BattleMech Technical Readout

Type/Model: Gunslinger GUN-1ERD BC5a
Tech: Inner Sphere / 3055
Config: Biped BattleMech
Rules: Level 2, Standard design
   
Mass: 85 tons
Chassis: Star League XT Standard
Power Plant: 255 Light Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: 2 Standard Jump Jets
   Jump Capacity: 60 meters
Armor Type: Kevlar 5000 Standard
Armament:
1 Gauss Rifle
1 LRM 20
4 Medium Lasers
1 Guardian ECM
1 Beagle Active Probe
1 Small Laser
2 Medium Pulse Lasers
Manufacturer:    Defiance Industries, Independence Weaponry
   Location:    Hesperus II (Defiance), Quentin (Independence)
Communications System:    Nashan Quartet ComSy with Guardian ECM
Targeting & Tracking System: Nashan Diana Mark II Targeting Computer


Variants:

Drop Both Jump Jets [Free]
Upgrade 255 XL to 340 XL [Engine Swap 2, 4 points]
Swap one Gauss Rifle for LRM-20   [Equipment Swap 1, 2 points]
Add CASE to LT [CASE Upgrade, 1 point]
Add half ton of armor
Add DHS


Type/Model: Gunslinger GUN-1ERD BC5a
Mass: 85 tons
Equipment:   Crits Mass
Internal Structure: 130 pts Standard 0 8.50
Engine: 255 Light 10 10.00
   Walking MP: 3    
   Running MP: 5    
   Jumping MP: 2    
Heat Sinks: 11 Double [22] 3 1.00
   (Heat Sink Loc: 1 LT)
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00
Armor Factor: 248 pts Standard 0 15.50

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 27 34
  Center Torso (Rear):   19
  L/R Side Torso: 18 25/25
  L/R Side Torso (Rear):   11/11
  L/R Arm: 14 25/25
  L/R Leg: 18 32/32

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Gauss Rifle RA 1 24 10 18.00
   (Ammo Loc: 3 RT)
1 LRM 20 LA 6 12 7 12.00
   (Ammo Loc: 2 LT)
2 Medium Lasers RT 6   2 2.00
1 Guardian ECM RT 0   2 1.50
2 Medium Lasers LT 6   2 2.00
1 Beagle Active Probe CT 0   2 1.50
1 Small Laser HD 1   1 .50
1 Medium Pulse Laser LL(R) 4   1 2.00
1 Medium Pulse Laser RL(R) 4   1 2.00
CASE Equipment: LT     1 .50
2 Standard Jump Jets:     2 2.00
   (Jump Jet Loc: 1 LL, 1 RL)
TOTALS:   28   67 85.00
Crits & Tons Left:       11 .00

Calculated Factors:
Total Cost: 14,141,862 C-Bills
Battle Value: 2,020
Cost per BV: 7,000.92
Weapon Value: 2,247 / 2,247 (Ratio = 1.11 / 1.11)
Damage Factors:    SRDmg = 34; MRDmg = 22; LRDmg = 12
BattleForce2: MP: 3,   Armor/Structure: 6/5
    Damage PB/M/L: 6/5/3,   Overheat: 0
    Class: MA,   Point Value: 20
    Specials: ecm, prb