BattleMech Technical Readout

Type/Model: Bandersnatch BNDR-01A BC8
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 2, Custom design
   
Mass: 75 tons
Chassis: Bander Custom 1 Standard
Power Plant: 300 Hermes XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
   Jump Capacity: 0 meters
Armor Type: Valiant Chainmail Standard
Armament:
2 Rotary AC/2s
4 Magna Mk II Medium Lasers
3 Holly LRM 5s
2 Sutel Precision Line Medium Pulse Lasers
Manufacturer:    Bander BattleMechs
   Location:    Terra Firma
Communications System:    Winston Mega Boozee Mark IX
Targeting & Tracking System: Winston Sidewinder


Variants:

Swap both LB 10-Xs for two RAC/2s [Equipment Swap 1 (twice), 4 points]
Upgrade two Medium Lasers to Medium Pulse Lasers [Weapon Upgrade 1, 4 points]
Add four DHS


Type/Model: Bandersnatch BNDR-01A BC8
Mass: 75 tons
Equipment:   Crits Mass
Internal Structure: 114 pts Standard 0 7.50
Engine: 300 XL 12 9.50
   Walking MP: 4    
   Running MP: 6    
   Jumping MP: 0    
Heat Sinks: 14 Double [28] 6 4.00
   (Heat Sink Loc: 1 LT, 1 RT)
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00
Armor Factor: 176 pts Standard 0 11.00

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 23 25
  Center Torso (Rear):   10
  L/R Side Torso: 16 17/17
  L/R Side Torso (Rear):   7/7
  L/R Arm: 12 18/18
  L/R Leg: 16 24/24

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Rotary AC/2 RA 1 180 7 12.00
   (Ammo Loc: 2 LT, 2 RT)
2 Medium Lasers RA 6   2 2.00
1 Rotary AC/2 LA 1   3 8.00
2 Medium Lasers LA 6   2 2.00
1 LRM 5 RT 2 48 3 4.00
   (Ammo Loc: 1 LT, 1 RT)
1 LRM 5 LT 2   1 2.00
2 Medium Pulse Lasers CT(R) 8   2 4.00
1 LRM 5 HD 2   1 2.00
CASE Equipment: LT RT     2 1.00
TOTALS:   38   64 75.00
Crits & Tons Left:       14 .00

Calculated Factors:
Total Cost: 15,121,750 C-Bills
Battle Value: 1,156
Cost per BV: 13,081.1
Weapon Value: 1,734 / 1,734 (Ratio = 1.50 / 1.50)
Damage Factors:    SRDmg = 32; MRDmg = 19; LRDmg = 8
BattleForce2: MP: 4,   Armor/Structure: 4/3
    Damage PB/M/L: 6/5/3,   Overheat: 0
    Class: MH,   Point Value: 12