Mordor
H:4 L:2 BP:2 INIT:4
Core Units
Troop Type | Unit No. and Type | Fighting Value | Protection | Weapons | Break Point Unit? | Cost |
Olog Hai | 1 FT | 7[2]3 | +1 | Various | Yes | core |
Uruk Hai | 2 FT | 6[1]1 | +1 | Various | Yes | core |
Orcs | 2 FT | 5[1]1 | +1 | Various/Bows | Yes | core |
Wargs | 2 LC | 2[0]0 | +1 | Various | No | core |
Snarga | 3 SI | 2[1]1 | +2 | Bows | No | core |
Bonus Units
Troop Type | Unit No. and Type | Fighting Value | Protection | Weapons | Break Point Unit? | Cost |
Harad Heavy Cavalry | 2 HC | 4[0]0 | +1 | Lance/Bows | Yes | 5 |
Harad Heavy Cavalry | 2 HC | 4[0]0 | +1 | Lance | Yes | 4 |
Easterling Heavy Cavalry | 2 HC | 4[0]0 | +1 | Lance | Yes | 4 |
Warg Riders * | 2 HC | 4[1]0 | +1 | Various/Bows | Yes | 5 |
Olog Hai | 2 FT | 7[2]3 | +1 | Various | Yes | 5 |
Uruk Hai | 2 FT | 6[1]1 | +1 | Various | Yes | 4 |
Orcs | 2 FT | 5[1]1 | +1 | Various/Bows | Yes | 4 |
Variags of Khand | 1 FT | 6[1]1 | +1 | 2H Weapons | Yes | 4 |
Harad Heavy Foot | 2 FT | 5[1]1 | +1 | Spears | Yes | 3 |
Goblins | 4 WB | 4[1]2 | +1 | Various | Yes | 2 |
Easterling Foot ** | 2 WB | 5[1]2 | +1 | 2H Weapons | Yes | 4 |
Mountain Trolls | 2 WB | 6[1]3 | +1 | Various | Yes | 4 |
Wargs | 2 LC | 2[0]0 | +1 | Various | No | 3 |
Haradrim Light Cavalry | 4 LC | 1[0]0 | +1 | Bows | Yes | 3 |
Snarga | 2 SI | 2[1]1 | +2 | Bows | No | 1 |
Haradrim Skirmishers | 4 SI | 2[1]1 | +2 | Bows | No | 1 |
Mumakil | 2 EL | 5[3]2 | +1 | Various | Yes | 6 |
Terrain: | 3 Selections: 2 GR; 1 SH; 1 RG or 1 W |
| |
Notes: | * Warg Riders are subject to Obligatory Charges |
| ** BP 4, Move 6 Inches |
The Witch King of Angmar
Witch-king's Forces
Bonus Units
Troop Type | Unit No. and Type | Fighting Value | Protection | Weapons | Break Point Unit? | Cost |
Olog Hai | 4 FT | 7[2]3 | +2 | Various | Yes | core |
Uruk Hai | 2 FT | 6[1]1 | +2 | Various | Yes | core |
Orcs | 4 FT | 5[1]1 | +1 | Various/Bows | Yes | core |
Mumakil | 2 EL | 5[3]2 | +1 | Various | Yes | core |
If the Witch-King of Angmar is in command of the army, then he has certain special efects.
- Any unit attacking a unit he joins suffers from panic and fights with its special FV.
- If the unit he is with is broken, he will reappear on his armies baseline in 1-3 turns (d6/2) on his winged mount as the Lord of the Nazgul.
- As the Lord of the Nazgul he can engage, and be engaged,
as a unit in his own right.
- The Lord of the Nazgul has a FV of 5[1]2 +2 PROT and 3 BP
He fires darts as a Mounted Arguebuser - range (6 Inches), 360 degree arc
- His winged mount moves between 10-20 inches per turn, unless it lands.
- While airborne he cannot engage units, nor join units of his own side,though he can still fire darts.
- He can only be fired on by units within half normal rnage.
- To engage a unit in combat, he must first slow his movement to 10 inches for a turn, and then may land and engage as above.
His winged mount may only move up to 6 inches per turn on the ground.
- After becoming airborne, the Lord of the Nazgul may initially move no fsater than 10 inches for the first turn he is aloft, and may then move at normal speed thereafter.
- If the Lord of the Nazgul is slain, all the Orc units in his army automatically rout. This may cost the Mordor player the battle!
