Title: 13X
Type: Capitol Starship
Side: Dark
Lore: Vice Admiral Palleon's ship under the command of High Admiral Teradoc
durring the war between the Imperial warlords after Thrawn's death.
Destiny: 3
Power: 6
Armor: 5
Hyperspeed: 4
Deploy: 6
Forfiet: 8
Game Text: May add 4 pilots, 6 passengers, 1 vehicle, and 3 TIE's. Has Ship
docking capability. Permanent pilot aboard provides ability of 2.
Title: TIE Defender
Type: Starfighter
Side: Dark
Lore: An advanced TIE prototype modeled from the TIE Advanced. Has 3 solor
wing panels, more manueverability, and more weapons than any other TIE.
Destiny: 2
Power: 3
Manuever: 6
Hyperspeed: 5
Deploy: 4
Forfiet: 6
Game Text: May add one pilot. If performing a Tallon Roll add +2 to your
destiny. May 'react' if within range to a battle or force drain.
Title: Hey, down there! Could you give us a hand with this?
Type: Imeadiate Effect
Side: Light
Lore: "Hey down there.... could you give us a hand with this?"
Destiny: 2
Text: Immeadiately place on table when opponent plays one Scanning Crew.
Scanning Crew is now unique and every time opponent uses Scanning Crew they
must send a character of ability 3 or less to the used pile.
Title: Admiral Daala
Type: Character Imperial
Side: Dark
Lore: Lover of Grand Moff Tarkin. First woman to attain the rank of admiral in
the Imperial Navy. Oversaw all opperations at the Maw Instillation.
Destiny: 0
Power: 2
Ability: 2
Deploy: 0
Forfiet: 3
Game text: Power +2 when present with Tarkin. Adds 2 to power of any capitol
starship she pilots. If in a losing battle and present with Tarkin is
immeadiately lost before forfieting takes place. Pilot. Warrior
Title: Grand Admiral Thrawn
Type: Character Imperial/ Alien
Side: Dark
Lore: One of twelve Grand Admirals in the Imperial Navy. Cunning warrior.
Brilliant stratagist. Studies an enemy's art to learn their weakness.
Power: 3
Ability: 4
Deploy: 4
Forfiet: 8
Destiny: 1
Game Text: Adds 2 to power of any starship he pilots. For each other Imperial
present at a site with him total power is +1. Captain Paelleon is power and
forfiet +3 where present. Undercover spies are immeadiatly lost where present
with Thrawn. While aboard the Chimeura adds +2 to drains in same system and
all starships in same system have +2 to immunity to attrition. Immune to
attrition greater than 1.
Title =Admiral Ackbar
Card Type =Character Rebel/ Alien
Side =Light
Lore =Rebel leader from Mon Calamari. Was a slave to Grand Moff Tarkin untill
rescued. Coordinates the Rebel Fleet
Picture =Ackbar leaning on rail in Home One (Rebel Command Cruiser)
Destiny =2
Power =2
Ability =3
Deploy =3
Forfiet =6
Game Text =Adds 2 to power of any starship he pilots (3 if starship is Home
One or a BWing) Adds 1 to power of all other Rebel capitol starships in same
system if aboard a Rebel capitol starship. Pilot. Warrior.
Title =Your Thoughts Betray You...
Card Type =Used Interrupt
Side =Dark
Lore =Your thoughts betray you...your feelings for them are
strong...especially for...sister...
Picture =Vader searching for Luke in the Emperor's Chaimber onboard DS 2
Destiny =3
Lore =Lose 2 and name a Unique character. Opponent must immediately lose that
character if it is their hand or use 4 force to break any Undercover spy's
cover.
Title = Mon Calamari Star Cruiser
Card Type =Capitol Starship
Side =Light
Lore =Converted deep space esploration vessels. These were the first capitol
the Rebellion had to battle the Empire's Star Destroyers. 1200 meter long.
Picture =Picture of rebel cruiser right before it got destroyed by the Death
Star
Destiny =2
Power =7
Armor =6
Hyperspeed =4
Deploy =7
Forfiet =10
Game Text =May add 5 pilots, 7 passengers, 2 vehicles, and 4 starfighters.
Deploy -1 at Mon Calamari or at same system as a Calamarian pilot. Permanent
pilot aboard provides ability of 1.
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