BattleMech Technical Readout

Type/Model: Gunslinger GUN-1ERD BC12
Tech: Inner Sphere / 3055
Config: Biped BattleMech
Rules: Level 2, Standard design
   
Mass: 85 tons
Chassis: Star League XT Standard
Power Plant: 255 Strand XL Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: 3 HildCo Model 12 Standard Jump Jets
   Jump Capacity: 90 meters
Armor Type: Kevlar 5000 Standard
Armament:
4 Medium Lasers
1 Gauss Rifle
1 Guardian ECM
1 Large Pulse Laser
1 Beagle Active Probe
1 Small Laser
2 Medium Pulse Lasers
Manufacturer:    Defiance Industries, Independence Weaponry
   Location:    Hesperus II (Defiance), Quentin (Independence)
Communications System:    Nashan Quartet ComSy with Guardian ECM
Targeting & Tracking System: Nashan Diana Mark II Targeting Computer


Variants:

Add one Jump Jet [Jump Jet Addition, 4 points]
Add Hatchet [Melee Weapon Addition 1, 2 points]
Swap Gauss Rifle for Large Pulse Laser [Equipment Swap 1, 2 points]
Drop three tons of Gauss ammo [free]
Add three DHS


Type/Model: Gunslinger GUN-1ERD BC12
Mass: 85 tons
Equipment:   Crits Mass
Internal Structure: 130 pts Standard 0 8.50
Engine: 255 XL 12 6.50
   Walking MP: 3    
   Running MP: 5    
   Jumping MP: 3    
Heat Sinks: 13 Double [26] 9 3.00
   (Heat Sink Loc: 1 LT, 2 RT)
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA, R: Sh+UA+LA+H 15 .00
Armor Factor: 263 pts Standard 0 16.50

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 27 39
  Center Torso (Rear):   15
  L/R Side Torso: 18 26/26
  L/R Side Torso (Rear):   10/10
  L/R Arm: 14 28/28
  L/R Leg: 18 36/36

Weapons & Equipment: Loc Heat Ammo Crits Mass
2 Medium Lasers RA 6   2 2.00
1 Gauss Rifle LA 1 16 9 17.00
   (Ammo Loc: 2 LT)
1 Medium Laser RT 3   1 1.00
1 Guardian ECM RT 0   2 1.50
1 Large Pulse Laser LT 10   2 7.00
1 Beagle Active Probe LT 0   2 1.50
1 Medium Laser CT 3   1 1.00
1 Small Laser HD 1   1 .50
1 Medium Pulse Laser LL(R) 4   1 2.00
1 Medium Pulse Laser RL(R) 4   1 2.00
1 Hatchet: RA     6 6.00
3 Standard Jump Jets:     3 3.00
   (Jump Jet Loc: 1 CT, 1 LL, 1 RL)
TOTALS:   32   76 85.00
Crits & Tons Left:       2 .00

Calculated Factors:
Total Cost: 16,701,892 C-Bills
Battle Value: 1,956
Cost per BV: 8,538.8
Weapon Value: 2,507 / 2,507 (Ratio = 1.28 / 1.28)
Damage Factors:    SRDmg = 39; MRDmg = 16; LRDmg = 7
BattleForce2: MP: 3J,   Armor/Structure: 7/3
    Damage PB/M/L: 8/4/2,   Overheat: 0
    Class: MA,   Point Value: 20
    Specials: ecm, prb