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Murphy's Rules of Combat
As overheard by Commander Pete
- Anything you do may get you shot - including doing nothing at all
- Recoilless Rifles aren't
- Military Intelligence isn't
- Suppressive Fire won't
- Friendly Fire isn't
- Silenced Weapons aren't
- If it's stupid and it works - it isn't stupid
- Incoming fire has the right of way
- In war, all the important things are simple, and all the simple things
are hard
- The enemy only attacks on two occasions - when you are ready and when
you aren't
- Fortify your front well enough, and they'll come from behind
- Make it too tough for the enemy to get in, and you can't get out
- When you have secured an area, don't forget to tell the enemy
- Team work is essential - it gives the enemy someone else to shoot
at
- Try to look unimportant - they may be low on ammo
- The enemy diversion you are ignoring is the main attack
- If your attack is doing well - it's an enemy ambush
- All your five-second grenades will have three-second fuses
- If you can't remember - the Claymore is pointed in your direction
(No not the sword Lee)
- Close only counts if you are on the receiving end
- Never draw fire - it irritates those around you
- Never share a position with someone braver than you
- The only thing more accurate than incoming enemy fire is incoming
friendly fire
- Remember - Your weapon was made by the lowest bidder
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