Kromagg Dynasty Technology

The Kromaggs also use any
additional new technology that they find, but this is the technology unique to
them that we have seen thus far in the series.
MANTA
SHIP
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The Manta Ship is said to be "the peace ship" but is really anything
but. The Manta Ship has two main functions, as a conventional aircraft and as a
dimensional mass translocator. All Manta Ships are equipped with telepathic
controls, standard nitrogen and oxygen mix air, transdimensional capabilities,
and onboard monitoring systems. All ships but the stingray, or p-class ship have
organic armor which rebuilds itself upon being damaged. They also are equipped with red laser stun rays and a shield powerful enough for anti-tank
shells to just bounce right off.
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As part of their power systems, all Manta Ships produce an electromagnetic
pulse. This pulse is active for at least 100 miles, and interferes with
other forms of interdimensional travel. So far, we only know of a few
models of Manta Ships. The first and smallest being the stingray, or
p-class ship. It holds one Kromagg, and is usually used against small
renegade parties. The second is the Harbringer class. It is slightly
bigger, and is used for things such as large battles, to drop ammo or
other things during battle, or some are even used as personal transports
for Generals and other high ranking Maggs. The largest, and most
experimental is the Behemoth class. It is most likely the model that we
saw in Requiem. It is both capable of interdimensional and
intertime travel. It can literally be at any place and any time. The
ship itself is powered by a Racknor 6000 fusion power plant. The
transdimensional and transtime drives are powered by human minds linked
directly to these fusion power plants. Also, to move these machines,
such a big wormhole is needed, that the Kromaggs were forced to line the
ship with dark matter, as to avoid being ripped apart. The Behemoth is 3
times the size of a Harbringer class ship, and is used to do anything
from setting up entire cities, moving whole populations, or even
transporting smaller Manta Ships. |
THE PARTICLE
WEAPON
The Kromagg Dynasty was developing a Particle Weapon on Earth 147 and
was close to perfecting it. The weapon had the unique ability to
disrupt subatomic bonds in living human tissue. It took months for
Kromagg scientists to resonate the specific DNA code of Homo-Sapien organisms. The Kromaggs used human test subjects to modify the weapon's
accuracy. Had the weapon not been sabotaged, the Particle Weapon
would be used as revenged to exterminate every Homo-Sapien on every
alternate world the Kromaggs have visited thereby committing
genocide. As Kromanus puts it, "We will use whatever means necessary
to regain the Home World!" However, Quinn adjusted the weapon to
target Kromagg tissues and when it was used by Sub-Commander Krolak,
it vaporized all the Kromaggs on Earth 147 and the weapon itself.
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THE VORATON DEVICE
The ultimate anti-Kromagg weapon, the Voraton device was unleashed on
the homeworld to get rid of the Kromaggs. It, when activated,
manipulates the harmonics of the earth's iron mantle to a specific
frequency. The result is a discharge of vibrations specifically targeted
to Kromagg physiology. Another side effect of this device, is that it
wreaks havoc on the ecosystem of the planet it is used on, and also, any
Kromagg female who survives this will dies 2 months after she gives
birth. This device is the worst ever seen by any civilization, and is
the worst fear of the Kromaggs. |
ENERGY SHOTGUNS
The shotguns used by the current Kromaggs emit a focused beam of of high
energy particles which is generated by a core of magnetically shielded
nobelium. If the blast from this weapon does not kill you, then the
radiation poisoning from the nobelium will. That made this weapon that
of choice among the dynasty. |
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LASER PAIN INDUCERS
These devices are used in interrogation. They apparently produce a laser
beam which cooks the person from the inside out, a very painful
procedure. |
INTERROGATION
TECHNIQUES

