Ultemicia Castle - the sealed truth
-------------------------------------------------------------------------
Items: 1x Megalixir, 1x Elem Atk, 1x Diamond Armor, 1x Rocket Engine,
1x Magic Armlet, 1x Status Attack, 1x Status Guard, 1x Elem
Guard, 1x Rosetta Stone
Magic: Flare - entrance of Ultimecia Castle
Meltdown - draw point at Art Gallery
Curaga - draw point at the passageway
Slow - draw point at the courtyard
Save Pts: Entrance of Ultimecia Castle
The desert walkway
Before Ultemicia's Room
GF: Pandemona - Red Giant
Leviathan - Trauma
Alexander - Catabelpas
Tri-Point - Siren
Gargatua - Cerberus
Krysta - Carbuncle
Eden - Tiamat
-------------------------------------------------------------------------
Monsters:
All
-------------------------------------------------------------------------
At the entrance, you will find a Save Point on the left, along with a
hidden draw point at the right. Next Squall will spilt up his team into
2 parties. One of the parties will follow Squall, whereas the remaining
three will form the other party. Now they will enter the place of their
most horror nightmare! Upon entering the castle, you find the area being
covered with green blinking light, followed the message below:
The parties' powers have been sealed by Ultimecia.
[Item] - sealed the item menu and item command.
[Magic] - sealed the magic menu and magic command.
[GF] - sealed GF command
[Draw] - sealed Draw command
[Command Ability] - seal Commands and Ability menu
[Limit Break] - seal Limit Breaks
[Resurrection] - seal from reviving dead members
[Save] - seal from saving, using Save Points in the game.
Now you need to fight the eight monsters found in the Ultimecia Castle.
To break the seal, you must uncover their traces in the Castle and
defeat them. At the beginning, you are only to use the Attack Command.
Now you will find green spots called "Party Switch Point" or in short
form, I will call "PSP". PSP will allows you to have the following
options upon entering the area:
Party Switch Point
"Switch to other party"
"Change party members"
"Cancel"
The first option allows you to switch between Alpha and Beta parties.
The second option allows you to change members of the party. Usable
when all members of the team [6 members] are at the PSP. The third
option allows you to do nothing
Now let's beginning to disperse our units into two teams:
-------------------------------------------------------------------------
Alpha Party: Squall, Zell, Rinoa
- why this arrangement?
I like this combination as it has great attacking prospects along
with great defense. Squall and Zell can do the attacking while Rinoa
could be a great healer. Squall's Lion Heart is almost unstoppable.
Zell's Duel can be chained and causes huge amount of damage. Rinoa's
Angel Wing can cast different magic and Angelo combination is also
quite massive.
Beta Party: Irvine, Quistis, Selphie
- why this arrangement?
This combination is ought to be more devastating compared to the
previous party. Irvine can really knocked out anyone with his Shot
combo. Quistis can really boost up the team's speed, defense and
magical defense from her Mighty Guard. Plus her Shockwave Pulsar can
inflict tremedous damage (over 9999 HP). Selphie, on the other hand,
has superb Limit Breaks such as Full-cure and Wall. She can really
become a great support character.
GFs? There is no need to disperse them ^_^;. You can have all GFs onto
one party. You can used Switch menu and select through the Junction
Exchange and the junction of the previous character along with the
magic in that character will be automatically give to them. The only
weakness on this method is that you may need to waste magic in
restoring HP. But it really saves the trouble.
Magic requirements (the list is a bit quite long)
- Status magic does not provide much help against the BOSSES here. But
for the monsters, they are extremely important.
- 100x Esuna - for at least 3 characters --> fix status ailments
- 100x Silence - for at least 3 characterss -> ST-Def-J
- 100x Death - for at least 3 characters --> ST-Def-J
- 100x Confuse - for at least 3 characterss -> ST-Def-J
- 100x Berserk - for at least 3 characterss -> ST-Def-J
- 100x Meltdown - for at least 3 characterrs -> Vit-J
- 100x Curaga - for at least 3 characters -> Spr-J
- 100x Cura - for at least 1 characters ->> curing purposes
- 100x Meteor - for at least 3 characters -> Mag-J
- 100x Full-life - for at least 3 characteers -> HP-J
- 100x Life - for at least 3 characters ->> restores HP.
