60-card "Gangrel Amaranth" Theme deck (Gangrel)
Vampire: The Eternal Struggle
Designed by Gwen Morse
Master Cards (14)
Backways (x2)
Eco Terrorists (x1)
Tomb of Ramses III (x1)
Zoo Hunting Ground (x2)
Animalism (x2)
Protean (x2)
Minion Tap (x3)
KRCG News Radio (x1)
Equipment (4)
Hawg (x3)
Dartmoor, England (Equipment loction) (x1)
Retainers/Allies (7)
Gypsies (x2)
Raven Spy (x3)
Ghoul Escort (x2)
Actions/Action Mods/Reactions (11)
Shadow of the Beast (x3)
Cat's Guidance (x5)
Earth Control (x3)
Combat (24)
Canine Hoard (x2)
Drawing Out the Beast (x5)
Amaranth (x4)
Fake Out (x5)
Wolf's Claws (x5)
Flesh of Marble (x3)
Basic Strategy:
Built-in Stealth and intercept, as well as maneuvers. Presses w/Shadow and Drawing Out the Beast.
Pool refresh with Tomb/Ecoterrorists and Minion Tap. Eco Terrorists also lasts throughout game (unless location targeters are played).
Single-use untaps in discipline cards replace Wakes...but also give a second type of action.
Get the Shadow of the Beast cards out on the stronger vamps, as this makes them combat machines.
Use Drawing Out the Beast to counter ranged weapon decks.
Do Agg damage, and then Amaranth the victim. (only effective in no-vote play)
Possible Changes:
Dump the Ghoul Escorts for 2 more Gypsies...have a row of 'bleeders'.
More Shadow of the Beasts, and eliminate Hawgs?
Find Space for a couple 'Restorarations' (x3), +1 stealth on multi-blood gain is too good to pass up. (Maybe dump the Hawgs for 1 more Shadow, and 2 Restorations, and find 1 more Restoration elsewhere)
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