Mordor

H:4 L:2 BP:2 INIT:4

Core Units
Troop Type Unit No. and Type Fighting Value Protection Weapons Break Point Unit? Cost
Olog Hai 1 FT 7[2]3 +1 Various Yes core
Uruk Hai 2 FT 6[1]1 +1 Various Yes core
Orcs 2 FT 5[1]1 +1 Various/Bows Yes core
Wargs 2 LC 2[0]0 +1 Various No core
Snarga 3 SI 2[1]1 +2 Bows No core

Bonus Units
Troop Type Unit No. and Type Fighting Value Protection Weapons Break Point Unit? Cost
Harad Heavy Cavalry 2 HC 4[0]0 +1 Lance/Bows Yes 5
Harad Heavy Cavalry 2 HC 4[0]0 +1 Lance Yes 4
Easterling Heavy Cavalry 2 HC 4[0]0 +1 Lance Yes 4
Warg Riders * 2 HC 4[1]0 +1 Various/Bows Yes 5
Olog Hai 2 FT 7[2]3 +1 Various Yes 5
Uruk Hai 2 FT 6[1]1 +1 Various Yes 4
Orcs 2 FT 5[1]1 +1 Various/Bows Yes 4
Variags of Khand 1 FT 6[1]1 +1 2H Weapons Yes 4
Harad Heavy Foot 2 FT 5[1]1 +1 Spears Yes 3
Goblins 4 WB 4[1]2 +1 Various Yes 2
Easterling Foot ** 2 WB 5[1]2 +1 2H Weapons Yes 4
Mountain Trolls 2 WB 6[1]3 +1 Various Yes 4
Wargs 2 LC 2[0]0 +1 Various No 3
Haradrim Light Cavalry 4 LC 1[0]0 +1 Bows Yes 3
Snarga 2 SI 2[1]1 +2 Bows No 1
Haradrim Skirmishers 4 SI 2[1]1 +2 Bows No 1
Mumakil 2 EL 5[3]2 +1 Various Yes 6

Terrain: 3 Selections: 2 GR; 1 SH; 1 RG or 1 W
Notes: * Warg Riders are subject to Obligatory Charges
** BP 4, Move 6 Inches


The Witch King of Angmar

Witch-king's Forces


Bonus Units
Troop Type Unit No. and Type Fighting Value Protection Weapons Break Point Unit? Cost
Olog Hai 4 FT 7[2]3 +2 Various Yes core
Uruk Hai 2 FT 6[1]1 +2 Various Yes core
Orcs 4 FT 5[1]1 +1 Various/Bows Yes core
Mumakil 2 EL 5[3]2 +1 Various Yes core

If the Witch-King of Angmar is in command of the army, then he has certain special efects.




















Rohan

H:4 L:2 BP:2 INIT:5


Core Units
Troop Type Unit No. and Type Fighting Value Protection Weapons Break Point Unit? Cost
Rohan Heavy Cavalry 3 HC (d) 5[0]0 +1 Lances Yes core
Rohan Heavy Cavalry 2 HC (d) 4[0]0 +1 Lances Yes core
Rohan Light Cavalry 2 LC 1[0]0 +1 Bows Yes core

Bonus Units
Troop Type Unit No. and Type Fighting Value Protection Weapons Break Point Unit? Cost
Rohan Heavy Cavalry 6 HC (d) 5[0]0 +1 Lances Yes 5
Rohan Heavy Cavalry 4 HC (d) 4[0]0 +1 Lances Yes 4
Rohan Light Cavalry 2 LC 1[0]0 +1 Bows Yes 3
Old Men 2 FT 5[1]1 +1 Spears Yes 3
Boys 2 SI 2[1]1 +2 Bows No 1

Terrain: 2 Selections: 2 GR; 1 SH; 1 RG
Background: This list has been adapted from the Lombard Armati list.











Dunlendings

H:5 L:2 BP:2 INIT:4


Core Units
Troop Type Unit No. and Type Fighting Value Protection Weapons Break Point Unit? Cost
Warbands * 6 WB 5[1]2 +1 Various Yes core
Heavy Cavalry 1 HC 4[0]0 +1 Various Yes core
Skirmishers 1 SI 3{1}2 +2 Javelins No core

Bonus Units
Troop Type Unit No. and Type Fighting Value Protection Weapons Break Point Unit? Cost
Warbands * 12 WB 5[1]2 +1 Various Yes 4
Skirmishers 2 SI 3{1}2 +2 Javelins No 1
Skirmishers 1 SI 2{1}1 +2 Bows No 1

Terrain: 3 Selections: 3 GR; 1 SH; 1 RG or 1 W
Notes: * BP 4, Move 6 Inches
Background: The list is based on the early Franks.























