BattleMech Technical Readout

Type/Model: Gunslinger GUN-1ERD BC9
Tech: Inner Sphere / 3055
Config: Biped BattleMech
Rules: Level 2, Standard design
   
Mass: 85 tons
Chassis: Star League XT Standard
Power Plant: 255 Strand XL Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: 2 HildCo Model 12 Standard Jump Jets
   Jump Capacity: 60 meters
Armor Type: Kevlar 5000 Standard
Armament:
2 Poland Main Model A Gauss Rifles
4 Defiance Model XII ER Medium Lasers
1 Norse Guardian Guardian ECM
1 Wunderland Beagle Beagle Active Probe
1 Defiance A5L Small Laser
2 Defiance B3M Medium Lasers
Manufacturer:    Defiance Industries, Independence Weaponry
   Location:    Hesperus II (Defiance), Quentin (Independence)
Communications System:    Nashan Quartet ComSy with Guardian ECM
Targeting & Tracking System: Nashan Diana Mark II Targeting Computer


Variants:

Upgrade two Medium Laser to ER Medium Laser [Weapons 1, 4 points]
Swap two Medium Pulse Laser for two ER Medium Lasers [Equipment Swap 1(x2), 4 points]
Add one ton of Gauss ammo [free]
Add one DHS [free]


Type/Model: Gunslinger GUN-1ERD BC9
Mass: 85 tons
Equipment:   Crits Mass
Internal Structure: 130 pts Standard 0 8.50
Engine: 255 XL 12 6.50
   Walking MP: 3    
   Running MP: 5    
   Jumping MP: 2    
Heat Sinks: 11 Double [22] 3 1.00
   (Heat Sink Loc: 1 LT)
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00
Armor Factor: 248 pts Standard 0 15.50

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 27 34
  Center Torso (Rear):   19
  L/R Side Torso: 18 25/25
  L/R Side Torso (Rear):   11/11
  L/R Arm: 14 25/25
  L/R Leg: 18 32/32

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Gauss Rifle RA 1 48 13 21.00
   (Ammo Loc: 3 LT, 3 RT)
1 Gauss Rifle LA 1   7 15.00
2 ER Medium Lasers RT 10   2 2.00
1 Guardian ECM RT 0   2 1.50
2 ER Medium Lasers LT 10   2 2.00
1 Beagle Active Probe CT 0   2 1.50
1 Small Laser HD 1   1 .50
1 Medium Laser LL(R) 3   1 1.00
1 Medium Laser RL(R) 3   1 1.00
2 Standard Jump Jets:     2 2.00
   (Jump Jet Loc: 1 LL, 1 RL)
TOTALS:   29   71 85.00
Crits & Tons Left:       7 .00

Calculated Factors:
Total Cost: 17,037,112 C-Bills
Battle Value: 2,163
Cost per BV: 7,876.61
Weapon Value: 2,524 / 2,524 (Ratio = 1.17 / 1.17)
Damage Factors:    SRDmg = 38; MRDmg = 28; LRDmg = 14
BattleForce2: MP: 3,   Armor/Structure: 6/3
    Damage PB/M/L: 6/5/3,   Overheat: 0
    Class: MA,   Point Value: 22
    Specials: ecm, prb