- 100x Tornado - for at least 3 characterss -> Eva-J
- 100x Demi - for at least 3 characters ->> important..
- 100x Regen - for at least 3 characters --> critical
- 100x Ultima - for at least 3 characters -> Str-J
- 100x Aura - for at least 3 characters ->> Luck-J and other purposes
- 100x Firaga - for at least 3 characters -> Elem-Def-J
- 100x Thundaga - for at least 3 characterrs -> Elem-Def-J
- 100x Holy - for at least 3 characters ->> Elem-Def-J
- 100x Triple - for at least 3 characters -> Spd-J
- 100x Haste - for at least 3 characters --> battle...
- 100x Double - for at least 3 characters -> battle.. / Luck-J
- 100x Quake - for at least 3 characters --> battle.../ Elem-Def-J
- 100x Blizzaga - for at least 3 characterrs -> Elem-Def-J
-------------------------------------------------------------------------
[Alpha]
You will find the boss at the main stairway. Note, that you can only
use the attack command as other commands are being sealed off.
_________
/ BOSS 31 \_____________________________________________________________
========================================================================
Sphinxaur | Level ?? HP: ~20,000+
========================================================================
Descriptions: n/a
Attacks: Firaga, Magic Summon, Doom, (Charge), Blizzaga
Facts: ????
Draw: ????
AP gained: 31 AP [differs based on number of monsters]
Win: 1x Megalixir
Mug: n/a
-------------------------------------------------------------------------
Strategy
Since you have make Squall included in the main party, there is no need
to change the party's junctions. This BOSS is not even a match against
the Grendel that you encounter at the Island closest Hell. Just attack
and you can easily finished it. The only thing to take note is its
Magic Summon and the BOSS could call for additional monsters such as
Jelleye, etc. Just go for the BOSS, Squall could do damage up to 5000
with 255 Str stats. You see the mask breaks as an indication that you
have does a damage of 10,000 HP to the BOSS.
Release Seal: Magic / Draw [if you haven't gotten Leviathan]
========================================================================
This area is called the Hall. After you defeat this BOSS, you find
the 4 way junction. Just take the right path and go to the door on the
right. Next you will reach a spiral stairway, where you will find a bell
along with PSP. Just simply enter the door. [as for the bell, you can
mess with it later.]
Junction Preparations: 100x Tornado to Elem-Atk-J for all characters
Now you will be at the Art Gallery. Here is a little diagram to help
you out:
* * * * * * * * * * * * * *
Map of The Art Gallery
* * * * * * * * * * * * * *
1ST FLOOR OF ART GALLERY 2ND FLOOR OF ART GALLERY
______________________________________________________________________
| | |
| | ___________________ |
| ______/ \_________ | | p11 p6 p12 | |
| | p1 p2 | | |p5 | |
| | p3| | ----------------| | |
| + __| | | p7| |
| + _|||| | | |______ |
| + |||||| | | |___ p8 | |
| + p4| | |||||| p9| |
| | | | ___| | |
| |______/ \_________| | | ____| |
| | | | |
| | _________________| | |
| | | DP p10| |
| | |______________________| |
|_____________________________|_______________________________________|
........................................................................
================ p1: IGNUS p6: XERAMELINAE
-----LEGEND----- p2: IVANDANTIA p7: VENUS
================ p3: IUDICIUM p8: VIATOR
p4: INTERVIGILIUM p9: VIGIL
p5: INAUDAX p10: VIVIDARIUM
p11: XYSTUS p12: XIPHIS
++: MAIN PICTURE ||||: STAIRWAY
/\: DOORS DP: DRAW POINT
........................................................................
NOTE: You can draw Meltdown from the Draw Point found at this area.
Well with the map, this should be any problem. Take a look at ALL
paintings. Next head for the main picture [marked + in the map] and
you will given the list of pictures that you have seen before. Now
you need to solve the puzzle and here is the way:
In the Art Gallery, you will see a big clock painted on the floor. The
three hands shows VIII, VI, IIII.