Gondor

H:4 L:3 BP:2 INIT:5


Core Units
Troop Type Unit No. and Type Fighting Value Protection Weapons Break Point Unit? Cost
Gondor Cavalry 2 HC 5[0]0 +1 Lances Yes core
City Guard 2 FT 6[2]1 +1 Various Yes core
Ithilien Rangers 2 LHI 4[1]2 +1 Swords/Bows No core
City Archers 4 SI 2[1]1 +2 Longbows No core

Bonus Units
Troop Type Unit No. and Type Fighting Value Protection Weapons Break Point Unit? Cost
Knights of Dol Amroth 2 KN(d) 6[2]0 +3 Lances Yes 6
Gondor Cavalry 2 HC 5[0]0 +1 Lances Yes 5
Dol Amroth Foot 2 FT 6[1]1 +1 Spears Yes 4
Lossarnach Axes 1 FT 6[1]1 +1 2H Weapons Yes 4
Ringlo Spearment 2 FT 5[1]1 +1 Spears Yes 3
Morthond Archers 2 LB 2[1]1 +1 Longbows Yes 3
Ithilien Rangers 2 LHI 4[1]2 +1 Swords/Bows No 4
Men of Anfalas 4 LHI 4[1]2 +1 Swords/Javs No 3
Men of Ethir 2 SI 3[1]2 +2 Javelins No 1
Men of Pinnath Gelin 2 SI 2[1]2 +2 Longbows No 1
Rohan Heavy Cavalry * 2 HC (d) 5[0]0 +1 Lances Yes 5
Rohan Heavy Cavalry * 2 HC (d) 4[0]0 +1 Lances Yes 4
Rohan Light Cavalry * 2 LC 1[0]0 +1 Bows Yes 3

Terrain: 2 Selections: 2 GR; 1 SH; 1 RG or 1 W
Notes: * At least 10 points of Rohirrim must be taken if any are taken
Background: The list is based loosly on that of the Late Roman (Western Empire).





Elves of Lorien

H:3 L:2 BP:2 INIT:5


Core Units
Troop Type Unit No. and Type Fighting Value Protection Weapons Break Point Unit? Cost
Noldor Spearmen 1 FT 6[1]1 +2 Spears Yes core
Silvan Spearmen 6 FT 5[1]1 +1 Spears Yes core
Sindar Archers 2 LB 2[1]1 +1 Longbows Yes core
Silvan Archers 2 SI 2[1]1 +2 Longbows No core

Bonus Units
Troop Type Unit No. and Type Fighting Value Protection Weapons Break Point Unit? Cost
Noldor Cavalry 2 KN 6[2]0 +3 Lances Yes 6
Sindar Heavy Cavalry 2 HC 5[0]0 +1 Lances Yes 5
Noldor Spearmen 2 FT 6[1]1 +2 Spears Yes 4
Sindar Spearmen 2 FT 6[1]1 +2 Spears Yes 4
Silvan Spearmen 6 FT 5[1]1 +1 Spears Yes 3
Sindar Archers 2 LB 2[1]1 +1 Longbows Yes 3
Silvan Archers 6 SI 2[1]1 +2 Longbows No 1
Terrain: 5 Selections: 3 GR; 1 SH; 3 W









Dwarves of Iron Hills and Erebor

H:4 L:2 BP:3 INIT:4


Core Units
Troop Type Unit No. and Type Fighting Value Protection Weapons Break Point Unit? Cost
Hearth Guard * 2 FT 7[1]2 +3 Various Yes core
Dwarves* 3 FT 6[1]2 +2 Various Yes core
Slingers 1 SI 2[1]1 +2 Slings No core
Runners 1 SI 3[1]2 +2 Javelins No core

Bonus Units
Troop Type Unit No. and Type Fighting Value Protection Weapons Break Point Unit? Cost
Hearth Guard * 2 FT 7[1]2 +3 Various Yes 6
Dwarves* 4 FT 6[1]2 +2 Various Yes 5
Dwarves 6 FT 5[1]2 +1 Various Yes 3
Men of Dale - Nobles** 1 HC 4[0]0 +1 Lances Yes 4
Men of Dale - Foot** 4 FT 5[1]1 +1 Spears Yes 3
Men of Dale - Archers** 2 SI 2[1]1 +2 Bows No 1
Slingers 4 SI 2[1]1 +2 Slings No 1
Runners 2 SI 3[1]2 +2 Javelins No 1
Terrain: 4 Selections: 3 GR; 2 SH; 1 RG
Notes: * Hearth Guard and Dwarf FV 6 FT are veterans and have a BP of 5
** Men of Dale are only available in an Erebor Army. A minimum of 10 points worth of Men of Dale must be purchased if any are taken. Men of Dale FT may form Shield Wall.
Background: The army is based on the Viking list.
Dwarves were doughty warriors. To represent this, the army has an initial BP of 3 and the Hearth Guard and FV 6 FT have been given veteran status (+1 unit BP).



