BattleMech Technical Readout

Type/Model: Wolf Trap WFT-C BC4
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 2, Custom design
   
Mass: 45 tons
Chassis: Alshain Class 580 Endo Steel
Power Plant: 270 GM XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
   Jump Capacity: 0 meters
Armor Type: Durallex Special Medium with CASE Standard
Armament:
3 Medium Lasers
1 Narc Missile Beacon
1 Beagle Active Probe
1 Guardian ECM
1 LRM 10
1 TAG
Manufacturer:    Luthien Armor Works
   Location:    Luthien
Communications System:    Sipher Security Plus
Targeting & Tracking System: Eagle Eye 400 XX


Variants:

Swap C3 Slave for TAG [Equipment Swap 1, 2points]
Swap LB-10X for two Medium Lasers, Guardian ECM and Narc Launcher [Equipment Swap 2, 3 points]
Add Beagle Active Probe [Weapons Addition 2, 2 points]
Add one SHS
Add two tons of armor



Type/Model: Wolf Trap WFT-C BC4
Mass: 45 tons
Equipment:   Crits Mass
Internal Structure: 75 pts Endo Steel 14 2.50
   (Endo Steel Loc: 2 LA, 5 LT, 3 RT, 2 LL, 2 RL)
Engine: 270 XL 12 7.50
   Walking MP: 6    
   Running MP: 9    
   Jumping MP: 0    
Heat Sinks: 11 Single 1 1.00
   (Heat Sink Loc: 1 LT)
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H, R: Sh+UA 14 .00
Armor Factor: 152 pts Standard 0 9.50

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 14 20
  Center Torso (Rear):   7
  L/R Side Torso: 11 16/16
  L/R Side Torso (Rear):   6/6
  L/R Arm: 7 14/14
  L/R Leg: 11 22/22

Weapons & Equipment: Loc Heat Ammo Crits Mass
2 Medium Lasers RA 6   2 2.00
1 Narc Missile Beacon RA 0 12 4 5.00
   (Ammo Loc: 2 RT)
1 Beagle Active Probe RT 0   2 1.50
1 Medium Laser LT 3   1 1.00
1 Guardian ECM LT 0   2 1.50
1 LRM 10 CT 4 12 3 6.00
   (Ammo Loc: 1 RT)
1 TAG HD 0   1 1.00
CASE Equipment: RT     1 .50
TOTALS:   13   66 45.00
Crits & Tons Left:       12 .00

Calculated Factors:
Total Cost: 8,188,658 C-Bills
Battle Value: 865
Cost per BV: 9,466.66
Weapon Value: 810 / 810 (Ratio = .94 / .94)
Damage Factors:    SRDmg = 12; MRDmg = 6; LRDmg = 3
BattleForce2: MP: 6,   Armor/Structure: 4/2
    Damage PB/M/L: 3/2/1,   Overheat: 0
    Class: MM,   Point Value: 9
    Specials: if, ecm, tag, prb