BattleMech Technical Readout

Type/Model: Excalibur EXC-C1 BC10
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 2, Custom design
   
Mass: 70 tons
Chassis: Corbine 1 Standard
Power Plant: 350 Ford XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
   Jump Capacity: 0 meters
Armor Type: Pribak 9000 w. CASE Standard
Armament:
1 Imperator Automatic Ultra AC/10
4 Martell Model 5 Medium Lasers
1 Delta Dart LRM 10
2 Sperry/Browning Machine Guns
Manufacturer:    Yankee Weapons Systems
   Location:    Terra / TH, SL, CS, WB (YWS), New Earth / TH/LC/FC/LA (YWS)
Communications System:    Faulk 203 Comset
Targeting & Tracking System: KBC Starsight Model QTA1 w. Artemis IV FCS


Variants:

Swap LRM-20 w/Artemis for three medium laser and LRM-10 [Equipment Swap 2, 3 points]
Swap Gauss Rifle for AC/10 [Equipment Swap 1, 2 points]
Add two Machine guns [Weapon Addition 1 (twice), 2 points]


Type/Model: Excalibur EXC-C1 BC10
Mass: 70 tons
Equipment:   Crits Mass
Internal Structure: 107 pts Standard 0 7.00
Engine: 350 XL 12 15.00
   Walking MP: 5    
   Running MP: 8    
   Jumping MP: 0    
Heat Sinks: 10 Double [20] 0 .00
Gyro:   4 4.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA 15 .00
Armor Factor: 184 pts Standard 0 11.50

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 22 29
  Center Torso (Rear):   10
  L/R Side Torso: 15 18/18
  L/R Side Torso (Rear):   8/8
  L/R Arm: 11 18/18
  L/R Leg: 15 24/24

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Ultra AC/10 RA 4 30 10 16.00
   (Ammo Loc: 3 RT)
3 Medium Lasers LA 9   3 3.00
1 LRM 10 LT 4 24 4 7.00
   (Ammo Loc: 2 LT)
1 Medium Laser LT 3   1 1.00
2 Machine Guns CT 0 100 3 1.50
   (Ammo Loc: 1 RT)
CASE Equipment: LT RT     2 1.00
TOTALS:   24   59 70.00
Crits & Tons Left:       19 .00

Calculated Factors:
Total Cost: 15,858,336 C-Bills
Battle Value: 1,275
Cost per BV: 12,437.91
Weapon Value: 1,534 / 1,534 (Ratio = 1.20 / 1.20)
Damage Factors:    SRDmg = 26; MRDmg = 15; LRDmg = 6
BattleForce2: MP: 5,   Armor/Structure: 5/3
    Damage PB/M/L: 5/4/2,   Overheat: 1
    Class: MH,   Point Value: 13