Look at all the Pictures and pick the following I, V and X
Title Found Status
IGNUS I Fire
INANDANTIA II Flood
IUDICIUM III Judgement
INTERVIGILIUM IIII* Sleep
VENUS V Love
VIATOR VI* Messenger
VIGIL VII Watchman
VIVIDARIUM VIVII* Garden (delete the 2nd V)
INAUDAX IX Cowardice
XYSTUS X Tree-lined Road
XEPAMPELINAE XI Red Clothes
XIPHIAS XII Swordfish
Now examine the big picture and you should get messages like the one
below:
The title is...
It is too faint to read
The title of this picture is ....
The hands of the clock shows 8 (VIII), 4 (IIII) and 6 (VI)
Therefore the answer for the puzzle is VIVIDARIUM, INTERVIGILIUM and
VIATOR.
"VIVIDARIUM ET INTERVIGILIUM ET VIATOR" which means
[In the Garden, sleeps a messenger]
-------------------------------------------------------------------------
Now the hidden letters of the painting will be uncovered and the
second BOSS will appear. Contact with it and you will find the following
phrase "Face my wrathfor seeking thy sealed power." and you might
guessed it, another BOSS fight!
_________
/ BOSS 32 \_____________________________________________________________
========================================================================
Trauma | Level 56 HP: 34,114
Droma | Level 56 HP: 3,128
========================================================================
Description: Trauma - Ultimecia gae partial life to this weapon of the
future. Pulse Cannon destroys any enemies in its way.
Droma - Born from Trauma. A small support machine. Despite
its small size uses Pulse Cannon just like Trauma.
Attacks: Trauma: Drain, (Create), Pulse Cannon, (Whip)
Droma: (Scuba Dive), Mini Pulse Cannon
Facts: Trauma: Weak vs. Wind
Droma: Weak vs. Wind
Draw: Trauma: Flare, Leviathan
Droma: Esuna, Dispel
AP gained: 30
Win: 1x Elem Atk
Mug: 2x Meteor Stone
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Trauma
|||||||||||||||||| < HP > ||||||||||||||||||
|||||||||||||||| STR DEF ||||||||||||||||||
|||||||||||||||||| INT SPI ||||
|||| DEX EVA ||
Droma
|||||||||||||||||| < HP > ||||||||||||||||||
|||||||||||| STR DEF |
|||||||||||||||||| INT SPI |
|||||| DEX EVA ||||||||||||||||||
-------------------------------------------------------------------------
Strategy
The Trauma can inflict damage to all characters with its Pulse Cannon.
And it really packs a punch! Almost all status attacks are pretty
useless against them. Don't bother to attack the Dromas as they don't
do much damage. In fact the Trauma can create endless of them to attack
all your members. Once two Dromas are being killed in a row, the Trauma
will unleash its deadly Pulse Cannon. Make use of Meltdown -> Tornado
combo to defeat the BOSS. Tornado is a great spell against this BOSS
as it increase the amount of damage inflict by 50%. BTW, the Dromas
can mugged for Meteor Stones. So make sure you have the Mug command.
Break Seal: Draw/ Magic [based on the choice before]
*** Note this is last time to get GF Leviathan for those whom haven't
gotten it.
========================================================================
* Equip Draw for all characters
Now behind the door of the Art Gallery, leads to the Flood Gate. There
you will find an area that looks like the map below:
_xx______________________________
| | | ----| | Abbreviations
|1* | | ----| | xx Floodgate [locked]
|_____ mmmm| | ----| | *1 Prison Cell Key
----------[1] |-------| | mm Cell door
|_______| ____\ \ [1] Water Gate Lever
____ MM MM Armory Door
\---\ \___ *2 Armory Key [wait...]
\-2*\_______ -- Water path.
_______________________\---\
Enter the door located in the north and you will another PSP and you
will find two stairways heading up to the other side. Now head down
to the Flood Gate. [just walk up]. Just proceed to the door "mmm" and
it will lead to the Prison Cell. Your party will be locked up.. Next you
will find a corpse and you will find a key marked by *1 [Prison Key] and
the BOSS will automatically appears and it's another BOSS Fight!
_________
/ BOSS 33 \_____________________________________________________________
========================================================================
Red Giant | Level 52 HP: 30,000
========================================================================
Description: A giant machine powered by magic. Its high defense makes it
difficult to damage except with Magic or GF.
