BattleMech Technical Readout

Type/Model: Jenner JR7-C BC1
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 2, Custom design
   
Mass: 35 tons
Chassis: Alshain Class 48 Standard
Power Plant: 245 Magna Fusion
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: 5 Lexington Ltd. Lifters Standard Jump Jets
   Jump Capacity: 150 meters
Armor Type: New Samarkand Royal with CASE Ferro-Fibrous
Armament:
2 ER Medium Lasers
1 C³ Slave Unit
1 LRM 5
Manufacturer:    Luthien Armor Works
   Location:    Luthien
Communications System:    Sipher Security Plus
Targeting & Tracking System: Matabushi Sentinel


Variants:

Swap SRM-4 for LRM-5 [Equipment Swap 1, 2 points]
Upgrade two medium laser to ER mediums lasers [Weapons Upgrade 1, 4 points]
Drop one medium laser for one ton armor [Armor Swap, 2 points]
Armor allocation: 2 points each to H, RT, LT, CT[R], LL and RL. 1 point each to RA and LA. 3 points to CT


Type/Model: Jenner JR7-C BC1
Mass: 35 tons
Equipment:   Crits Mass
Internal Structure: 58 pts Standard 0 3.50
Engine: 245 6 12.00
   Walking MP: 7    
   Running MP: 11    
   Jumping MP: 5    
Heat Sinks: 10 Single 1 .00
   (Heat Sink Loc: 1 HD)
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA, R: Sh+UA 12 .00
Armor Factor: 81 pts Ferro-Fibrous 14 4.50
   (Armor Crit Loc: 7 LT, 7 RT)

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 11 13
  Center Torso (Rear):   5
  L/R Side Torso: 8 10/10
  L/R Side Torso (Rear):   4/4
  L/R Arm: 6 5/5
  L/R Leg: 8 8/8

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 ER Medium Laser RA 5   1 1.00
1 ER Medium Laser LA 5   1 1.00
1 C³ Slave Unit LT 0   1 1.00
1 LRM 5 CT 2 24 2 3.00
   (Ammo Loc: 1 RT)
CASE Equipment: RT     1 .50
5 Standard Jump Jets:     5 2.50
   (Jump Jet Loc: 2 LT, 2 RT, 1 CT)
TOTALS:   12   53 35.00
Crits & Tons Left:       25 .00

Calculated Factors:
Total Cost: 3,634,425 C-Bills
Battle Value: 688 (+59 for C³)
Cost per BV: 5,282.59
Weapon Value: 281 / 281 (Ratio = .41 / .41)
Damage Factors:    SRDmg = 8; MRDmg = 5; LRDmg = 1
BattleForce2: MP: 7,   Armor/Structure: 2/3
    Damage PB/M/L: 2/1/-,   Overheat: 0
    Class: ML,   Point Value: 7
    Specials: c3s