BattleMech Technical Readout

Type/Model: Gunslinger GUN-1ERD BC13
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 2, Custom design
   
Mass: 85 tons
Chassis: Star League XT Standard
Power Plant: 255 Strand XL Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: 2 HildCo Model 12 Standard Jump Jets
   Jump Capacity: 60 meters
Armor Type: Kevlar 5000 Standard
Armament:
2 Rotary AC/5s
2 LRM 5s
4 Medium Lasers
1 Guardian ECM
1 Beagle Active Probe
1 Small Laser
2 Medium Pulse Lasers
Manufacturer:    Defiance Industries, Independence Weaponry
   Location:    Hesperus II (Defiance), Quentin (Independence)
Communications System:    Nashan Quartet ComSy with Guardian ECM
Targeting & Tracking System: Nashan Diana Mark II Targeting Computer


Variants:

Swap both Gauss Rifles for two RAC/5 [Equipment Swap 1 (twice), 4 points]
Add CASE to RT and LT [CASE Upgrade (twice), 2 points]
Add two LRM-5s [Weapons Addition 1 (twice), 2 points]


Type/Model: Gunslinger GUN-1ERD BC13
Mass: 85 tons
Equipment:   Crits Mass
Internal Structure: 130 pts Standard 0 8.50
Engine: 255 XL 12 6.50
   Walking MP: 3    
   Running MP: 5    
   Jumping MP: 2    
Heat Sinks: 12 Double [24] 6 2.00
   (Heat Sink Loc: 1 LA, 1 RA)
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00
Armor Factor: 248 pts Standard 0 15.50

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 27 34
  Center Torso (Rear):   19
  L/R Side Torso: 18 25/25
  L/R Side Torso (Rear):   11/11
  L/R Arm: 14 25/25
  L/R Leg: 18 32/32

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Rotary AC/5 RA 1 120 12 16.00
   (Ammo Loc: 3 LT, 3 RT)
1 Rotary AC/5 LA 1   6 10.00
1 LRM 5 RT 2 48 3 4.00
   (Ammo Loc: 1 LT, 1 RT)
1 Medium Laser RT 3   1 1.00
1 Guardian ECM RT 0   2 1.50
1 LRM 5 LT 2   1 2.00
1 Medium Laser LT 3   1 1.00
1 Beagle Active Probe LT 0   2 1.50
2 Medium Lasers CT 6   2 2.00
1 Small Laser HD 1   1 .50
1 Medium Pulse Laser LL(R) 4   1 2.00
1 Medium Pulse Laser RL(R) 4   1 2.00
CASE Equipment: LT RT     2 1.00
2 Standard Jump Jets:     2 2.00
   (Jump Jet Loc: 1 LL, 1 RL)
TOTALS:   37   78 85.00
Crits & Tons Left:       0 .00

Calculated Factors:
Total Cost: 17,051,912 C-Bills
Battle Value: 1,768
Cost per BV: 9,644.75
Weapon Value: 2,240 / 2,240 (Ratio = 1.27 / 1.27)
Damage Factors:    SRDmg = 44; MRDmg = 27; LRDmg = 5
BattleForce2: MP: 3,   Armor/Structure: 6/3
    Damage PB/M/L: 7/6/1,   Overheat: 1
    Class: MA,   Point Value: 18
    Specials: if, ecm, prb