Rohan
H:4 L:2 BP:2 INIT:5
Core Units
Troop Type | Unit No. and Type | Fighting Value | Protection | Weapons | Break Point Unit? | Cost |
Rohan Heavy Cavalry | 3 HC (d) | 5[0]0 | +1 | Lances | Yes | core |
Rohan Heavy Cavalry | 2 HC (d) | 4[0]0 | +1 | Lances | Yes | core |
Rohan Light Cavalry | 2 LC | 1[0]0 | +1 | Bows | Yes | core |
Bonus Units
Troop Type | Unit No. and Type | Fighting Value | Protection | Weapons | Break Point Unit? | Cost |
Rohan Heavy Cavalry | 6 HC (d) | 5[0]0 | +1 | Lances | Yes | 5 |
Rohan Heavy Cavalry | 4 HC (d) | 4[0]0 | +1 | Lances | Yes | 4 |
Rohan Light Cavalry | 2 LC | 1[0]0 | +1 | Bows | Yes | 3 |
Old Men | 2 FT | 5[1]1 | +1 | Spears | Yes | 3 |
Boys | 2 SI | 2[1]1 | +2 | Bows | No | 1 |
Terrain: | 2 Selections: 2 GR; 1 SH; 1 RG |
Background: | This list has been adapted from the Lombard Armati list. |
Dunlendings
H:5 L:2 BP:2 INIT:4
Core Units
Troop Type | Unit No. and Type | Fighting Value | Protection | Weapons | Break Point Unit? | Cost |
Warbands * | 6 WB | 5[1]2 | +1 | Various | Yes | core |
Heavy Cavalry | 1 HC | 4[0]0 | +1 | Various | Yes | core |
Skirmishers | 1 SI | 3{1}2 | +2 | Javelins | No | core |
Bonus Units
Troop Type | Unit No. and Type | Fighting Value | Protection | Weapons | Break Point Unit? | Cost |
Warbands * | 12 WB | 5[1]2 | +1 | Various | Yes | 4 |
Skirmishers | 2 SI | 3{1}2 | +2 | Javelins | No | 1 |
Skirmishers | 1 SI | 2{1}1 | +2 | Bows | No | 1 |
Terrain: | 3 Selections: 3 GR; 1 SH; 1 RG or 1 W |
Notes: | * BP 4, Move 6 Inches |
Background: | The list is based on the early Franks. |
Gondor
H:4 L:3 BP:2 INIT:5
Core Units
Troop Type | Unit No. and Type | Fighting Value | Protection | Weapons | Break Point Unit? | Cost |
Gondor Cavalry | 2 HC | 5[0]0 | +1 | Lances | Yes | core |
City Guard | 2 FT | 6[2]1 | +1 | Various | Yes | core |
Ithilien Rangers | 2 LHI | 4[1]2 | +1 | Swords/Bows | No | core |
City Archers | 4 SI | 2[1]1 | +2 | Longbows | No | core |
Bonus Units
Troop Type | Unit No. and Type | Fighting Value | Protection | Weapons | Break Point Unit? | Cost |
Knights of Dol Amroth | 2 KN(d) | 6[2]0 | +3 | Lances | Yes | 6 |
Gondor Cavalry | 2 HC | 5[0]0 | +1 | Lances | Yes | 5 |
Dol Amroth Foot | 2 FT | 6[1]1 | +1 | Spears | Yes | 4 |
Lossarnach Axes | 1 FT | 6[1]1 | +1 | 2H Weapons | Yes | 4 |
Ringlo Spearment | 2 FT | 5[1]1 | +1 | Spears | Yes | 3 |
Morthond Archers | 2 LB | 2[1]1 | +1 | Longbows | Yes | 3 |
Ithilien Rangers | 2 LHI | 4[1]2 | +1 | Swords/Bows | No | 4 |
Men of Anfalas | 4 LHI | 4[1]2 | +1 | Swords/Javs | No | 3 |
Men of Ethir | 2 SI | 3[1]2 | +2 | Javelins | No | 1 |
Men of Pinnath Gelin | 2 SI | 2[1]2 | +2 | Longbows | No | 1 |
Rohan Heavy Cavalry * | 2 HC (d) | 5[0]0 | +1 | Lances | Yes | 5 |
Rohan Heavy Cavalry * | 2 HC (d) | 4[0]0 | +1 | Lances | Yes | 4 |
Rohan Light Cavalry * | 2 LC | 1[0]0 | +1 | Bows | Yes | 3 |
Terrain: | 2 Selections: 2 GR; 1 SH; 1 RG or 1 W |
Notes: | * At least 10 points of Rohirrim must be taken if any are taken |
Background: | The list is based loosly on that of the Late Roman (Western Empire). |
