BattleMech Technical Readout

Type/Model: Snake SNK-1V BC2
Tech: Inner Sphere / 3055
Config: Biped BattleMech
Rules: Level 2, Standard design
   
Mass: 45 tons
Chassis: Ceresplex IV Standard
Power Plant: 225 VOX XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Anderson Propulsion 30 Standard Jump Jets
   Jump Capacity: 150 meters
Armor Type: Starshield CASE Standard
Armament:
1 Maxell ER Large Laser
3 Ceres Arms ER Medium Lasers
3 Hovertec Streak SRM 2s
Manufacturer:    Ceres Metals Industries
   Location:    Capella
Communications System:    CeresCom Model 21-RS
Targeting & Tracking System: Dwyerson Mark XII


Variants:

Swap LB 10-X for ER Large Laser and 3 ER Medium Lasers (Equipment Swap 2 (reversed), 3 points]
Move CASE to LT (free)
Add 1 DHS (free)
Add 2 tons of Armor
Armor Allocation:
Add 1 point to H, RT(R) and LT(R)
Add 2 points to CT(R)
Add 3 points to CT, RA and LA
Add 4 points to RT and LT
Add 5 Points to RL and LL


Type/Model: Snake SNK-1V BC2
Mass: 45 tons
Equipment:   Crits Mass
Internal Structure: 75 pts Standard 0 4.50
Engine: 225 XL 12 5.00
   Walking MP: 5    
   Running MP: 8    
   Jumping MP: 5    
Heat Sinks: 14 Double [28] 15 4.00
   (Heat Sink Loc: 1 LA, 1 LT, 3 RT)
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA 15 .00
Armor Factor: 144 pts Standard 0 9.00

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 14 19
  Center Torso (Rear):   8
  L/R Side Torso: 11 15/15
  L/R Side Torso (Rear):   5/5
  L/R Arm: 7 13/13
  L/R Leg: 11 21/21

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 ER Large Laser RA 12   2 5.00
3 ER Medium Lasers RA 15   3 3.00
3 Streak SRM 2s LT 6 50 4 5.50
   (Ammo Loc: 1 LT)
CASE Equipment: LT     1 .50
5 Standard Jump Jets:     5 2.50
   (Jump Jet Loc: 1 CT, 2 LL, 2 RL)
TOTALS:   33   66 45.00
Crits & Tons Left:       12 .00

Calculated Factors:
Total Cost: 7,372,670 C-Bills
Battle Value: 1,240
Cost per BV: 5,945.7
Weapon Value: 1,060 / 998 (Ratio = .85 / .80)
Damage Factors:    SRDmg = 26; MRDmg = 11; LRDmg = 2
BattleForce2: MP: 5J,   Armor/Structure: 4/2
    Damage PB/M/L: 4/3/1,   Overheat: 0
    Class: MM,   Point Value: 12