BattleMech Technical Readout

Type/Model: Gunslinger GUN-1ERD BC7
Tech: Inner Sphere / 3055
Config: Biped BattleMech
Rules: Level 2, Standard design
   
Mass: 85 tons
Chassis: Star League XT Standard
Power Plant: 340 VOX XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 2 HildCo Model 12 Standard Jump Jets
   Jump Capacity: 60 meters
Armor Type: Kevlar 5000 Standard
Armament:
1 Poland Main Model A Gauss Rifle
1 Octagon Missile Magnet Narc Missile Beacon
2 Defiance P5M Medium Pulse Lasers
5 Defiance B3M Medium Lasers
1 Norse Guardian Guardian ECM
1 Wunderland Beagle Beagle Active Probe
1 Garret Mole TAG
1 Small Laser
Manufacturer:    Defiance Industries, Independence Weaponry
   Location:    Hesperus II (Defiance), Quentin (Independence)
Communications System:    Nashan Quartet ComSy with Guardian ECM
Targeting & Tracking System: Nashan Diana Mark II Targeting Computer


Variants:

Upgrade 255 XL to 340 XL [Engine Swap 3, 5 points]
Swap a Gauss Rifle for TAG and Narc Launcher [Equipment Swap 2, 3 points]
Add Medium Laser [Weapon Addition 1, 1 point]


Type/Model: Gunslinger GUN-1ERD BC7
Mass: 85 tons
Equipment:   Crits Mass
Internal Structure: 130 pts Standard 0 8.50
Engine: 340 XL 12 13.50
   Walking MP: 4    
   Running MP: 6    
   Jumping MP: 2    
Heat Sinks: 10 Double [20] 0 .00
Gyro:   4 4.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00
Armor Factor: 263 pts Standard 0 16.50

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 27 39
  Center Torso (Rear):   15
  L/R Side Torso: 18 26/26
  L/R Side Torso (Rear):   10/10
  L/R Arm: 14 28/28
  L/R Leg: 18 36/36

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Gauss Rifle RA 1 24 10 18.00
   (Ammo Loc: 3 RT)
1 Narc Missile Beacon LA 0 18 5 6.00
   (Ammo Loc: 3 LT)
2 Medium Pulse Lasers LA 8   2 4.00
2 Medium Lasers RT 6   2 2.00
1 Guardian ECM RT 0   2 1.50
2 Medium Lasers LT 6   2 2.00
1 Beagle Active Probe LT 0   2 1.50
1 TAG CT 0   1 1.00
1 Medium Laser CT 3   1 1.00
1 Small Laser HD 1   1 .50
2 Standard Jump Jets:     2 2.00
   (Jump Jet Loc: 1 LL, 1 RL)
TOTALS:   25   65 85.00
Crits & Tons Left:       13 .00

Calculated Factors:
Total Cost: 20,660,646 C-Bills
Battle Value: 1,727
Cost per BV: 11,963.32
Weapon Value: 2,490 / 2,490 (Ratio = 1.44 / 1.44)
Damage Factors:    SRDmg = 35; MRDmg = 14; LRDmg = 7
BattleForce2: MP: 4,   Armor/Structure: 7/3
    Damage PB/M/L: 6/5/1,   Overheat: 1
    Class: MA,   Point Value: 17
    Specials: ecm, tag, prb