Temporal Flux's
Sliding Theories
These sliding
theories aren't mine, I found them on Temporal Flux's page, but I
found them intriguing and very important in
understanding Sliders.
Since the creation of Nigel's
Technical Manual in 1996, many new things have arisen on the show
concerning interdimensional travel. This section will atempt to
explore and give explanation for why things work the way they do. To
begin with, one small correction to the Sliders technical manual
needs to be added. At the 1997 DragonCon, Tracy Torm'e explained to
fans that the timer actually is a sliding machine and not just a
remote. To go along with that, script outtakes from the Pilot episode
provided by Expert explain that the timer has a self contained
regenerative power chip which allows the small device to achieve it's
goal of breaking the dimensional barrier. And lastly, the 29.7 year
rule for sliding and why they have to obey the time limit countdown
is explained in the "Summer of Love" missing scene which is now
officially a part of continuity thanks to season four and Bill Dial.
Sliding in
Layman's Terms
Below is my interpretation of the fundamentals of sliding after
viewing Sliders through season four and reading through all the
research listed above.
On each world, the Sliders have to
wait for a window...they have to wait for the dimensional movement to
bring a dimension close enough that a bridge can be created on the
modest power that is left after a damaging timer advancement (the
original timer was damaged and they had no choice...I believe the
Egyptian timer was modified to the countdown as just a precaution).
It is this dimensional movement which explains the "Summer of Love"
incident and why the Sliders often land in a different phyical
location from where they left.
The sliding tunnel is like a teather
between dimensions. The Sliders open it from whatever point they are
on in their dimension at the time, and it reaches out to the other
dimension at whatever point that dimension is in the movement (which
is often a different phyical location). When this happens, there is a
magnetic anchor (see below) created in the new dimension by the exit
vortex. The entrance and exit stay the same as the anchors...while
the tunnel inbetween flexes with the movement of the dimensions (thus
causing it's twisty appearance). The power problem of the timer after
the damaging advancement, though...limits how far the tunnel can
extend to (thus the entire reason why they have to wait for a
dimension to come to them).
Also as we know, the entrance and
exit only stay open for a set amount of time (usually 60 seconds).
What causes this time limit is once again the dimensional
movement...as the dimensions move too far apart, the tunnel stretches
and inevitably both ends contract to collapse and seemingly close.
Depending on how fast the dimension are moving, the time that a
vortex stay opens can differ (if the dimensions are moving faster,
then the open time is shorter...if they move slower, the the open
time is longer. But on average, the Sliders know it stays for about
60 seconds).
What happened in "Summer of Love" is
that two Sliders slid and the vortex closed. Within just a few
seconds, the vortex was reopened and the other two Sliders still
wound up in the same dimension...just in a different geographical
location. The reason for this is that the timer was very weak (Quinn
even stated it was almost fried)...it used the power it could to
create a bridge, but the result was that the tunnel was so weak that
it ultimately destabilized before all could travel (they were just
lucky it didn't collapse on somebody in transit). This collapse cut
off the first anchor or exit point. When the vortex was reopened, the
timer created a tunnel to a new exit point (since it had no tracking
ability and was just firing in "a straight line"). The reason they
ended up in a different location is because between the time of the
closure and reopening, the dimension had moved (as they continually
do) and the vortex didn't stay teathered in one spot as it usually
does when it doesn't close...thus the new exit was in a different
place...but still the same dimension since the dimension had not
moved out of range.
A similar incident happened in
"Lipschitz Live!" Due to the interference caused by the massive TV
usage, the vortex could not anchor properly. It was much like having
a dimension coated in teflon...the vortex exit just slid across the
dimension as it moved. This is why the Sliders were scattered in
different locations...they just exited at whatever point the exit was
slid to at the time they reached the exit.
Return
Coordinates
I believe this to be like space travel coordinates. Even though
heavenly bodies are in constant motion...still in real life and even
in almost all science fiction, a planet or solar system has a set
coordinate that is used to locate it. Though usually not stated, that
coordinate is actually the answer to a simple equation that is used
to always determine it's position in the universe given the time of
year. I believe the coordinate system for dimensions is derivative of
that...just like on Star Trek, Star Wars, or any other space
navigation adventure.
Coordinate
Insertion
The first and main step to controlling sliding which was introduced
to us in the third season two parter "Exodus." This modification to
the timer's circuitry allows for interdimensional coordinates to be
inputted directly into the timer thus doing away with the dependance
of following another Slider if you wish to avoid sliding at random.
