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Way of the DragonBy GaryA new army list for Warhammer. Description Dragons have issued forth from legend bent on world domination. To aid them in this the greatest of the dragons have awaked from their centuries old slumber beneath the mountains and created a new race of servants known as Draconians. These scaly creatures are fierce fighters with tough skins and small stubby wings. Hobgoblins and men have been pressed into service to increase the forces available. Special Rules
ARMY LIST LORDS GREAT DRAGON 535 points per model
Large target, causes terror, flys. 3+ armour save. Breathes S3 fire. Magic resistance 2. Level 2 magic user. 5+ ward save. A great dragon, if taken, must be the army general. It also uses up a rare choice and two Hero choices. HEROES HEAD DRACONIAN 67 points per model
Equipment: Hand weapon. May have heavy armour (+4 points) and/or shield (+2 points). May have an additional hand weapon (+4 points) or a flail (+4 points). On death the Draconian spontaneously combusts inflicting a S4 hit to the model causing the wound to the Draconian. HOBGOBLIN HERO 40 points per model
Equipment: Hand weapon. May have light armour (+2 points) and/or shield (+2 points). May have an additional hand weapon (+4 points) or a great weapon (+4 points). DRACONIAN MAGE 70 points per model
Equipment: Hand weapon. On death the Draconian spontaneously combusts inflicting a S4 hit to the model causing the wound to the Draconian. A Draconian mage is a level 1 wizard. This may be increased to level 2 at a cost of +35 points. CORE UNITS DRACONIANS 8 points per model
Unit Size : 10 + Equipment: All have hand weapon. May have shields (+1 point) and/or light armour (+1 point). May have additional hand weapon (+2 points) or flails (+2 points) HOBGOBLINS 2 points per model
Unit Size : 10 + Equipment: All have hand weapon. May have shields (+1 point) and/or light armour (+1 point). May have bows (+3 points) or spears (+1 point). May be mounted on wolves as fast cavalry (+9 points) BOUNTYMEN 3 points per model
Unit Size : 10 + Equipment: All have hand weapon. May have shields (+1 point) and/or light armour (+1 point) and/or heavy armour (+2 points). May have halberds (+2 points) or spears (+2 points) SPECIAL UNITS 0 – 1 DRACONIAN FLYERS 28 points per model
Unit Size : 5 + Equipment: All have hand weapon. Fly. DRACONIAN GUARDS 16 points per model
Unit Size : 10 + Equipment: All have halberds. May have heavy armour (+2 points). On death the Draconian guard spontaneously combusts inflicting a S3 hit to the model causing the wound to the Draconian. BOUNTYMEN REIVERS 14 points per model
Unit Size : 5 + Equipment: All have hand weapon, lance and shields (+1 point). May have light armour (+1 point) or heavy armour (+2 points). RARE UNITS DRAGON OGRES 75 points per model
Equipment: All have hand weapon. May have additional hand weapon (+6 points) or Great Weapon (+6 points). May have light armour (+3 points) Cause fear. Scaly skin gives an armour save of 5+ . 0-1 DRAGON 320 points per model
Large target, causes terror, flys. 3+ armour save. Breathes S3 fire. MAGIC ITEMS Hobgoblin Heros may only select items from the Common list. Weapons Fists of the Dragon : Set of two studded gauntlets. +1A, +1S. may reroll missed attacks. 80 points Flail of Dragon fire : Each unsaved wound becomes two wounds 40 points Dragon’s teeth sword: Each successful hit inflicts an additional S2 attack with no armour save 50 points Armour Dragon scale Armour: Counts as wearing armour (5+ armour save). Also gives wearer 6+ ward save and magic resistance 1 45 points Enchanted Items Whip of Control: Increases command radius for Hobgoblins & Bountymen to 18" 30 points Talismans Ring of Fire Protection: 4+ ward save against all fire based attacks 10 points Banners Banner of the Winds: Any scatter weapons targeted at the unit with this banner must reroll any direct hits 35 points |