BattleMech Technical Readout

Type/Model: Gunslinger GUN-1ERD BCArty
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 2, Custom design
   
Mass: 85 tons
Chassis: Star League XT Standard
Power Plant: 255 Strand XL Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: 2 HildCo Model 12 Standard Jump Jets
   Jump Capacity: 60 meters
Armor Type: Kevlar 5000 Standard
Armament:
1 Armstrong J11 Autocannon/5
1 Armstrong Autocannon/2
1 Thumper Artillery
4 Defiance B3M Medium Lasers
1 Norse Guardian Guardian ECM
1 Defiance A5L Small Laser
2 Defiance P5M Medium Pulse Lasers
Manufacturer:    Defiance Industries, Independence Weaponry
   Location:    Hesperus II (Defiance), Quentin (Independence)
Communications System:    Nashan Quartet ComSy with Guardian ECM
Targeting & Tracking System: Nashan Diana Mark II Targeting Computer


Variants:

Swap Both Gauss Rifles and Beagle Active Probe for Thumper Artillery [Equipment Swap 2 (reversed), 3 points]
Add CASE to LT and RT [CASE Upgrade (x2), 2 points]
Add two tons of Thumper Ammo
Add one AC/2 and AC/5 [Weapons Addition 1 (x2), 2 points
Add one ton of AC/2 ammo
Add two tons of AC/5 ammo
Add one DHS
Add 0.5 tons of armor


Type/Model: Gunslinger GUN-1ERD BCArty
Mass: 85 tons
Equipment:   Crits Mass
Internal Structure: 130 pts Standard 0 8.50
Engine: 255 XL 12 6.50
   Walking MP: 3    
   Running MP: 5    
   Jumping MP: 2    
Heat Sinks: 11 Double [22] 3 1.00
   (Heat Sink Loc: 1 RA)
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA, R: Sh+UA+LA 13 .00
Armor Factor: 256 pts Standard 0 16.00

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 27 34
  Center Torso (Rear):   19
  L/R Side Torso: 18 25/25
  L/R Side Torso (Rear):   11/11
  L/R Arm: 14 27/27
  L/R Leg: 18 34/34

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Autocannon/5 RA 1 40 6 10.00
   (Ammo Loc: 2 RT)
1 Autocannon/2 RA 1 45 2 7.00
   (Ammo Loc: 1 RT)
1 Thumper Artillery LA 6 40 17 17.00
   (Ammo Loc: 2 LT)
2 Medium Lasers RT 6   2 2.00
1 Guardian ECM RT 0   2 1.50
2 Medium Lasers CT 6   2 2.00
1 Small Laser HD 1   1 .50
1 Medium Pulse Laser LL(R) 4   1 2.00
1 Medium Pulse Laser RL(R) 4   1 2.00
CASE Equipment: LT RT     2 1.00
2 Standard Jump Jets:     2 2.00
   (Jump Jet Loc: 1 LL, 1 RL)
TOTALS:   29   75 85.00
Crits & Tons Left:       3 .00

Calculated Factors:
Total Cost: 16,051,525 C-Bills
Battle Value: 1,270
Cost per BV: 12,639.0
Weapon Value: 1,750 / 1,750 (Ratio = 1.38 / 1.38)
Damage Factors:    SRDmg = 29; MRDmg = 12; LRDmg = 7
BattleForce2: MP: 3,   Armor/Structure: 6/3
    Damage PB/M/L: 5/3/1,   Overheat: 0
    Class: MA,   Point Value: 13
    Specials: ecm