
The Undernet source for CP2020 Free
Form Role Play
TECHIE
Renegade Mechanics
Special Ability: JuryRig
Allows the Techie to temporarily repair anything
for 1d6 turns per level of skill.
Career Skills: Awareness/Notice, Basic Tech, CyberTech,
Teaching, Education, Electronics, Any three other Tech Skills (Aero,
Gyro, AV, Weapons, Electronic Security)
Electronic Security is the
technical skill required for fixing, maintaining, or jamming
electronic security systems.
For other skill descriptions please see
Skills.
Playing the Techie in FFRP:
Techies are the true geeks, finding nothing more
fun than fooling with some doodad. However, they are rarely made fun
of, since everyone wants to have the techie for a friend...after all,
when your cyberware or gadgets break down, who are you gonna
call?
Earnings:
Local Fixit
|
Private Operator
|
Corporate Tech
|
Jr Engineer
|
Engineer
|
Sr Engineer
|
1,000/month
|
2,000/month
|
3,000/month
|
4,000/month
|
5,000/month
|
8,000/month
|
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