Attacks: (Swipe), Gigantic Sword, (Punch)
Facts: n/a
Draw: Demi, Pandemona
AP gained: 30
Win: 1x Diamond Armor
Mug: n/a
-------------------------------------------------------------------------
Strategy
Have you ever wonder why I pick "Draw" over others? GF Diablos also
works well against this BOSS as it could does 9999 HP damage, but it
requires time. Draw, on the other hand, could allow you to save Demi in
your stock and does an equalvent damage to the Diablos. If you used
physical attacks [which is reduce by 1/2], the BOSS will say the
following:
"GWahaHA! PHysical attackS? USeleSS!"
But if you are smart enough, use Demi and the Red Giant will say,
"Urgh! N-NO more DEMI, pleaSE...!" ^_^;
After you defeat damage around 15,000 HP, the BOSS will throw away his
sword. It is also a great opportunity to draw GF Pandemona. Just keep
on using Demi, you will noticed that the damage drops gradually as it
inflicts 1/4 of the BOSS current HP. After that, start to use attacks
and you will be able to finish it easily.
Sealed Ability: Command Ability [critical important.]
========================================================================
Beta
Okay, now it's time for the other team to do some business. Head for
the north door of the main hall, where you will find the first BOSS.
Next in the area, walk onto the unstable chandelier [whole party] and
you will fall directly onto the Grand Hall. Examine the hatch and you
will find the following prompt.
The hatch on the floor is broken. Would you like to open it?
Yes <--
No
Preparations:
Junction 100x Thundaga to Elem-Def-J. Equip Recover and Draw Command
Next walk down and you find the Wind Cellar. South of that area, you
will find the 4th BOSS, a flying monster. Just examine the BOSS and you
will see the familiar phrase.
_________
/ BOSS 34 \_____________________________________________________________
========================================================================
Tri-Point | Level 51 HP: 22,400
========================================================================
Description: A living weapon Ultimecia made out of a dragon. Fire or Ice
are its weaks point but they charge when attack.
Attacks: Mega Spark, Scan, Onrush, (Claw swipe).
Facts: Absorbs Thunder. Very Weak against Fire.
Draw: Haste, Tornado, Bio, Siren
AP gained: 30
Win: 1x Rocket Engine
Mug: n/a
-------------------------------------------------------------------------
Tri-Point
|||||||||||||||||| < HP > ||||||||||||||||||
|||||||||||||||||| STR DEF ||||||||||||||||||
|||||||||||||||| INT SPI |
|||||||| DEX EVA ||
-------------------------------------------------------------------------
Strategy
Tri-Point: "USING ELEMENTAL ATTACKS"
"WHATEVER I DON'T USE, I DON'T LIKE"
This battle is quite easy and you can distingrate the BOSS within a
minute time. The BOSS will auto-counter with attacks using Mega Spark
which carries a Thunder element, which you absorb it through 100x
Thundaga to Elem-Def-J. That's not the main problem. If the Tri-Point
ever use Scan on your characters, it was start to use the Onrush, a
desperate charging attack which is 3 times the power of the attacks.
Immediately use Recover to restore the HP.
Sealed Ability: Limit Break / Resurrection
========================================================================
You will find a hidden draw point [Aura] within the wine barrels found
in the northeast area. If you have problems in finding them. Now head
back to the top floor and you will find the Courtyard.
Map of the Courtyard
c h a p e l
____ ___ ___ _____xxxxx Legend
|DP | | | / ____| xx floodgate
|__ \ | | / / [] fountain
\ \_| |_/ / DP Slow
\ ___ / * Treasure Vault Key
\ *|___| / PSP Party Switch Point
\ /
| PSP | Remember to get the Treasure Vault Key
that's required for the next area.
g r a n d h a l l
Head for the chapel and you will find a huge organ and here the
controls [I guess there is nothing hidden here, unlike in FF7 you can
get Tifa's Final Heaven through playing the piano.]. You can draw Dispel
from the draw point found in the chapel.
........................................................................
X : Do L1 : So
============== Circle : Re R1 : La
-----KEYS----- Square : Mi L2 : Te
============== Triangle : Fa R2 : Do
START : Exit
*Press all buttons at one go and press START to exit.
........................................................................
Now head up the stairs on the right, there you will find the key which
will fall onto the ground as soon as before you can reached it. [
actually you can get it, if you walk towards it] Next head back to the
PSP inside the Grand Hall [note that you will be able to force the lever
down which prevents the chandelier from falling] and switch to the
other party which should be at the front of Flood Gate.
