BattleMech Technical Readout

Type/Model: Gunslinger GUN-1ERD BCWoB
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 2, Standard design
   
Mass: 85 tons
Chassis: Star League XT Standard
Power Plant: 255 Strand XL Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: 2 HildCo Model 12 Standard Jump Jets
   Jump Capacity: 60 meters
Armor Type: Kevlar 5000 Standard
Armament:
2 Imperator Automatic Weaponry Light Gauss Rifles
4 Defiance B3M Medium Lasers
1 Guardian Interface Model 2B Guardian ECM
1 Defiance P5M Medium Pulse Laser
1 Improved C³ CPU
1 Blankenburg 25 ER Large Laser
1 Small Laser
Manufacturer:    Defiance Industries, Independence Weaponry
   Location:    Hesperus II (Defiance), Quentin (Independence)
Communications System:    Nashan Quartet ComSy with Guardian ECM
Targeting & Tracking System: Nashan Diana Mark II Targeting Computer


Variants:

Swap two Gauss Rifles for two Light Gauss Rifles [Equipment Swap 1 [x2], 4 points]
Swap Beagle Active Probe for Improved C3 CPU [Equipment Swap 1, 2 points]
Add one ER Large Laser [Weapons Addition 2, 2 points]
Drop one Medium Pulse Laser [free]
Add three DHS


Type/Model: Gunslinger GUN-1ERD BCWoB
Mass: 85 tons
Equipment:   Crits Mass
Internal Structure: 130 pts Standard 0 8.50
Engine: 255 XL 12 6.50
   Walking MP: 3    
   Running MP: 5    
   Jumping MP: 2    
Heat Sinks: 13 Double [26] 9 3.00
   (Heat Sink Loc: 1 LA, 1 RA, 1 RT)
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00
Armor Factor: 248 pts Standard 0 15.50

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 27 34
  Center Torso (Rear):   19
  L/R Side Torso: 18 25/25
  L/R Side Torso (Rear):   11/11
  L/R Arm: 14 25/25
  L/R Leg: 18 32/32

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Light Gauss Rifle RA 1 64 9 16.00
   (Ammo Loc: 2 LT, 2 RT)
1 Light Gauss Rifle LA 1   5 12.00
2 Medium Lasers RT 6   2 2.00
1 Guardian ECM RT 0   2 1.50
2 Medium Lasers LT 6   2 2.00
1 Medium Pulse Laser LT(R) 4   1 2.00
1 Improved C³ CPU LT 0   2 2.50
1 ER Large Laser CT 12   2 5.00
1 Small Laser HD 1   1 .50
2 Standard Jump Jets:     2 2.00
   (Jump Jet Loc: 1 LL, 1 RL)
TOTALS:   31   72 85.00
Crits & Tons Left:       6 .00

Calculated Factors:
Total Cost: 17,947,312 C-Bills
Battle Value: 1,716 (+244 for C³)
Cost per BV: 10,458.81
Weapon Value: 2,317 / 2,317 (Ratio = 1.35 / 1.35)
Damage Factors:    SRDmg = 35; MRDmg = 20; LRDmg = 11
BattleForce2: MP: 3,   Armor/Structure: 6/3
    Damage PB/M/L: 6/4/2,   Overheat: 0
    Class: MA,   Point Value: 17
    Specials: ecm, c3i