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EQUIPMENT:


Monetary Units:
The game does not use the gold piece as a standard monetary unit – the standard currency is the silver shekel. All prices in the PHB and DMG should be translated into the system below. To convert, 1 DND standard Gold Piece (gp) = 1 Hyboria Campaign standard Shekel (sh):

1 Obals (4g iron) (ob)
1 Drachma (4g copper) (dr) = 10 Obals
1 Shekel (4g silver) (sh) = 10 Drachmas
1 Mina (4g gold) (mn) = 100 Shekels
1 Talents (12g gold) (ta) = 60 Minas

Starting Equipment:
Players start with their first level -equivelant of coins in shekels. Roll the dice per your most advantageous Class per the PHB. You may buy anything in the PHB you can afford but you cannot start off with any masterwork items (assuming you can even afford them). Alchemical items are available at double the listed price, in shekels. You should, at start, purchase equipment appropriate for your culture – exceptions are at the decision of the GM (see Campaign section for Technology).

You also get, for free the items listed below. If you don't want the item, you do not get any coin back for it:
- one melee weapon appropriate to your culture (may be steel, but not masterwork)
- either one missile weapon OR one secondary weapon appropriate to your culture (may not be masterwork). If you choose a missile weaopon you either get 20 free
rounds of ammunition for it, or you get 4 of any type of thrown weapon (dagger, axe, javelin, etc).
- one suit of armor appropriate to your culture (may not be masterwork)
- one shield appropriate to your culture (not masterwork)
- one horse, if you have Ride skill (light war horse for Barbarians, Fighters and Rangers, light riding horse for anyone else)
- one suit of clothes appropriate to your culture and station
- For spellcasters, any three potions for any 1st level spells you can cast. You may substitute a healing potion for any single potion, even if you are an Arcane
spell caster.
- For spellcasters, any three scrolls for any 1st level spells you can cast. You may substitute a 2nd level scroll for any two 1st level scrolls,.
- Any item that is less than 1 shekel (ie, 1 gp in PHB), in reasonable quantities.

Once you are done buying all your equipment, halve the amount of change remaining and that is your left-over resources.

Half of your savings may be in coin, the other half should be in trade goods that you can define (ie, a 12 shekel silver bracelet, a 75 shekel fire agate, a 55 shekel black fox fur, etc)

Alchemical Items:
The cost for Alchemical items is double what is listed in the PHB/DMG/Dragon Magazine. The availability of alchemical items is variable, dependingon where you are in the world and what type of item you are looking for.

Masterwork Items:
The cost for masterwork items in shekels is double what is listed in the PHB/DMG. The availability of masterwork items is variable, depending on where you are in the world and what type of item you are looking for. Masterwork items are are valued as Damascus or Toledo steel was back in the Dark/Middle Ages of Earth.

Magic Items:
The cost for magic items in shekels is double what is listed in the DMG. The availability of magic items for general sale is poor to rare, depending on where you are in the world and what type of item you are looking for. In general, it is most likely you will find a potion or scroll than any other item, and these are rarely, if ever, simply sold off the street – hedgewizards, remote witches in the wild and black market dealings are the best method of obtaining potions and scrolls. Most other items must be found, crafted or somehow commissioned, though on rare events one will turn up in a market, unrecognized for it's true value.

Recharging Staves, Rods and Wands:
When a Stave, Rod or Wand is depleted of charged, they can be recharged, rather than tossed away and a new one fashioned. Recharging costs ¼ the XP of making a new one, and ½ the cost in Shekels.


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