Alpha
* Choose the Switch Menu. Junction Exchange allows you to use switch
between Junction easily. Now have magic command, draw command and
use Command Ability too.
Now controlling the other party, head back to the basement and you will
find a shiny item on the southeast corner of the screen, examine it and
take the key [Armory Key]. You need to get the Armory into other to
enter the room. You will find a Vysage... examine it and you will see
the phrase.
_________
/ BOSS 35 \_____________________________________________________________
========================================================================
Vysage | Level 100 HP: 21,000
Lefty | Level 100 HP: 13,800
Righty | Level 100 HP: 13,800
Gargantua | Level 54 HP: 15,400
========================================================================
Description: Gargantua - A large monster but its mainly uses magic to
attack. Physical attacks anger and it may counter attack.
Attacks: Vysage - Protect, Haste, Sigh, Stare
Lefty and Righty- (Grab and squeeze) [both], (Whip), Reflect,
Flare, Curaga, Meteor, Tornado, etc.
Gargantua : Counter Twish, Demi, (Smash), Evil-Eye, Demi,
Quake.
Facts: Vysage : Weak against Holy
Lefty and Righty : Weak against Holy
Draw: Vysage : Cure, Haste, Bio
Righty: Bio, Demi, Quake, Regen
Lefty: Shell, Protect
Gargantua : Flare, Bio, Quake, Cerberus
AP gained: 42
Mug: Lefty: Rune Armlet
Righty: Wizard Stone
Vysage: Lightweights
Win: 1x Magic Armlet
-------------------------------------------------------------------------
Gargantua
|||||||||||||||||| < HP > ||||||||||||||||||
|||||||||||||||| STR DEF ||||||||||||||||||
|||||||||||||||||| INT SPI
|||||| DEX EVA ||||
-------------------------------------------------------------------------
Strategy
Fighting Vysage, Lefty, Righty
All of them are typically weak against Blind and Bio status attacks.
They are quite easy as you can called it off by summoning GF Alexander.
Just simply knocked out Vysage and Righty first. As they could does
damage with status ailments and magic such as Meteor. After they have
been defeated, you will eventually meet up with the BOSS, Gargantua.
Sigh causes Doom, so remember to cure it as the fight is continuous
Fighting against Gargantua
This battle is quite easy... Just get someone equipped with Treatment
command and protected against Sleep, Berserk, Confuse, Death. If you
attack the BOSS, the BOSS will counter-attack with the Counter Twist
(can does a lot of heavy damage). The BOSS's Evil Eye can does a mean
status ailments of Curse/Slow on your characters. Just simply get
someone with the Treatment command to call it off. Just having a
Meltdown-Aura-Limit Break can killed off the BOSS easily. Remember to
draw Cerberus for those whom haven't gotten it at Disc 2.
Break Seal: Ressurection/ Limit Break
========================================================================
Search the area [or use Move-Find ability to uncover a hidden draw point
, Ultima!] and now exit from the Water Gate. Use the PSP and switch.
Beta
Head back to the Hall where to you encounter the Sphinxuar. Go up the
stairs and enter the room located on the left. Now walk down and you
will find a dark corridor which has windows on the left. [there is a
room here on the left, where you can accessed it using Treasure Vault
Key found next to the fountain.] But I would not recommend you to do it
now. Just head north to the elevator room. [Make sure that this team
comprises of at least 2 females.] Just imagine the elevator as a
balance.
-------------------------------------------------------------------------
A B
_______________ F stands for female and M stands for
/\ | /\ male. Just simply get a heavier party
/ \ | / \ on the right. But first of all, you must
/FFM \ | /MMF \ get the lighter party into the elevator.
------- | -------- Side B will go down as the weight is much
UP DOWN heavier compared to Side A. It will
generally works for the following
combinations:
_______________________________________________________________________
------------------------------------------------------------------------|
| Side A | Side B | Work / Fail|
------------------------------------------------------------------------|
| Quistis, Selphie, Irvine | Squall, Zell, Rinoa | Works! |
| Quistis, Selphie, Zell | Squall, Irvine, Rinoa | Works! |
| Quistis, Zell, Irvine | Squall, Selphie Rinoa | Fail |
| Rinoa, Zell, Irvine | Squall, Selphie, Quistis | Fail |
| Selphie, Zell, Irvine | Squall, Quistis, Rinoa | Fail |
| Selphie, Quistis, Rinoa | Squall, Zell, Irvine | Works! |
-------------------------------------------------------------------------
-------------------------------------------------------------------------
Alpha
Head up the stairs on the left and enter the opening door on the left.