Coordinate inputation works on the same basic principle as tracking,
however.
For the most part, coordinates are
obtained either through tracking or actually visiting a world at
random first to store the coordinate. Therefore, when a coordinate
(or equation for the coordinate) is re-inputted into the timer, the
return trip takes you back to relatively the same spot you left from
when you last visited the world (since that geographic location was
part of the equation for the coordinate). This was proven in the
third season episode "Exodus" when Quinn and Maggie always slid back
to Jensen's lab (the place they left from) upon coordinate
inputation. Again it was proven in "DinoSlide" when Rickman (and
subsequently the tracking Sliders) ended up at relatively the same
spot they last left that world from. Once more this was seen in the
fourth season episode "Prophets and Loss" where our Sliders returned
just feet from where they left Oracle world after re-inputting the
coordinates.
In the case of return travel...I
believe it depends on the power you have and where the other
dimension happens to be (since we are dealing with rolling 3D
movement, the dimension may be out of direct line of fire, but it
could still be close by being just to the side, over, or even
behind...that's speaking of this in relative terms, of course). But
on Sliders, we've never seen them backtrack very far on purpose...the
furthest was returing to the Exodus refugee earth after leaving it a
little over a month before. And I believe even that was special
circumstance...
Of course, this leaves the exception
of using coordinates which you didn't obtain through visit or
tracking. This in fact did not work until ciruitry was added to the
timer in fourth season's "World Killer"...and even then the inputted
coordinates were meant to take the Sliders to a specified location.
The same holds true for "Slidecage."
As has been shown to us before in
"The Pilot", the coordinate equation can be specifically modified to
allow the Sliders to land whereever they want in the geographic
spectrum (it is assumable that even though Quinn could not control
where he wanted to go at the beginning, he had enough of the
equations worked out to where it always landed him in the same place
- such as his basement. This, however, only worked as long as the
timer was at optimal capacity...which was soon lost after Quinn and
co. began sliding). This ability to align the equations to take you
to a specific place was shown with a unique twist with Colin (the
quantum signature recognizer in "Oh Brother, Where Art Thou?") and
with the trap mechanism in "Slidecage" (with some adjustment to the
coordinate equations used for their earth, the people of Quinn's
"real" homeworld actually found a way to be able to redirect people
to another dimension entirely).
Tracking
This concept was first introduced in the third season episode "Double
Cross." The function is that this technological advancement allows
one to track an object passing through a wormhole and thus be able to
follow it. This is the first part of controlling sliding as it allows
the Slider to pick their destination as long as it follows another
Slider. There is another property of tracking that is never
mentioned, however, but is proven in show continuity.
When one Slider tracks another, the
tracking Slider will always land near the landing location of the
Slider they tracked. This was proven time and again at the end of
season three as our Sliders always landed within close proximity to
where Rickman was or where Rickman had been before he vortexed out
(they were tracking Rickman in order to retrieve his timer). This was
also shown in the episode "Double Cross" which gives us yet another
property of tracking. Apparently, you can go outside your timer's
geographic radius if you are tracking another Slider and they land
outside of it. This is shown by the fact that our Sliders landed in
Los Angeles at the end of "Double Cross," yet Logan landed right
behind them when her geograhic spectrum stabilizer should have kept
her in San Francisco (Logan had switched stablizers with our Sliders
and thus should have only had a two mile radius around San Francisco
to slide in).
How is this possible you ask? Well,
the very essence of tracking is hunting down exactly where someone
went...even the exact point of exit on an earth...and as explained in
"Double Cross", this tracking is done by following photon trails. For
a Photon trail to be left for someone to "see"...that must mean
something remains of the Sliders tunnel out there (even though it
gets continually smaller with time as it's stretched out)...and
personally, I believe the tunnels never completely close even though
they become microscopic...maybe even down to the quantum level. The
tracking Slider ties into these remnants of a tunnel, and thus
doesn't have to use as much power...they just enhance what was
already there and left from the previous slide.
Dimensional
Pollution
The theory of dimensional pollution arises from this tracking theory
of continually stretching tunnels. With all this in mind...I believe
that every tunnel the Sliders make is creating a permanent hole
between dimensions (even though the exotic matter breaks down...once
you rip a hole in reality, would it just completely go away? I've
never seen a rip of any kind that did). It's size differs and it gets
smaller with time...but it's there. And if enough of those holes are
made on a given earth, I believe the barriers between dimensions
could be broken down and thus two worlds would be
destroyed...possibly starting a chain reaction of dimensional
destruction reminiscent of the "Crisis on Infinite Earths" from 1985
DC Comics.
