Warrior: Charges when character deals physical damage. Percentage: Related to amount of damage you deal. Achieved: Deal a massive amount of damage to one enemy (5000 or more in one, single, normal attack), OR only attack during one battle (must have attacked a total of 20 times in the battle)
Magician: Charges when character deals magical damage. Percentage: Related to amound of damage you deal. Achieved: Deal a massive amount of damage to one or more enemies (7000 or more in one, single, magical attack), OR only use magic in one battle (must use at least 15 spells in the battle)
Summoner: Charges when character summons. Percentage: 8% per summon. Achieved: Deal max damage to an enemy through a summon spell (9999). OR only summon during a battle (must summon at least 5 times)
Slayer: Charges when character kills an enemy. Percentage: 10% per enemy killed. Achieved: Kill 1000 enemies.
Watcher: Charges when allies hurt enemies. Percentage: Related to amount of damage done to enemies, cut in half. Achieved: Be in a battle where allies do at least twice the work you do, or be a healer for a whole battle.
Healer: Charges when character heals an ally. Percentage: Related to amount of damage you heal. Achieved: Have, in Esper or Add-On System, Cure 1, Cure 2/Cura, Cure 3/Curaga, Regen, Life, Life 2/Full-Life, and Remedy (if applicable).
Stealth: Charges when character steals an item successfully. Percentage: 5% for a normal item, 10% for a good item, 25% for a great item. Achieved: Steal 2 great items in the same battle (Great being Materia/Esper/Add-On)
Absorber: Charges when character draws spells (GF users only). Percentage: 2% per spell drawn (Total stock), 50% per GF drawn. Achieved: Draw at least a 500 stocks of spells in one battle, or have all spells maxed at end of battle.
Victor: Charges when character wins a battle. Percentage: 7% per battle won. Achieved: Win 25 Battle Chats total.
Tactician: Charges when character casts status ailment to enemy. Percentage: 10% per status dealt. Achieved: Have, in Esper of Add-On System, all status ailment spells achievable.
Chemist: Charges when character uses an item in battle. Percentage: Varies heavily. Achieved: Go through an entire battle chat by only using items (must use items 5 times, one item must heal in some way, 1 item must damage the enemy in some way)
Coward: Charges when character runs from a battle. Percentage: 5% per successful escape.
Dancer: Charges when character evades an attack. Percentage: 10% per attack evaded. Achieved: Evade 5 attacks in one battle.
Comrade: Charges when ally takes damage. Percentage: x2 that of a Stoic, but only when others in your party are damaged. Achieved: Be in a battle where an ally takes twice as much damage as you, provided you went down by at least 1/8 of your HP.
Avenger: Charges when ally is knocked out (wounded). Percentage: 50% per ally wounded. Achieved: Be in a battle where your Allies get wounded for a total of at least 5 times.
Daredevil: Charges when character fights with low HP. Percentage: 20% per round of HP being in red (1/4 or lower). Achieved: Enter a battle, and stay in that battle with your HP in the red zone until you win.
Desperado: Charges when character does something drastic. Percentage: 100% per drastic attack. Achieved: Be in a situation where it takes something drastic (like a limit) to get out of. (IE: You have 1 HP left and your friends are dead. You use your limit to kill your opponents).
Rage: Charges when anyone on your side takes damage. Percentage: Related to each Mode type needed. Achieved: Have Stoic, Comrade, Avenger, Daredevil, and Desperado Modes.
Offensive: Charges as enemies get hurt. Percentage: Related to each Mode type needed. Achieved: Have Warrior, Magician, Summoner, Slayer, Watcher, Tactician, Chemist, and Victor Modes.
Defensive: Charges as allies get helped. Percentage: Related to each Mode type needed. Achieved: Have Coward, and Dancer Modes.
Preparater: Charges as allies take something from enemy. Percentage: Related to each Mode Type needed. Achieved: Have Stealth and Absorber type Modes.