But wait! I said no stats! Wrong...I said minimal
stats. While it is perfectly fine to write a character without any
statistical information whatsoever, using stats will help you write a
believable character that works well in the CyberPunk Cafe
environment. Because it's free form, however, you will generally not
refer to your stats for every little move. They are more or less a
guideline to remind you where your character's strengths and
weaknesses lie.
Okay, so on to the stats. Player characters (PCs) have 65
points to spread between 9 stats. You can have anywhere between 2 and
10 points per stat, with the average of that stat being around 5 or
6...for example, 2 points in INT and you'll have trouble remembering
your name, 5 and you'll be about as smart as the average person, 10
and you are a brainiac.
Intelligence (INT) is how good you are at thinking, observing,
remembering, etc.
Reflexes (REF) is your dexterity and coordination.
Cool (CL) is how well you handle sticky situations and how
together you appear to others.
Technical Ability (TECH) is how you relate to technical
things.
Luck (LK) is that little something extra that makes things go
your way.
Attractiveness (ATT) is how good you look.
Movement Allowance (MA) is how fast you can move.
Run: MA x 3 = the distance you can run in 10
seconds in meters.
Leap: Run / 4 = distance you can leap from a running start in
meters.
Empathy (EMP) is how well you relate to other living
beings.
Humanity: EMP x 10 = your ability to continue to
relate to other living things when you have cybernetics added. Your
humanity is used to determine if you are in danger of cyberpsychosis.
When choosing your ware keep track of how many Humanity Points you
use up. Your EMP drops by one point for every ten points of Humanity
lost. When your EMP reaches 3, you are in danger of becoming a
C-Psych, where you relate better to machines than people. If your EMP
drops to 0, you are gone, no longer a human, and you're likely to
start killing people and being rather nasty in general. At this
point, the nice boys from C-SWAT come in and kill you. If your EMP is
getting dangerously low, you can go in for treatment (counseling and
braindance) which involves having all non-life-sustaining cyberware
switched off until you are brought back to a more normal state. You
gain 2 Humanity Points/week of therapy until you return to your total
EMP.
Body Type (BT) is your strength, endurance, and
constitution.
Carry: BT x 10 kg
Lift: BT x 40 kg