Banjoe Kazooie
Bottles' Bonus
After Beating Treasure Trove Cove, go back to Banjo's House,
outside Gruntilda's Lair. Once inside, look at the Bottles
the mole picture and you will go into a secret game of put
the moving puzzle pieces together. Once all the pieces are
fitted, congratulations! You've just accessed the first code.
To redeem it, go to Treasure Trove Cove, drain the water
around the castle, and enter. Every time you complete one
of his puzzles he will give you a new code, they are as follows:
First puzzle: BOTTLESBONUSONE this gives Banjo a big head.
Second puzzle: BOTTLESBONUSTWO this gives Banjo big feet
and hands.
Third puzzle: BOTTLESBONUSTHREE this gives Kazooie a big head.
Fourth puzzle: BOTTLESBONUSFOUR this gives Banjo a tall skinny
body and a little head
Fifth puzzle: BOTTLESBONUSFIVE this gives Banjo a tall skinny
body little head, big hands, and big feet.
Sixth puzzle: BIGBOTTLESBONUS this gives Banjo a tall skinny
body, big head, big hands, big feet. (this code may also give
Kazooie a big head too, I can't remember, you'll see when you
try it)
Seventh puzzle: WISHYWASHYBANJO this turns Banjo into a washing
machine. He still has all his abilities, he just looks different.
To cancel these codes, enter the word NOBONUS.
Bubblegloop Surprises
In Bubblegloop swamp, there is a shock jump pad that'll take
you to the top of a hut. Butt-stomp this hut to reveal another
jump pad. Somewhere there is a "Gruntilda Switch" that gives
you a puzzle piece and blows the cone off of the little statue
of Gruntilda by the note door that requires 260 notes. There
is also a Jinjo in a hut and a well-hidden Mumbo Token in mid-air.
Cheato's First Spell Book
To enter Cheato's first lair, go into Bubblegloop Swamp and
find Mumbo's Hut. (To find Mumbo's hut, go above the gator's
head into the maze and you'll have to find his hut.) He will
transform you into a gator. Now exit Bubble Gloop Swamp and
go into Gruntilda's lair. Try to go BEHIND the entrance to
Bubble Gloop Swamp. If you successfully go behind puzzle to
Bubble Gloop Swamp, you'll find Cheato the Spell Book.
Cheato's Second Spell Book
Go to the level MAD MONSTER MANSION. Change to the pumpkin
and go to the platform that BRENTILDA is on, go through the
little hole and get the red spell book. Then go to the
BANJOKAZOOIE puzzle in TREASURE TROVE COVE then enter
REDFEATHERS to get 100 feathers and a maximum of 100.
Cheato's Third Spell Book
To find Cheato's 3rd spellbook, you have to have the water
risen to the 2nd level before you can race to the lair.
Find the switch to raise the water to the third level
(behind a grated pathway behind the 460 note door when
the water has risen the first time.) Go through the door
then immediately dive down in the water and go to the Rusty
Bucket Bay area and swim to the top after coming out and
look for a staircase and that will lead you to the lair.
Note: After hitting the switch to raise the water to the third
level, you'll only have 30 seconds to get your furry hide to
the lair.
Double Health
If you have enough notes, open the 882-Note Door, then stand
on the puzzle piece platform. By completing the picture with
four of your Jiggys, your Honeycomb Energy Meter will turn red.
From then on, your Honeycomb Energy will be twice as strong.
In essence, one red Honeycomb Energy Piece will represent two
pieces on your meter, so one hit will turn a red piece yellow,
and a subsequent hit will completely deplete the piece of energy.
Extra Life on Banjo's House
Get to the top of Banjo's house by doing a sommersault
and then jump on top of the chimney. Jump as high as you
can and touch the the golden statue of Banjo, resulting
in an extra life. There's another extra life behind the
waterfall.
Extra Starting Animations
When picking a game to load, press START+R+A simultaneously.
If your timing was right you'll be rewarded with a humourous
animation.
Funnier Game Select Animations
Want to have some fun with Banjo when you load the game?
