BattleMech Technical Readout

Type/Model: Gunslinger GUN-1ERD BC6c
Tech: Inner Sphere / 3055
Config: Biped BattleMech
Rules: Level 2, Standard design
   
Mass: 85 tons
Chassis: Star League XT Standard
Power Plant: 255 Strand Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: 2 HildCo Model 12 Standard Jump Jets
   Jump Capacity: 60 meters
Armor Type: Kevlar 5000 Standard
Armament:
1 Gauss Rifle
4 Medium Lasers
2 MRM 10s
1 Guardian ECM
1 Beagle Active Probe
1 Small Laser
2 Medium Pulse Lasers
Manufacturer:    Defiance Industries, Independence Weaponry
   Location:    Hesperus II (Defiance), Quentin (Independence)
Communications System:    Nashan Quartet ComSy with Guardian ECM
Targeting & Tracking System: Nashan Diana Mark II Targeting Computer


Variants:

Swap 255 XL for 255 Standard [Engine Swap 2, 4 points]
Swap on Gauss Rifle for two MRM- 10 [Equipment Swap 2, 3 points]
Add CASE to LT[CASE Upgrade, 1 point]
Add one DHS
Add one ton of Armor


Type/Model: Gunslinger GUN-1ERD BC6c
Mass: 85 tons
Equipment:   Crits Mass
Internal Structure: 130 pts Standard 0 8.50
Engine: 255 6 13.00
   Walking MP: 3    
   Running MP: 5    
   Jumping MP: 2    
Heat Sinks: 12 Double [24] 6 2.00
   (Heat Sink Loc: 1 LT, 1 RT)
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00
Armor Factor: 263 pts Standard 0 16.50

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 27 39
  Center Torso (Rear):   15
  L/R Side Torso: 18 26/26
  L/R Side Torso (Rear):   10/10
  L/R Arm: 14 28/28
  L/R Leg: 18 36/36

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Gauss Rifle RA 1 16 9 17.00
   (Ammo Loc: 2 RT)
4 Medium Lasers LA 12   4 4.00
1 MRM 10 RT 4 48 4 5.00
   (Ammo Loc: 2 LT)
1 Guardian ECM RT 0   2 1.50
1 MRM 10 LT 4   2 3.00
1 Beagle Active Probe CT 0   2 1.50
1 Small Laser HD 1   1 .50
1 Medium Pulse Laser LL(R) 4   1 2.00
1 Medium Pulse Laser RL(R) 4   1 2.00
CASE Equipment: LT     1 .50
2 Standard Jump Jets:     2 2.00
   (Jump Jet Loc: 1 LL, 1 RL)
TOTALS:   30   64 85.00
Crits & Tons Left:       14 .00

Calculated Factors:
Total Cost: 8,417,962 C-Bills
Battle Value: 1,949
Cost per BV: 4,319.12
Weapon Value: 2,233 / 2,233 (Ratio = 1.15 / 1.15)
Damage Factors:    SRDmg = 39; MRDmg = 17; LRDmg = 7
BattleForce2: MP: 3,   Armor/Structure: 7/7
    Damage PB/M/L: 6/4/2,   Overheat: 0
    Class: MA,   Point Value: 20
    Specials: ecm, prb