Now walk across the path, there is a Draw Point [Cura] and a Save Point.
Now head across and you will reach the screen with the two elevators,
now enter it and switch to the other party. The other party will go to
the other ledge. [Perform a "Switch between parties"]
Beta
Now examine the room and you will find a Draw Point [Curaga] plus the
Water Gate Key. This is essential for Flood Gate Quest. Just take the key
and head back to the PSP and switch to Alpha
Alpha
Once you walk down from the elevator, the other party will automatically
be brought to the 1st floor. Next it's time for the Flood Gate Quest.
Just head back to the Water Gate where you will find you find the Prison
Cell and Armory (it's a long way.) Just simply get across the corridor
and go up the stairs and you will back at the Hall. Next enter the door
on the right side [which access to the area where you find the bell].
Just go north, passing through the Art Gallery and go down to the flood
gate. Refer to the map before you fight Red Giant. Head towards the
Prison Cell and push right of your D-Pad and Squall will be able move
towards to the stick marked [1] on the map. Press X and you will see
a message saying that the Flood Gate Key has been inserted. Press X
another time and you will see Squall pushing the lever. Now head back
to the Hall. Go towards the room where you find the unstable
chandeliner. Go towards it and you will fall onto the Grand Hall. On
the right side, you will find a PSP along with a lever. Go there and
you will see a message "The lever has been depressed". Now perform a
PSP and switch to Beta.
Beta
* Peform a Junction Exchange between members and restores everyone's
HP to full. Junction 100x Water or 100x Quake to Elem-Atk-J and
100x Thundaga to Elem-Def-J.
Now head south and back to the corridor. Examine the door on the left
and use it [you will see a message saying "Treasure Vault Key" is used.
Next you will find four coffins. Here is a diagram. You can draw Holy
from the Draw Point found near the coffins.
____________________________________ =============
KEY | ___ ____ ____ _____ | A I M
[] Coffins | \ o \ | c | | c | / o / | =============
DP Draw | \____\ |____| |____| /____/ | You need to open
Point | DP | all four coffins
/\ Door | | and the BOSS will
c Closed |_______________/ \________________| appear. There is
o Opened. no for the steps.
Upon opening the coffins, you will see the Catoblepas appearing. Just
examine it and it is another BOSS fight.
_________
/ BOSS 36 \_____________________________________________________________
========================================================================
Catoblepas | Level 57 HP: 58,500
========================================================================
Description: Uses magic as well as physical attacks. It's skill with
Thunder Magic all on it to increase its damage.
Attacks: (Swipe), Assault Horn, Thundaga, Meteor
Facts: Weak against Earth/Water. Absorb Thunder
Draw: Meteor, Alexander
AP gained: 30
Mug: n/a
Win: 1x Status Atk
-------------------------------------------------------------------------
Catoblepas
|||||||||||||| < HP > ||||||||||||||
|||||||||||||||| STR DEF ||||||
|||||||||||| INT SPI ||||
|||||| DEX EVA |
-------------------------------------------------------------------------
Strategy
The BOSS will start off the battle with following speeches:
" I am Catoblepas."
" What do you humans plan to do..."
" Against the likes of me..."
This BOSS is looks so cool.. and looks quite alike the Behemoth.
Believe it or not, this guy is pretty easy to defeat. Unlike the
Behemoth, it has strong defenses against status ailments. So that means,
you must watch for that Assault Horn. It has a pretty weak defense and
normal attacks can do 7000+ HP damage if your Str stats are 255. The
BOSS will cast Meteor after its death. Make sure that character's HP
are all above 2000. The BOSS is weak against Water/Earth element. Have
that to your advantage. Remember to draw Alexander for those whom
haven't gotten it.
Break Seal: It's up to you. I would recommend GF
========================================================================
Now proceed up back south and head towards the Hall. [at the stairway
junction, you will find another PSP]. Now head to the north room from
the spot where you fight the Sphinxaur, Make sure that your character's
HP are back full. Now just head across the Chandeliner and you will find
a jewel shaped monster, the 7th BOSS, Krysta!