Elves of Lorien
H:3 L:2 BP:2 INIT:5
Core Units
Troop Type | Unit No. and Type | Fighting Value | Protection | Weapons | Break Point Unit? | Cost |
Noldor Spearmen | 1 FT | 6[1]1 | +2 | Spears | Yes | core |
Silvan Spearmen | 6 FT | 5[1]1 | +1 | Spears | Yes | core |
Sindar Archers | 2 LB | 2[1]1 | +1 | Longbows | Yes | core |
Silvan Archers | 2 SI | 2[1]1 | +2 | Longbows | No | core |
Bonus Units
Troop Type | Unit No. and Type | Fighting Value | Protection | Weapons | Break Point Unit? | Cost |
Noldor Cavalry | 2 KN | 6[2]0 | +3 | Lances | Yes | 6 |
Sindar Heavy Cavalry | 2 HC | 5[0]0 | +1 | Lances | Yes | 5 |
Noldor Spearmen | 2 FT | 6[1]1 | +2 | Spears | Yes | 4 |
Sindar Spearmen | 2 FT | 6[1]1 | +2 | Spears | Yes | 4 |
Silvan Spearmen | 6 FT | 5[1]1 | +1 | Spears | Yes | 3 |
Sindar Archers | 2 LB | 2[1]1 | +1 | Longbows | Yes | 3 |
Silvan Archers | 6 SI | 2[1]1 | +2 | Longbows | No | 1 |
Terrain: | 5 Selections: 3 GR; 1 SH; 3 W |
Dwarves of Iron Hills and Erebor
H:4 L:2 BP:3 INIT:4
Core Units
Troop Type | Unit No. and Type | Fighting Value | Protection | Weapons | Break Point Unit? | Cost |
Hearth Guard * | 2 FT | 7[1]2 | +3 | Various | Yes | core |
Dwarves* | 3 FT | 6[1]2 | +2 | Various | Yes | core |
Slingers | 1 SI | 2[1]1 | +2 | Slings | No | core |
Runners | 1 SI | 3[1]2 | +2 | Javelins | No | core |
Bonus Units
Troop Type | Unit No. and Type | Fighting Value | Protection | Weapons | Break Point Unit? | Cost |
Hearth Guard * | 2 FT | 7[1]2 | +3 | Various | Yes | 6 |
Dwarves* | 4 FT | 6[1]2 | +2 | Various | Yes | 5 |
Dwarves | 6 FT | 5[1]2 | +1 | Various | Yes | 3 |
Men of Dale - Nobles** | 1 HC | 4[0]0 | +1 | Lances | Yes | 4 |
Men of Dale - Foot** | 4 FT | 5[1]1 | +1 | Spears | Yes | 3 |
Men of Dale - Archers** | 2 SI | 2[1]1 | +2 | Bows | No | 1 |
Slingers | 4 SI | 2[1]1 | +2 | Slings | No | 1 |
Runners | 2 SI | 3[1]2 | +2 | Javelins | No | 1 |
Terrain: | 4 Selections: 3 GR; 2 SH; 1 RG |
| |
Notes: | * Hearth Guard and Dwarf FV 6 FT are veterans and have a BP of 5 |
| ** Men of Dale are only available in an Erebor Army. A minimum of 10 points worth of Men of Dale must be purchased if any are taken. Men of Dale FT may form Shield Wall. |
Background: | The army is based on the Viking list. |
| Dwarves were doughty warriors. To represent this, the army has an initial BP of 3 and the Hearth Guard and FV 6 FT have been given veteran status (+1 unit BP). |
Men of Dale
H:3 L:3 BP:2 INIT:4
Core Units
Troop Type | Unit No. and Type | Fighting Value | Protection | Weapons | Break Point Unit? | Cost |
Men of Dale - Nobles | 1 HC | 4[0]0 | +1 | Lances | Yes | core |
Kings Guard | 1 FT | 6[1]2 | +2 | Various | Yes | core |
Men of Dale - Foot | 6 FT | 5[1]1 | +1 | Spears | Yes | core |
Men of Dale - Archers | 4 SI | 2[1]1 | +2 | Longbows | No | core |
Bonus Units
Troop Type | Unit No. and Type | Fighting Value | Protection | Weapons | Break Point Unit? | Cost |
Men of Dale - Nobles | 1 HC | 4[0]0 | +1 | Lances | Yes | 4 |
Men of Dale - Light Cavalry | 2 LC | 2[0]0 | +1 | Javelins | Yes | 3 |