Men of Dale

H:3 L:3 BP:2 INIT:4


Core Units
Troop Type Unit No. and Type Fighting Value Protection Weapons Break Point Unit? Cost
Men of Dale - Nobles 1 HC 4[0]0 +1 Lances Yes core
Kings Guard 1 FT 6[1]2 +2 Various Yes core
Men of Dale - Foot 6 FT 5[1]1 +1 Spears Yes core
Men of Dale - Archers 4 SI 2[1]1 +2 Longbows No core

Bonus Units
Troop Type Unit No. and Type Fighting Value Protection Weapons Break Point Unit? Cost
Men of Dale - Nobles 1 HC 4[0]0 +1 Lances Yes 4
Men of Dale - Light Cavalry 2 LC 2[0]0 +1 Javelins Yes 3
Men of Dale - Foot 12 FT 5[1]1 +1 Spears Yes 3
Men of Dale - Archers 4 SI 2[1]1 +2 Longbows No 1
Men of Dale - Skirmishers 4 SI 3[1]2 +2 Javelins No 1
Terrain: 5 Selections: 3 GR; 4 SH; 2 RG
Notes: All FT may form Schiltron
Background: The Dale army has been based on that of Pre-Feudal Scots.



Sauruman

H:4 L:2 BP:2 INIT:4


Core Units
Troop Type Unit No. and Type Fighting Value Protection Weapons Break Point Unit? Cost
Uruk-Hai 1 FT 6[1]1 +1 Various Yes core
Orcs 2 FT 5[1]1 +1 Various/Bows Yes core
Dunland Warband * 2 WB 5[1]2 +1 Various Yes core
Goblins 2 WB 4[1]2 +1 Various Yes core
Wargs 1 LC 2[0]0 +1 Various No core
Dunland Skirmishers 1 SI 3[1]2 +2 Javelins No core
Snarga 2 SI 2[1]1 +2 Bows No core

Bonus Units
Troop Type Unit No. and Type Fighting Value Protection Weapons Break Point Unit? Cost
Warg Riders ** 2 HC 4[1]0 +1 Various/bows Yes 5
Heavy Cavalry 1 HC 4[0]0 +1 Various Yes 4
Uruk-Hai 1 FT 6[1]1 +1 Various Yes 4
Orcs 2 FT 5[1]1 +1 Various/Bows Yes 4
Half-Orcs 2 FT 5[1]1 +1 Various Yes 3
Dunland Warband * 6 WB 5[1]2 +1 Various Yes 3
Goblins 3 WB 4[1]2 +1 Various Yes 2
Wargs 2 LC 2[0]0 +1 Various No 3
Dunland Skirmishers 2 SI 3[1]2 +2 Javelins No 1
Snarga 2 SI 2[1]1 +2 Bows No 1
Dunland Skirmishers 2 SI 3[1]2 +2 Javelins No 1
Terrain: 4 Selections: 3 GR; 1 SH; 1 RG or 1 W
Notes: * BP 4 Move 6 Inches
** Warg Riders are subject to Obligatory Charges
Background: Saruman's army is drawn from that of Dunland and that of the Moria Orcs.



Orcs of Moria, Dol Guildur and the Misty Mountains

H:4 L:2 BP:2 INIT:4


Core Units
Troop Type Unit No. and Type Fighting Value Protection Weapons Break Point Unit? Cost
Uruk Hai 1 FT 6[1]1 +1 Various Yes core
Orcs 2 FT 5[1]1 +1 Various/Bows Yes core
Lesser Goblins 4 FT 4[1]2 +1 Various Yes core
Wargs 2 LC 2[0]0 +1 Various No core
Snarga 4 SI 2[1]1 +2 Bows No core

