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Murphy's Rules of Combat

As overheard by Commander Pete

  • Anything you do may get you shot - including doing nothing at all
  • Recoilless Rifles aren't
  • Military Intelligence isn't
  • Suppressive Fire won't
  • Friendly Fire isn't
  • Silenced Weapons aren't
  • If it's stupid and it works - it isn't stupid
  • Incoming fire has the right of way
  • In war, all the important things are simple, and all the simple things are hard
  • The enemy only attacks on two occasions - when you are ready and when you aren't
  • Fortify your front well enough, and they'll come from behind
  • Make it too tough for the enemy to get in, and you can't get out
  • When you have secured an area, don't forget to tell the enemy
  • Team work is essential - it gives the enemy someone else to shoot at
  • Try to look unimportant - they may be low on ammo
  • The enemy diversion you are ignoring is the main attack
  • If your attack is doing well - it's an enemy ambush
  • All your five-second grenades will have three-second fuses
  • If you can't remember - the Claymore is pointed in your direction (No not the sword Lee)
  • Close only counts if you are on the receiving end
  • Never draw fire - it irritates those around you
  • Never share a position with someone braver than you
  • The only thing more accurate than incoming enemy fire is incoming friendly fire
  • Remember - Your weapon was made by the lowest bidder