BattleMech Technical Readout

Type/Model: Gunslinger GUN-1ERD BC5b
Tech: Inner Sphere / 3055
Config: Biped BattleMech
Rules: Level 2, Standard design
   
Mass: 85 tons
Chassis: Star League XT Standard
Power Plant: 340 VOX XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
   Jump Capacity: 0 meters
Armor Type: Kevlar 5000 Standard
Armament:
1 Gauss Rifle
1 ER PPC
2 Medium Pulse Lasers
4 Medium Lasers
1 Guardian ECM
1 Beagle Active Probe
1 Small Laser
Manufacturer:    Defiance Industries, Independence Weaponry
   Location:    Hesperus II (Defiance), Quentin (Independence)
Communications System:    Nashan Quartet ComSy with Guardian ECM
Targeting & Tracking System: Nashan Diana Mark II Targeting Computer


Variants:

Drop Both Jump Jets [Free]
Upgrade 255 XL to 340 XL [Engine Swap 3, 5 points]
Swap one Gauss Rifle for ER PPC   [Equipment Swap 1, 2 points]
Add one ton of armor
Add three DHS


Type/Model: Gunslinger GUN-1ERD BC5b
Mass: 85 tons
Equipment:   Crits Mass
Internal Structure: 130 pts Standard 0 8.50
Engine: 340 XL 12 13.50
   Walking MP: 4    
   Running MP: 6    
   Jumping MP: 0    
Heat Sinks: 13 Double [26] 0 3.00
Gyro:   4 4.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00
Armor Factor: 263 pts Standard 0 16.50

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 27 39
  Center Torso (Rear):   15
  L/R Side Torso: 18 26/26
  L/R Side Torso (Rear):   10/10
  L/R Arm: 14 28/28
  L/R Leg: 18 36/36

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Gauss Rifle RA 1 24 10 18.00
   (Ammo Loc: 3 RT)
1 ER PPC LA 15   3 7.00
2 Medium Pulse Lasers LA 8   2 4.00
2 Medium Lasers RT 6   2 2.00
1 Guardian ECM RT 0   2 1.50
2 Medium Lasers LT 6   2 2.00
1 Beagle Active Probe LT 0   2 1.50
1 Small Laser HD 1   1 .50
TOTALS:   37   59 85.00
Crits & Tons Left:       19 .00

Calculated Factors:
Total Cost: 20,738,346 C-Bills
Battle Value: 1,717
Cost per BV: 12,078.24
Weapon Value: 2,756 / 2,756 (Ratio = 1.61 / 1.61)
Damage Factors:    SRDmg = 35; MRDmg = 20; LRDmg = 11
BattleForce2: MP: 4,   Armor/Structure: 7/3
    Damage PB/M/L: 6/4/2,   Overheat: 1
    Class: MA,   Point Value: 17
    Specials: ecm, prb