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Warhammer Fantasy Battle Erratta

(Commander Note: Thanks to the work of the playtesters, sorry purchasers, of the new WFB some errors have been amended)

Empire Army Book

1. In the Empire Army book the Master engineer is listed as having BS 3, and 4 in seperate places. Pages 14 and 27. He's supposed to be BS 4

Orcs and Goblins Army Book

1. Hand of Gork - it says it can move any Orc or Goblin unit of any type. Does this mean literally any unit in the army (trolls, giants, etc), or does it mean just Orc/Goblin units (units of that race, including Snotlings)?

It means literally any type of Orc unit (ie Savage Orcs, Orc Big'Uns, etc) or any type of Goblins (Goblin Wolf Boyz, Night Goblins, etc). Snotlings are neither Orcs or Goblins and so are excluded just as Trolls and Dogs of War are (unless the DOW are Orcs or Gobbos).

1.5 But Snotling Pump Wagons are allowed, right (as per the wording on the spell)?
The mention of SPW is a remainder from a previous version of the spell and should be removed. Delete the sentence "Snotling Pump... for this purpose." Otherwise the answer is as before.

2. Just to be Crystal Clear about the 'Hordes' in the back of the Orc and Goblin book, the options and restrictions are the same as description of the troops earlier in the book, while the NUMBER of troops is limited (or not limited) by the number under the specific list (i.e. in a Night Goblin Hoard, Squigs Herds are not limited to 0-1 as in the description).

You are correct. Options are the same unless otherwise mentioned, numbers of units is as per the p76-77 list (so NG armies may have more than 1 Squig Herd).

3. If a Night Goblin Fanatic hits a ridden monster who are the hits worked out against: the rider or the monster? A chariot only hits the monster; are we right to assume that the fanatic works the same? We assume this because of the battle report in White Dwarf 250, were the fanatics attacks seemed only to hit the Griffon and not the rider.

Actually fanatic hits on a ridden monster are randomised. So roll for the number of hits, allocate them out evenly and dice for the odd ones. If you look at the batrep you'll se that both the Grifon and general took a lot of hits, it's just that the general saved his and the griff didn't.

Just to nail it dead, would you ramdomize evenly (1-3, 4-6) or use the shooting random table (1-4 monster, 5-6 rider)? Shooting table. 1-4 monster, 5-6 rider.