Men of Dale - Foot | 12 FT | 5[1]1 | +1 | Spears | Yes | 3 |
Men of Dale - Archers | 4 SI | 2[1]1 | +2 | Longbows | No | 1 |
Men of Dale - Skirmishers | 4 SI | 3[1]2 | +2 | Javelins | No | 1 |
Terrain: | 5 Selections: 3 GR; 4 SH; 2 RG |
Notes: | All FT may form Schiltron |
Background: | The Dale army has been based on that of Pre-Feudal Scots. |
Sauruman
H:4 L:2 BP:2 INIT:4
Core Units
Troop Type | Unit No. and Type | Fighting Value | Protection | Weapons | Break Point Unit? | Cost |
Uruk-Hai | 1 FT | 6[1]1 | +1 | Various | Yes | core |
Orcs | 2 FT | 5[1]1 | +1 | Various/Bows | Yes | core |
Dunland Warband * | 2 WB | 5[1]2 | +1 | Various | Yes | core |
Goblins | 2 WB | 4[1]2 | +1 | Various | Yes | core |
Wargs | 1 LC | 2[0]0 | +1 | Various | No | core |
Dunland Skirmishers | 1 SI | 3[1]2 | +2 | Javelins | No | core |
Snarga | 2 SI | 2[1]1 | +2 | Bows | No | core |
Bonus Units
Troop Type | Unit No. and Type | Fighting Value | Protection | Weapons | Break Point Unit? | Cost |
Warg Riders ** | 2 HC | 4[1]0 | +1 | Various/bows | Yes | 5 |
Heavy Cavalry | 1 HC | 4[0]0 | +1 | Various | Yes | 4 |
Uruk-Hai | 1 FT | 6[1]1 | +1 | Various | Yes | 4 |
Orcs | 2 FT | 5[1]1 | +1 | Various/Bows | Yes | 4 |
Half-Orcs | 2 FT | 5[1]1 | +1 | Various | Yes | 3 |
Dunland Warband * | 6 WB | 5[1]2 | +1 | Various | Yes | 3 |
Goblins | 3 WB | 4[1]2 | +1 | Various | Yes | 2 |
Wargs | 2 LC | 2[0]0 | +1 | Various | No | 3 |
Dunland Skirmishers | 2 SI | 3[1]2 | +2 | Javelins | No | 1 |
Snarga | 2 SI | 2[1]1 | +2 | Bows | No | 1 |
Dunland Skirmishers | 2 SI | 3[1]2 | +2 | Javelins | No | 1 |
Terrain: | 4 Selections: 3 GR; 1 SH; 1 RG or 1 W |
| |
Notes: | * BP 4 Move 6 Inches |
| ** Warg Riders are subject to Obligatory Charges |
Background: | Saruman's army is drawn from that of Dunland and that of the Moria Orcs. |
Orcs of Moria, Dol Guildur and the Misty Mountains
H:4 L:2 BP:2 INIT:4
Core Units
Troop Type | Unit No. and Type | Fighting Value | Protection | Weapons | Break Point Unit? | Cost |
Uruk Hai | 1 FT | 6[1]1 | +1 | Various | Yes | core |
Orcs | 2 FT | 5[1]1 | +1 | Various/Bows | Yes | core |
Lesser Goblins | 4 FT | 4[1]2 | +1 | Various | Yes | core |
Wargs | 2 LC | 2[0]0 | +1 | Various | No | core |
Snarga | 4 SI | 2[1]1 | +2 | Bows | No | core |
Bonus Units
Troop Type | Unit No. and Type | Fighting Value | Protection | Weapons | Break Point Unit? | Cost |
Uruk Hai | 2 FT | 6[1]1 | +1 | Various | Yes | 4 |
Orcs | 4 FT | 5[1]1 | +1 | Various/Bows | Yes | 4 |
Lesser Goblins | 6 FT | 4[1]2 | +1 | Various | Yes | 2 |
Trolls | 2 WB | 6[1]3 | +1 | Various | Yes | 4 |
Warg Riders | 2 LC | 3[1]0 | +1 | Various/Bows | Yes | 5 |
Wargs | 4 LC | 2[0]0 | +1 | Various | No | 3 |
Snarga | 4 SI | 2[1]1 | +2 | Bows | No | 1 |
Balrog* | 1 EL | 5[3]2 | +3 | Various/Fear | Yes | 6 |
Terrain: | 5 Selections: 3 GR; 4 SH; 2 RG |
Notes: | * Only a Moria army can have the Balrog. The Balrog is a huge, terrifying fire demon and panics all other units it contacts, except Noldor. |
| Panic cancels any opposing unit's own Impetus and causes it to fight with its special FV against the Balrog |
