BattleMech Technical Readout

Type/Model: Gunslinger GUN-1ERD BC10
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 2, Standard design
   
Mass: 85 tons
Chassis: Star League XT Standard
Power Plant: 255 Strand XL Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: 2 HildCo Model 12 Standard Jump Jets
   Jump Capacity: 60 meters
Armor Type: Kevlar 5000 Standard
Armament:
2 Light Gauss Rifles
6 Medium Lasers
1 Guardian ECM
1 Large Pulse Laser
1 Medium Pulse Laser
Manufacturer:    Defiance Industries, Independence Weaponry
   Location:    Hesperus II (Defiance), Quentin (Independence)
Communications System:    Nashan Quartet ComSy with Guardian ECM
Targeting & Tracking System: Nashan Diana Mark II Targeting Computer


Variants:

Swap two Gauss Rifles for two Light Gauss Rifles and two Medium Lasers [Equipment Swap 2 [x2], 6 points]
Swap Beagle Active Probe for one Large Pulse Laser [Equipment Swap 1, 2 points]
Drop one Medium Pulse Laser and Small Laser [free]
Add two DHS


Type/Model: Gunslinger GUN-1ERD BC10
Mass: 85 tons
Equipment:   Crits Mass
Internal Structure: 130 pts Standard 0 8.50
Engine: 255 XL 12 6.50
   Walking MP: 3    
   Running MP: 5    
   Jumping MP: 2    
Heat Sinks: 12 Double [24] 6 2.00
   (Heat Sink Loc: 1 LT, 1 RT)
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00
Armor Factor: 248 pts Standard 0 15.50

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 27 34
  Center Torso (Rear):   19
  L/R Side Torso: 18 25/25
  L/R Side Torso (Rear):   11/11
  L/R Arm: 14 25/25
  L/R Leg: 18 32/32

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Light Gauss Rifle RA 1 64 9 16.00
   (Ammo Loc: 2 LT, 2 RT)
1 Light Gauss Rifle LA 1   5 12.00
2 Medium Lasers RT 6   2 2.00
1 Guardian ECM RT 0   2 1.50
2 Medium Lasers LT 6   2 2.00
1 Large Pulse Laser CT 10   2 7.00
1 Medium Pulse Laser HD 4   1 2.00
1 Medium Laser LL(R) 3   1 1.00
1 Medium Laser RL(R) 3   1 1.00
2 Standard Jump Jets:     2 2.00
   (Jump Jet Loc: 1 LL, 1 RL)
TOTALS:   34   68 85.00
Crits & Tons Left:       10 .00

Calculated Factors:
Total Cost: 16,629,650 C-Bills
Battle Value: 1,672
Cost per BV: 9,945.96
Weapon Value: 2,229 / 2,229 (Ratio = 1.33 / 1.33)
Damage Factors:    SRDmg = 35; MRDmg = 17; LRDmg = 9
BattleForce2: MP: 3,   Armor/Structure: 6/3
    Damage PB/M/L: 6/5/1,   Overheat: 1
    Class: MA,   Point Value: 17
    Specials: ecm