Return Home

EXPERIENCE & LEVEL GAIN:


Gaining XP:
Experience will be handed out at the successful (or unsuccessful) completion of any adventure – an adventure will be enough message threads to comprise a story with a reasonable beginning, middle and end. Killing things is not a prerequisite for getting XP – as 3E explains, simply solving a problem and overcoming obstacles towards a goal is enough to earn the XP for the encounters/challenge. Of course, this is Hyboria and you are a raucous lot of barbarians and warriors and occult wizards, so it's likely you will shed blood anyway! <G>

Gaining Levels:
You may multiclass, but I want to see solid reasons for why you take or increase another class with XP.

Hit Point Gains:
Dice are not rolled to gain new hit points. Instead, you gain a set amount of HP based off your HD type, per level (adding CON bonus, if any):

HD Type HP Gain/Level
1d12 +7 hp
1d10 +6 hp
1d8 +5 hp
1d6 +4 hp
1d4 +3 hp

If you are interested, the formula for the hp gain is: [Max number of hp rollable on the HD]/2 +1

This gives you a slightly greater-than-average HP gain than the Living Grayhawk system in use as a DND option.


Home | Rules | Campaign | Characters | Resources | Mailing List



Thulsa's Hyborian Age Site | Irony Games' Die Roller | Contact Site Owner