Bonus Units
Troop Type Unit No. and Type Fighting Value Protection Weapons Break Point Unit? Cost
Uruk Hai 2 FT 6[1]1 +1 Various Yes 4
Orcs 4 FT 5[1]1 +1 Various/Bows Yes 4
Lesser Goblins 6 FT 4[1]2 +1 Various Yes 2
Trolls 2 WB 6[1]3 +1 Various Yes 4
Warg Riders 2 LC 3[1]0 +1 Various/Bows Yes 5
Wargs 4 LC 2[0]0 +1 Various No 3
Snarga 4 SI 2[1]1 +2 Bows No 1
Balrog* 1 EL 5[3]2 +3 Various/Fear Yes 6
Terrain: 5 Selections: 3 GR; 4 SH; 2 RG
Notes: * Only a Moria army can have the Balrog. The Balrog is a huge, terrifying fire demon and panics all other units it contacts, except Noldor.
Panic cancels any opposing unit's own Impetus and causes it to fight with its special FV against the Balrog






Easterlings

H:4 L:2 BP:2 INIT:4

Core Units
Troop Type Unit No. and Type Fighting Value Protection Weapons Break Point Unit? Cost
Easterling Heavy Cavalry 1 HC 4[0]0 +1 Lances Yes core
Easterling Warband * 1 WB 5[1]2 +1 2h Weapons Yes core
Easterling Foot 3 FT 5[1]1 +1 Spears Yes core
Easterling Light Cavalry 2 LC 2[0]0 +1 Javelins No core
Easterling Skirmishers 5 SI 3[1]2 +2 Javelins No core
Easterling Skirmishers 2 SI 2[1]1 +2 Bows No core

Bonus Units
Troop Type Unit No. and Type Fighting Value Protection Weapons Break Point Unit? Cost
Easterling Heavy Cavalry 1 HC 4[0]0 +1 Lances Yes 4
Easterling Warband * 2 WB 5[1]2 +1 2H Weapons Yes 4
Easterling Foot 4 FT 5[1]1 +1 Spears Yes 3
Easterling Light Cavalry 2 LC 2[0]0 +1 Javelins No 3
Easterling Skirmishers 2 SI 3[1]2 +2 Javelins No 1
Easterling Skirmishers 2 SI 2[1]1 +2 Bows No 1
Wain Riders 2 2CH 4[1]0 +1 Various No 4
Terrain: 3 Selections: 3 GR; 1 SH; 1 RG
Notes: * BP 4 Move 6 Inches
Background: The Easterlings are loosely based on the Picts.



Haradrim

H:3 L:3 BP:2 INIT:4


Core Units
Troop Type Unit No. and Type Fighting Value Protection Weapons Break Point Unit? Cost
Heavy Cavalry 3 HC 4[0]0 +1 Lances/Bows Yes core
Heavy Foot 1 FT 5[1]1 +1 Spears Yes core
Light Cavalry 4 LC 1[0]0 +1 Bows Yes core

Bonus Units
Troop Type Unit No. and Type Fighting Value Protection Weapons Break Point Unit? Cost
Corsairs of Umbar 1 HC 5[1]0 +2 Lances/Bows Yes 6
Heavy Cavalry 2 HC 4[0]0 +1 Lances/Bows Yes 5
Heavy Cavalry 4 HC 4[0]0 +1 Lances Yes 4
Variags of Khand 1 FT 6[1]1 +1 2H Weapons Yes 4
Heavy Foot 2 FT 5[1]1 +1 Spears Yes 3
Light Cavalry 4 LC 1[0]0 +1 Bows Yes 3
Skirmishers 4 SI 2[1]1 +2 Spears No 1
Mumakil 2 EL 5[3]2 +1 Various Yes 6
Terrain: 2 Selections: 2 GR; 1 SH; 1 RG
Background: This list is adapted from the Arab and Seljuk lists.








Elves of Mirkwood

H:3 L:3 BP:2 INIT:4


Core Units
Troop Type Unit No. and Type Fighting Value Protection Weapons Break Point Unit? Cost
Sindar Spearmen 1 FT 6[1]1 +2 Spears Yes core
Sindar Spearmen 4 FT 5[1]1 +1 Spears Yes core
Sindar Archers 3 LB 2[1]1 +1 Longbows Yes core
Silvan Archers 5 SI 2[1]1 +2 Longbows No core

Bonus Units
Troop Type Unit No. and Type Fighting Value Protection Weapons Break Point Unit? Cost
Sindar Heavy Cavalry 1 HC 5[0]0 +1 Lances Yes 5
Sindar Spearmen 3 FT 6[1]1 +2 Spears Yes 4
Sindar Spearmen 6 FT 5[1]1 +1 Spears Yes 3
Sindar Archers 6 LB 2[1]1 +1 Longbows Yes 3
Silvan Archers 4 SI 2[1]1 +2 Longbows No 1
Terrain: 5 Selections: 3 GR; 1 SH; 3 W