The Kromaggs incorporate several tactics to break down a prisoner's
psyche and compel them to reveal the truth. During the Sliders first
encounter with the Kromagg Dynasty on Earth 113, the Sliders were
locked in a force field prison and forced to undergo such techniques
as interruption of sleep, sensory depredation through the lack of
windows and clocks, illusions & hypnotic suggestions. Wade was
strapped to a rotating chair as bright multi-colored lights flash in
her face as the Kromaggs interrogated her and threaten to kill Quinn.
The Professor saw an illusion of Remmy in the cell right next to him.
The Kromaggs used a double of Remmy's dad to pry information out of
Remmy about the location of Earth Prime. As for Quinn, the Kromaggs
employed a two stage interrogation technique.
Stage 1
The primary technique is "The Carrot on the Stick" where the Kromaggs
make promises and threats. All the while, the Kromaggs watch from the
control room. If the prisoners still refuse to tell the truth, the
prisoner proceeds to Stage 2.
Stage 2
Since Quinn is the most valuable member of the Sliding team, all the
other Sliders would be killed. Quinn would then be transported to
Kromagg Prime where torture and interrogation would proceeded until
Quinn would reveal valuable information.
Newer technology include pain receptors attached to the temple that
send a shock to the victim with a press of a button on a remote
control. The Kromaggs also have the ability to create the illusion of
a human face to trick the prisoner into thinking they're human, too.
Both techniques were used on Quinn on Earth Prime. Interrogations are
usually monitored by video cameras and the Kromaggs are always
watching you.
On Earth 147, Maggie underwent a laser probe that burn the eyes of
the victim.
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QUANTUM
PROBABILITY TRANSLOCATION
Quantum Probability Translocation or "sliding" was one of the most revolutionary technology to
transform Kromagg society. The Kromaggs eventually learned the secret
of sliding through "Smarter Quinn" who gave them the Sliding Equation.
The Kromaggs also have the ability to control sliding and store
Galactic Interdimensional Coordinates to return to different
dimensions. Along with Galactic Interdimensional Coordinates, the
Kromaggs have also developed Dimensional Maps. Quantum Probability
Translocation is controlled by a device known as a Transdimensional
Facilitator, which is most comparable to our Timer.
The possession of sliding technology by Homo-Sapiens is strictly
forbidden and punishable by death.
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INTERDIMENSIONAL
TRANSMISSION
Communication through the Multiverse is handled through
interdimensional transmissions which allow video and audio feeds to
cross the Multiverse to a specific dimension. The interdimensional
transmission allow for terrific teleconferencing capabilities with
minimal lag time.
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KROMAGG MEDICAL LABS
Yes, they do have them, but I doubt you would want to be in one. These are primarily
used to make humans...more cooperative, and they have many sedatives and torture
devices to do the trick. These are probably most common on Earths which the
Kromaggs are doing anti-human genetic tests on. |
CYBERIADS
Cyberiads are specially engineered humans that use their minds and imaginations
to control space, and to travel to any dimension, place, and time by mere
thought. The Kromaggs were going to use many of these to get back to The Home
World by linking their minds directly to the power plant of a Behemoth Class
Manta, but Wade, the greatest cyberiad, stopped it all and destroyed the Behemoth
Manta Ship and every Kromagg on that planet with it!
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THE PROJECT
It is unclear what The Project on Earth 147 was experimenting on.
Remmy hypothesized that it was genetic engineering, but it may be
more likely the testing of the new Particle Weapon. Perhaps, it was a
combination of both genetic experimenting, tests of chemical and
biological weapons, and the testing of the Particle Weapon. POWs on
Earth 147 were used as test subjects for The Project. Many of them
were scarred from the war, atomic weapons, or biological weapons.
Once captured, they were chained and placed in an overcrowded
hospital ward. The test subjects would undergo a four phase
experiment. Phase 1 and Phase 2 don't cause physical deformities. But
as Penny recounts, the Kromaggs take you away and you come back
different - if you come back at all! Apparently, Phase 3 causes
deformities. During the experiment, Kromaggs use a large injection
rod that has a dual purpose of branding a Kromagg symbol upon the
skin and a needle that injecting you with a unknown fluid at the same
time. Phase 4 sends the test subjects to "The Pit" where the Kromaggs
test the Particle Weapon.
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SPECTRAL SCAN
During the Decontamination Procedure, the Kromaggs employ a Spectral
Scan to analyzed tissue for indication of residual radiation and
bio-toxins. While on Earth 147, the Sliders had a Spectral Scan done
on them and it was discovered that the Sliders had no residual
radiation from nuclear weapons nor bio-toxins from chemical weapons
which was hardly indicative of the local population Earth 147.
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RETINAL SCAN
Retinal scans are used to secure sensitive sites at the Garrison on
Earth 147. The scanner scans the eyes and allows only authorize
personnel to have access to the room. It may be able to differentiate
between Kromagg and Homo-Sapien eyes or allows access to eyes within
it's database. However, the scan can be over-ridden by the
Translucent Button Remote Control.
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DNA SCAN
Rembrandt tells us in "Requiem" that he underwent one of these, and
since he passes, was able to go on. What this test is used for is however mostly
unknown, though I assume it is to make sure that the human is not infected with
a disease meant to kill the Kromaggs, like was used in "The Seer."
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TRANSLUCENT
BUTTON REMOTE CONTROL
A small translucent button that Commander Kromanus wore on his
uniform. It had the capability to remotely open handcuffs, turn on
monitors, and over-ride the Retinal Scan with a simple touch of the
button. When touched, the button glows green. It is assumed that only
high-ranking officers get these buttons, and that they only work on a designated
world, as precaution from being stolen or misused.
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TRANSLUCENT BUTTON CARD
This card is used the same as the button, except it is used only in force fields.
When it is swept through one of the force fields, that force field shuts
down. I presume that the card could also be used in a special slot in a
door to open it, and for other purposes. |
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GRAVITATIONAL
SCIENCES

The Kromagg people are masters of gravity. That is also presumably why they are
so advanced in sliding, since Quinn Mallory was doing anti-gravity experiments
when he discovered sliding. The Kromaggs use gravity mostly as a way of keeping
prisoners trapped, and they use force fields and even a sort of magnetism to do
so.
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ANTI-SLIDING DEVICE
The Kromaggs use these devices presumably on more advanced worlds, to prevent
them from sliding away. These devices create force fields around wormhole
entrances, and prevent escape. The downside is that they also prevent people
from sliding to that world.
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HOMING DEVICES
The Kromaggs have also developed homing devices that can track people
throughout the Multiverse. One such device was taken from the crashed
Manta Ship by The Professor and glowed and hummed as another Manta
Ship tracked the Sliders to New France Earth.
Another homing device was implanted in Quinn Mallory so that the
Kromaggs could track the Sliders to Earth Prime and the Home World. This device
is very successful too, and helped lead the Kromaggs to the world in "The
Young And The Relentless" and "The Dream Masters."
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