso (Rear): |
|
4 |
|
L/R Side Torso: |
10 |
10/10 |
|
L/R Side Torso (Rear): |
|
4/4 |
|
L/R Arm: |
6 |
7/7 |
|
L/R Leg: |
10 |
11/11 |
Weapons & Equipment: |
Loc |
Heat |
Ammo |
Crits |
Mass |
1 Medium Pulse Laser |
RA |
4 |
|
1 |
2.00 |
1 ER Large Laser |
RT |
12 |
|
2 |
5.00 |
6 Standard Jump Jets: |
|
|
|
6 |
3.00 |
(Jump Jet Loc: 3 LT, 3 RT) |
TOTALS: |
|
16 |
|
43 |
40.00 |
Crits & Tons Left: |
|
|
|
35 |
.00 |
Calculated Factors: |
Total Cost: |
3,665,480 C-Bills |
Battle Value: |
739 |
Cost per BV: |
4,960.05 |
Weapon Value: |
323 / 323 (Ratio = .44 / .44) |
Damage Factors: |
SRDmg = 11; MRDmg = 6; LRDmg = 2 |
BattleForce2: |
MP: 6J, Armor/Structure: 2/3 |
|
Damage PB/M/L: 2/1/1, Overheat: 0 |
|
Class: MM, Point Value: 7 |