_________
/ BOSS 37 \_____________________________________________________________
========================================================================
Krysta | Level: 44 HP: 16,000
========================================================================
Description: Born of a jewel in Ultimecia's Castle. Responds quickly to
attacks. Counter attack immediately.
Attacks: (Cyber Frost), (Claw swipe), Ultima, Charge
Facts: Cold has no effect on it.
Draw: Holy, Carbuncle
AP gained: 30
Win: 1x Elem Guard
Mug: n/a
-------------------------------------------------------------------------
Strategy
The BOSS is extremely strong in attacks! The Cyber Frost is a counter-
attack weapon which does damage according to your characters' Vit. 200+
Vit stats could only minimize the damage to 700+. Try to avoid using
attacks and instead rush out for the magic. Don't bother to use Blizzaga
or Shiva. Instead draw-cast Holy will be a nice idea, compared to
attacks. The BOSS may have strong attacks such as Ultima [which does
2000+ to characters with a Spirit stats of 100+] and it affects all
characters. Just make sure that you have two great commands such as
Recover and Revive. Remember to draw Carbuncle for those whom have
missed already on.
Break Seal: Item/ Save
========================================================================
Now walk across the chandeliner and head back to the area where you find
the bell. Use that PSP.
Alpha
* Perform a Junction Exchange and cure everyone's HP to full. Junction
100x Thundaga and 100x Firaga to Elem-Def-J or 100x Flare to
Elem-Def-J
It's time to complete the unfinished quest. Now head to back to
courtyard area through the northern door in the Grand Hall. Just take
the northeast path which leads to the Water Gate. The water should be
drained off already. Just walk left and you will find a straight path
leading towards west. Examine the area and you can pick up a Rosetta
Stone, which allows your members to learn the Ability x4. The door
located south from her leads to the Prison Cell. Now head back to the
Courtyard and take the path towards the chapel. Now walk up the stairs
on the right. Cross the wooden bridge. The ladder takes to the lower
section of the clock tower [which is the water gate]. Now walk up the
winding path [it's a long way..] Now you will find a huge bell swinging
from right to left. Now head and position yourself near the edge. Wait
for the bell to come and press X. Now your party will be taken to the
hole.. Next you will find the toughest BOSS among eight BOSSES in the
castle. It looks quite like the Bahamut... [actually it is also formerly
a GF!]
_________
/ BOSS 38 \_____________________________________________________________
========================================================================
Tiamat | Level 58 HP: 89,600
========================================================================
Description: Used to be a GF. Become a monster under Ultimecia's power.
It's Dark Flare destroys all enemies
Attacks: (Claw Swipe), Dark Flare
Facts: Strong against Fire/Lightning. Wind has no effect on the
BOSS.
Draw: Flare, Eden
AP gained: 30
Mug: n/a
Win: 1x Status Guard
-------------------------------------------------------------------------
Tiamat
|||||||||||||||||| < HP > ||||||||||||||||||
|||||||||||||||||| STR DEF ||||||||||||||||||
|||||||||||||||||| INT SPI ||||||||||||||||||
|| DEX EVA ||||||
-------------------------------------------------------------------------
Strategy
The eight BOSSES' strongest monster.. battle at the Clock Tower. The
Tiamat looks extremely cool, and I think it is coolest BOSS in FF8 [
besides GF BOSSES and Weapons]. To defeat it, you need a couple of great
Elem-Def-J. It's Dark Flare works like Ruby Dragon's Breath and attack
based on Vit stats. 100+ Vit characters are bound to suffer ~9600 HP
damage. There is a way to absorb the damage that's by junctioning Flare
or Thundaga and Firaga to Elem-Def-J. As the Tiamat starts to elevate
higher, it is going to use its Dark Flare [D-A-R-K F-L-A-R-E]. You will
see a message box to it will starts to use Dark Flare and it affects all
allies. This is the time where Elem-Def-J comes extremely handy. Just
go all at the Tiamat. Make use of Limit Breaks [Squall's Renzoukuken has
a high probability of using Lion Heart]. Remember to draw Eden if you
haven't draw it from the Ultima Weapon.
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