Well, here's how. Go to the Game Select area and choose
your game. Now, do one of the following:
On Game 1: Watch the fish swimming around in the fish-bowl.
After a while he will butt his head into the side of the bowl,
causing a TOCK sound. Immediately after you hear the third
TOCK sound, press A and Banjo will be thrown out the window.
On Game 2: Again, watch the fish swimming around in the
fish-bowl. After a while he will butt his head into the
side of the bowl, causing a TOCK sound. Immediately after
you hear the third TOCK sound, press A and the wall will
spin around causing Kazooie to be chucked outside.
On Game 3: You must listen for the BOING sound coming from
the Gameboy. The third time you hear it, press A and a giant
spring will come out from the the bottom of the chair, launching
Banjo out of the house.
Getting the Ice Key
We recently found a way to get the Ice Key in Wozza's Cave.
If you use the following GameShark code it will definitely
work.
L button for moon jump
DO281251 0020
8137C4BC 43EO
Enter wozza's cave and stand below the jinjo. Press and
hold the L button and move foward while floating. When you
think you are over the room let go of the L button. If done
correctly you will Land in the room and be able the get the
key. When you get it push START and go to VIEW STARTS and push
RIGHT until you get to a screen that says "Stop 'n Swop"
and there you can see the key!
While you can get the Ice Key, it would actually be more
trouble than it is worth. I go the Ice Key, but later in
the game, when I would pick my saved game, Banjo would
start off at his house, having forgotten how to climb
trees, and Kazooie having forgotten her rat-a-tat rap.
Although you can relearn the moves, Banjo and Kazooie
will promptly forget them as soon as you go into a stage.
Submitted by Jimmy Schaffer, Donna Szabo and Nick Bach
Hidden Terrain Boots
When you enter the door to cavern that has the walkway to
Bubblegloop swamp, there are 2 log entrances. One leads to
Brentilda, the other to a pair of well hidden terrain boots.
Use these to get to a small entrance behind Bubblegloop swamp
that leads to frezeezy peak.
Infinite Air
After entering CHEAT on the sandcastle floor in Treasure
Trove cove, spell GIVETHEBEARLOTSOFAIR.
NOTE: You won't hear a sound confirming the code until
you've entered the entire sentence.
Infinite Eggs
After entering CHEAT on the sandcastle floor in Treasure
Trove cove, spell BANJOBEGSFORPLENTYOFEGGS. (Banjo begs for
plenty of eggs.)
NOTE: You won't hear a sound confirming the code until
you've entered the entire sentence.
Infinite Gold Feathers
After entering CHEAT on the sandcastle floor in Treasure
Trove cove, spell AGOLDENGLOWTOPROTECTBANJO.
NOTE: You won't hear a sound confirming the code until
you've entered the entire sentence.
Infinite Lives
After entering CHEAT on the sandcastle floor in Treasure
Trove cove, spell LOTSOFGOESWITHMANYBANJOS.
NOTE: You won't hear a sound confirming the code until
you've entered the entire sentence.
Infinite Mumbo Tokens
After entering CHEAT on the sandcastle floor in Treasure
Trove cove, spell DONTBEADUMBOGOSEEMUMBO. (Don't be a
dumbo, go see Mumbo.)
NOTE: You won't hear a sound confirming the code.
Infinite Red Feathers
After entering CHEAT on the sandcastle floor in Treasure
Trove cove, spell NOWYOUCANFLYHIGHINTHESKY.
NOTE: You won't hear a sound confirming the code until
you've entered the entire sentence.
Jumping Tip
As you know, there are three types of jumps in Banjo-Kazooie.
In all three, if you press the ATTACK button during your jump
you'll travel a little farther than you normally would.
Less Damage From A Fall
To take less damage from a fall, press B just before you land.
Maximum Health
After entering CHEAT on the sandcastle floor in Treasure
Trove cove, spell ANENERGYBARTOGETYOUFAR.
NOTE: You won't hear a sound confirming the code until you've
entered the entire sentence.