No. #01
Question: This mystery box, one of the items that can be accessed only with Gameshark in Goldeneye, is actually an item in Perfect Dark. It's a high-tech shield, that you must collect to complete an objective. But
why is it in GE??
Answer: This was just one BIG old Program error in which you made a complete Box that looks just the same as in Perfect Dark(Hint- we knew about this and put it in PD2) .
No. #02
Question: GET INSIDE THE VENT! You can now make Bond appear inside at the end of
the vent! You can have a look around, and just wonder, WHY? What is all this stuff? Was it intended as a starting point??
Answer: It’s just vents, and you’re happy cause you thought you found something that is a secret but not.
No. #03
Question: Japanese Guards?
Answer: The so called, ‘Japanese Guards’, is a whole story buy the beta if you can to fine out, I could answer this but I’ll be here way to long sorry.
No. #04
Question: So the one belt is an exit to the level. Strange that the level has two exits though. But what is this è second conveyor belt for?
Answer: You got it detail!
No. #05
Question: Archives Locked Doors?
Answer: Shoot the boxes and they should open I didn’t ask this one, but if they don’t we wanted them closed.
No. #06
Question: In the Goldeneye Players Guide. The Guard on the left has two (or three?) faces on his head. I've heard that this can be done as a glitch, but I have yet to figure it out myself. I thought if it was real, then there would be screenshots of it on the net. And isn't it strange how such a screenshot would be used in the Player's Guide?
Answer: Yea you got it just plain old glitch that was taken (Wasn’t a post be taken too) .
No. #07
Question: The Terrorist, who can be activated with the ten step, extra characters button code. Most people now believe that the Biker was found in the Runway. But was The Terrorist found in Mission Mode?
Answer: Now this has came up before we could of used him in the Citadel but you all know it got cut so here he is in the game, so be happy.
No. #08
Question: Through a trick, with the timing of sounding the alarm, you can cause two guards to appear, one of which will always show up unarmed. It's basically just a mistake in the programming, but I've heard many rumors about the truck driver, and boat key. This is a strange glitch. Always one guard unarmed. It would make more sense if both were unarmed. Why always one?
Answer: Game play rare loves more gameplay!
No. #09
Question: I've known about the running guard in front of Valentin's boxcar for a while. But just recently, I tried following him, and trying to get him to notice me. He ignores everything, and eventually disappears at the bottom of this hill. He always runs a distance in front of the boxcar, and you'll see him if you get there fairly quickly.
Answer: Was just post for that location.
No. #10
Question: The extra tracks in the Depot?
Answer: Design of Detail’s!
No. #11
Question: If you hurry through the Dam quick enough, you will be able to see a guard coming through the security gates. But he walks right past you, as if you're not even there. The other guards shoot you, and he continues walking. He eventually stops at a set point, and then acts normal. I'm wondering if this guard had a significant purpose or something?
Answer: The guard is not Blind, just on the beta which is the first and old version of Goldeneye he’ll ask you for a purpose of help, well by mistake we left that C+- code in there but he’s a post to shoot back at a point.
No. #12
Question: Here in the Depot, you can collect the KF7 Soviet weapons. The very strange thing is that there is no ammo for that gun in the level at all. The objective is to destroy the arms on the ground, but there is also a Rocket Launcher and these KF7s that you can pick up to have in your inventory. The Rocket ammo is right there, so why no ammo for the KF7s?
Answer: Will put it like this the KF7’s don’t blow up and we didn’t want you to have ammo for them, cause once again it’s just there for designment.
No. #13
Question: The Depot's Locked doors?
Answer: Why, why did we do that cause we wanted you to go the other way, that’s why and we can do that too, ha.
No. #14
Question: More Locked doors in Runway?
Answer: There’ll just designs look throw the windows can’t see, ha ha ha.
No. #15
Question: The Lost Beta Vehicles (at Dam)?
Answer: Yes, yes, yes many of you people using Gameshark have seen the code for all kinds of new cars you never seen in the game before. Well first we got pissed by this one you people wasn’t a post to see this one and you did, they where programmed by the regular Truck and in place some new Vehicle you people never seen but some of them are in the game you just have to look closer. But on the other hand more Vans - Copper? Well these where files that was in there and ya’ll all viewed them that you wasn‘t a post too, and I’m no talking any more about this.