Easterlings
H:4 L:2 BP:2 INIT:4
Core Units
Troop Type | Unit No. and Type | Fighting Value | Protection | Weapons | Break Point Unit? | Cost |
Easterling Heavy Cavalry | 1 HC | 4[0]0 | +1 | Lances | Yes | core |
Easterling Warband * | 1 WB | 5[1]2 | +1 | 2h Weapons | Yes | core |
Easterling Foot | 3 FT | 5[1]1 | +1 | Spears | Yes | core |
Easterling Light Cavalry | 2 LC | 2[0]0 | +1 | Javelins | No | core |
Easterling Skirmishers | 5 SI | 3[1]2 | +2 | Javelins | No | core |
Easterling Skirmishers | 2 SI | 2[1]1 | +2 | Bows | No | core |
Bonus Units
Troop Type | Unit No. and Type | Fighting Value | Protection | Weapons | Break Point Unit? | Cost |
Easterling Heavy Cavalry | 1 HC | 4[0]0 | +1 | Lances | Yes | 4 |
Easterling Warband * | 2 WB | 5[1]2 | +1 | 2H Weapons | Yes | 4 |
Easterling Foot | 4 FT | 5[1]1 | +1 | Spears | Yes | 3 |
Easterling Light Cavalry | 2 LC | 2[0]0 | +1 | Javelins | No | 3 |
Easterling Skirmishers | 2 SI | 3[1]2 | +2 | Javelins | No | 1 |
Easterling Skirmishers | 2 SI | 2[1]1 | +2 | Bows | No | 1 |
Wain Riders | 2 2CH | 4[1]0 | +1 | Various | No | 4 |
Terrain: | 3 Selections: 3 GR; 1 SH; 1 RG |
Notes: | * BP 4 Move 6 Inches |
Background: | The Easterlings are loosely based on the Picts. |
Haradrim
H:3 L:3 BP:2 INIT:4
Core Units
Troop Type | Unit No. and Type | Fighting Value | Protection | Weapons | Break Point Unit? | Cost |
Heavy Cavalry | 3 HC | 4[0]0 | +1 | Lances/Bows | Yes | core |
Heavy Foot | 1 FT | 5[1]1 | +1 | Spears | Yes | core |
Light Cavalry | 4 LC | 1[0]0 | +1 | Bows | Yes | core |
Bonus Units
Troop Type | Unit No. and Type | Fighting Value | Protection | Weapons | Break Point Unit? | Cost |
Corsairs of Umbar | 1 HC | 5[1]0 | +2 | Lances/Bows | Yes | 6 |
Heavy Cavalry | 2 HC | 4[0]0 | +1 | Lances/Bows | Yes | 5 |
Heavy Cavalry | 4 HC | 4[0]0 | +1 | Lances | Yes | 4 |
Variags of Khand | 1 FT | 6[1]1 | +1 | 2H Weapons | Yes | 4 |
Heavy Foot | 2 FT | 5[1]1 | +1 | Spears | Yes | 3 |
Light Cavalry | 4 LC | 1[0]0 | +1 | Bows | Yes | 3 |
Skirmishers | 4 SI | 2[1]1 | +2 | Spears | No | 1 |
Mumakil | 2 EL | 5[3]2 | +1 | Various | Yes | 6 |
Terrain: | 2 Selections: 2 GR; 1 SH; 1 RG |
Background: | This list is adapted from the Arab and Seljuk lists. |
Elves of Mirkwood
H:3 L:3 BP:2 INIT:4
Core Units
Troop Type | Unit No. and Type | Fighting Value | Protection | Weapons | Break Point Unit? | Cost |
Sindar Spearmen | 1 FT | 6[1]1 | +2 | Spears | Yes | core |
Sindar Spearmen | 4 FT | 5[1]1 | +1 | Spears | Yes | core |
Sindar Archers | 3 LB | 2[1]1 | +1 | Longbows | Yes | core |
Silvan Archers | 5 SI | 2[1]1 | +2 | Longbows | No | core |
Bonus Units
Troop Type | Unit No. and Type | Fighting Value | Protection | Weapons | Break Point Unit? | Cost |
Sindar Heavy Cavalry | 1 HC | 5[0]0 | +1 | Lances | Yes | 5 |
Sindar Spearmen | 3 FT | 6[1]1 | +2 | Spears | Yes | 4 |
Sindar Spearmen | 6 FT | 5[1]1 | +1 | Spears | Yes | 3 |
Sindar Archers | 6 LB | 2[1]1 | +1 | Longbows | Yes | 3 |
Silvan Archers | 4 SI | 2[1]1 | +2 | Longbows | No | 1 |
Terrain: | 5 Selections: 3 GR; 1 SH; 3 W |