Signatures
In season four, we were introduced to the concept of signatures.
There are two types (commonly thought to be the same but actually
separate): sliding signatures and quantum signatures.
First of all, let us look at the
concept of quantum signatures. This concept which was explored in
"The Alternateville Horror" states that each universe and all the
contents of it have a universally unique signature (in other words,
everything from that dimension has one signature...kind of the mark
of the dimension permanently on everything that originated there.
This was taken directly from a quote from Quinn - "Each universe has
its own quantum signature"). One might say that these signatures are
"roadmaps" back to your dimension of origin...and many speculate that
this is how the Sorcerer was able to recalibrate the timer to send
our Sliders briefly home at the end of the second season episode
"Into the Mystic." The quantum signature was also used in locating
Colin. As stated in "Oh Brother, Where Art Thou?", Colin's quantum
signature was programmed into the coordinates found in Quinn's
microdot. It took the integration of the "World Killer" tech Quinn
used to get everyone back to the abandoned earth to make the Egyptian
timer finally accept the code in the manner it was meant to be...thus
leading our Sliders directly to Colin's stand out quantum signature
on Amish world.
A sliding signature is somewhat
different. This is actually the "residue" signature left from sliding
into another universe or the imprint of that dimensions quantum
signature placed upon you when you arrive (hence the name change).
The longer you stay in the dimension, the more pronounced that
imprint will become (due to ingesting food, etc.) but it will never
overshadow your original quantum signature. Also, the sliding
signatures will fade with time as you slide more...and usually the
last world you visited will be the most pronounced next to your
original quantum signature.
The first look at sliding signatures
came in the episode "World Killer" in which our Quinn used a Bio-med
scanner to determine the signature of the abandoned earth by scanning
people from there. Once that was discovered, Quinn set the slide wave
to only take people who had that signature in their systems (that's
the only way the slidewave could have taken back our Sliders along
with the missing population...our Sliders would have had the empty
earth's signature as well from having just visited it...while people
who originated on the overpopulated earth would only have their
original quantum signature and thus they didn't slide). The concept
of sliding signatures is also responsible for the mechanics of the
feedback loop now in place at the "Slidecage." The computers just
interpret the signature from the last world you visited and "rebound"
you back there. If Quinn had set it for the quantum signatures...then
he would have sent the Kromaggs back to the homeworld (their home
dimension) which is what he was trying to avoid.
Slidewaves
Another new concept for season four was the Slidewave. Having only
made two appearances ("World Killer" and "Slidecage"), the slidewave
phenomena is fairly unexplored...but a few things are apparent from
observation.
Apparently, the slidewave is
generated whenever a massive amount of power is pumped through a
sliding device...the vortex just reaches a point where the portal no
longer gets any larger, but instead just becomes a wave of sliding
force. Also, it would appear that this wave only affects animate
matter with humanoid DNA (since animals and objects were left behind
in "World Killer"). Furthermore, it is also apparent that the wave
takes anything that a person is either holding or in possession of
along as well (such as clothing, guns, etc.). This rule also applies
to pregnancies (since the baby would be in the mother).
Vortex
Color
One thing that fans have often wondered about is why different
vortices have different colors. People who worked with Sliders say
there was no relevant reason behind the color changes other than to
just change things up...but I offer a different theory to think
about. Could vortex color actually somehow denote the strength of the
vortex through logical progression of color (with blue being "cold"
and shades of red being "hot")?
Blue
Original timer's vortex and Egyptian timer's vortex after damage; the
weakest vortex so far (slides four people safely)
Clear
Original timer's vortex on sparactic occasions and Egyptian timer's
vortex after prolonged use following timer advancement; next level
(strength unknown)
Gold
Egyptian timer's vortex when first used and for short time after;
next level (strength unknown)
Orange
Logan's vortex; moderately strong (able to slide a "convoy")
Red
Kromagg vortex; strong (able to slide at least one Manta ship)
Dark
Red
Jensen's vortex; stronger (able to slide 150 people or over and all
their equipment)
Maroon
Slidewave; strongest so far (able to slide a planet's
population)