No. #16
Question: The Grate at the Bottom of the Dam?
Answer: Just for the end scene!
No. #17
Question: Have you ever read the Street's briefing? Q mentions something about the civilians running around, and that they may have left their vehicles, and to be on the lookout for keys in the ignition. Does this suggest that there might have been another vehicle for Bond to drive? Or, is it just Q referring to the tank that Bond can use in the level?
Answer: The Tank, sorry but a lot of people read it the wrong way but we did it too, we did that in purpose to make you look around.
No. #18
Question: Scattered throughout the Surface are small towers, which Bond can climb. He can sometimes use these towers to pick guys off. But, why are they there? Is their soul purpose just to help out Bond?
Answer: Correct’O’Mondo !
No. #19
Question: On each side of the Frigate's bridge, there is a door. The doors are locked, but with a Gameshark, you can walk through them. They only lead to a small balcony overlooking the ship's deck. What purpose did they serve? Were they also put there entirely for decoration and detail?
Answer: Yep you got it, but it’s error there a posted to open! But we decided to keep them close.
No. #20
Question: The Big Door on the Runway you can't get back in, so what are these big doors for? Was it where the tank used to be stored? Did it ever have a use? Is it there just for decoration?
Answer: Well believe it or not it’s just design, details !
No. #21
Question: In the Actual Dam itself, each of the guard towers has a number. The first one is #2, the other two are #3 and #4. So where is tower #1? The island's tower doesn't have a number, and I don't think it ever did. So where was this mysterious guard tower?
Answer: There wasn’t just a error!
No. #22
Question: The Russian Commandant in the first Bunker is carrying a PP7 special issue. Why would he be doing that? All other General's have DD44s. He's the only guard in the game that uses a PP7. Is it a glitch? A mistake by the programmers?
Answer: Well this one is madd easy I didn’t even have to ask but I still did and well all it was just one of the programmers here wanted to put one of them with a PP7 and forgot about it and the gun was made. Plus I did a background look on this cause that did sound correct and found that the programmer doing this was doing the Citadel and added him as a test using the PP7, so two mistakes in one.
No. #23
Question: The Gameshark NO NAME Cheat?
Answer: Now this is a funny one this one made us Rare go crazy we was like what the hell, is this some program error in the C+- coding? And well that‘s what it was.
No. #24
Question: The locked door in the Train?
Answer: At the end of the Train, is a locked door, nothing, nothing, just design to make the level more designed and there never be anything there.
No. #25
Question: The Jungle Tower, Could it have been used in the beta version? Was there a sniper up there? Would you have climbed up there? Or, was it just put there for
decoration?
Answer: No, no, no, Design once again but there was the idea of doing that.
No. #26
Question: A Secret Room in the Silo?
Answer: There is not secret room in the Silo! It’s just a old error that we was going to make some more, but never did that’s all, nothing big of a deal.
No. #27
Question: What are the other vents in the Facility for?
Answer: Well you can use Game Shark to get to the other side but we wasn’t dumb there’s a other part there, nothing big just a little more we want to make more vents locations to go to a couple more area which wasn’t made but in Park Dark we added a old part that was.
No. #28
Question: If you asked Rare, they would say detail. But why a fan and grate in the middle of that room?
Answer: Design that’s all Design !
No. #29
Question: There is what appears to be a window, but it's covered over, with a strange cement mold. What is that for? Why didn't they just make a wall over it? *There's also another one of these downstairs, immediately below this one. What could they have possibly been for?
Answer: Well they felt like adding some new kinds of windows ones that are cover, nothing big.
No. #30
Question: So how come in the Silo, you are given eight plastiques for only four fuel rooms... could there have been more places that you needed to plant them?
Answer: Well this one is easy, they post out eight cause they was planning to put out more and with income you’re kill you’re self shooting them having nothing to do, so they can make the game play longer, that’s all.
No. #31
Question: Casino level in Goldeneye?
Answer: This wasn’t a big deal onto I saw the photo’s on this and found out what many don’t know the Casino level wasn’t a level, but was going to get made but the Silo had a better plain the Casino level had nothing to show on a video game so never got made.
No. #32
Question: Casino level Gadgets?
Answer: The Casino level had no gadgets or anything, all gadgets ya’ll saw was made from the beta version that where cut off.