BattleMech Technical Readout

Type/Model: Assassin ASN-23 Jumo
Tech: Inner Sphere / 3050
Config: Biped BattleMech
Rules: Level 2, Standard design
   
Mass: 40 tons
Chassis: Maltex 40 Standard
Power Plant: 280 VOX Fusion
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: 5 100AFVTA Standard Jump Jets
   Jump Capacity: 150 meters
Armor Type: Lox lift Series 1 Standard
Armament:
1 ER Medium Laser
1 SRM 6
Manufacturer:    Maltex Corporation
   Location:    Errai
Communications System:    Garret T-15B
Targeting & Tracking System: Garret 500S


Overview:

         Never produced in great numbers, the Assassin has become even more scarce since the Fourth Succession War.   The centuries of wear and tear have not helped the 'Mech's performance.   Though the Assassin has some design advantages, the MechWarriors inside are often overly cautious because of the lack of spare parts.
         The Holly Short-Range Missile Rack, whose loading mechanism had a tendency to jam, created an even more serious problem and became even more severe with time.   Rather than write off the Assassin entirely, however, many units are using Star League technology to give the 'Mech a slightly different role.
         The balky SRM rack is normally removed to make room for other weapons or equipment.   A common modification is to upgrade the medium laser to a pulse laser, normally the readily available Magna 400P.   In addition, these 'Mechs mount the Artemis IV fire-control system to enhance the value of the Holly long-range missiles.   So configured, the Assassin is once again an asset on some missions.


Type/Model: Assassin ASN-23 Jumo
Mass: 40 tons
Equipment:   Crits Mass
Internal Structure: 67 pts Standard 0 4.00
Engine: 280 6 16.00
   Walking MP: 7    
   Running MP: 11    
   Jumping MP: 5    
Heat Sinks: 10 Single 0 .00
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA 15 .00
Armor Factor: 96 pts Standard 0 6.00

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 12 13
  Center Torso (Rear):   6
  L/R Side Torso: 10 10/10
  L/R Side Torso (Rear):   4/4
  L/R Arm: 6 8/8
  L/R Leg: 10 12/12

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 ER Medium Laser RA 5   1 1.00
1 SRM 6 RT 4 15 3 4.00
   (Ammo Loc: 1 RT)
CASE Equipment: RT     1 .50
5 Standard Jump Jets:     5 2.50
   (Jump Jet Loc: 2 LT, 2 RT, 1 CT)
TOTALS:   9   40 40.00
Crits & Tons Left:       38 .00

Calculated Factors:
Total Cost: 3,658,014 C-Bills
Battle Value: 705
Cost per BV: 5,188.67
Weapon Value: 308 / 308 (Ratio = .44 / .44)
Damage Factors:    SRDmg = 11; MRDmg = 3; LRDmg = 0
BattleForce2: MP: 7,   Armor/Structure: 2/3
    Damage PB/M/L: 2/1/-,   Overheat: 0
    Class: MM,   Point Value: 7