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MAKING YOUR CHARACTER:
[At Present, the Game's PC Roster is FULL. You may contact the GM to lurk or get on the Waiting List]


  1. Come up with a concept, even if it's a rather simple one. 'Barnthar is a rugged hill barbarian from the Eastern steps of Turan' is a good start. Come up with some background, goals, driving concepts, but do leave gaps for development and tweaking later on. You should have a concept in mind BEFORE you ever pick up dice. Make sure you read all the material on Thulsa's site so you know what is appropriate for Hyboria...I don't want to see submissions for Death Knights of Takisis.

  2. Choose your race. You can only play humans in the Hyborian Age campaign – elves, dwarves, halflings and other non-humans are not appropriate to the feel of Howard's novels, at least, not as player characters. Thulsa's d20 site has lots of human races to choose from, so you can be quite varied – a sallow-skinned Khitite, or a dusky Zingaran, ebon-hued Zambabweien or red-haired Vanir.

  3. Determine your stats. Stats are determined by rolling 4d6 seven times, dropping the lowest die from each roll. Drop the lowest of the seven rolls, take the highest six and assign to your stats as you like. You must use the die roller at Irony Games (see sidebar above for link). The roller will send me the results – make sure to put my email address into the appropriate field (use gmredux@yahoo.com). If I don't get the results, they are not valid – you will have to re-roll, so make sure you put my email address in! If you get really bad results (ie, your average stat is less than 12) we will allow a re-roll.


Please note, that the Racial stat modifiers for the humans can bring your attributes to higher than 18. This is permissable.


  1. Determine your alignment and class. You probably already have this in mind at this point. We are using alignments. Your characters should be heroic, even if it's not readily apparent, so no evil characters, please. Allowable character classes are listed under the Character Classes section.

  2. You should make your character at 3rd level of experience – you are considered to have been seasoned by a few adventures, perilous journeys or what-have-you. You may be lower level if you like, if it fits your concept, however. You get max HP for 1st level, and a set number of HP (plus Con bonus) every level after that, based off of your HD type. Please see Character Classes for more information.

  1. The rest of character generation is very much like the PHB – please note that depending on where your character is from, your choice of equipment and arms and feats may be affected. Most of this information is provided here in the Rules section, and if elsewhere, you will be directed where to find it. Note: Humans still get a bonus feat and bonus skill points, even though non-humans are not available for play n the game.

  2. Money: Described under the Equipment section. Your characters will have few funds when they begin, so do not use the DMG's guide for cash for high level characters.

  3. Name. Always important, make them reasonable and appropriate for the genre – see the Races page for a list of names by region and the naming flavour (ie, Celtic, Latin, Mongolian, Chinese, etc).

  4. Send me the character submission by email as in-line text. Don't send attachments. First come first served is NOT the rule – I will accept all applications – then I'll select the best. You may submit more than one character if you wish, so you can compete for say, the sorceror spot and a barbarian spot. Please NOTE: if you send me a character and you are not yet signed up for the mailing list I will return it to you until you are subscribed. If you have any questions, please let me know immediately and I'll do my best to help.


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