The Following work was created by Livia of Pantheon, the work is a representation of her work, with related ideas from others such as Donte, and Loki.
DND Info
Breath of a Dragon (Lesser):
This power allows the user to create via magic a energy sphere made up entirely of flames, much like a dragon's breath weapon. They simply need to release it to its targeted area, and the following two effects will occur: 1. If there is a direct impact, then there will be an impact pulse, which would be similar to Telekinesis, only slightly stronger. This will send their victim falling back into the ground. 2. The area around where the flame was sent, will catch on fire (including the Victim if a direct hit takes place), and will spread unless controlled or put out. Deity Points: 2
Forecast (Lesser):
This power was designed by Alexus in order to suspend the effects of a single power for 24 hours period. Basically, the power that would be set off right now, will hold for 24 hours and then be released. Should be plenty of time to deal with it, before it actually goes off. This may not be used more than one time in any single battle, or 2 times total in a day. This is not a time power, but it is a holding power. Deity points: 2
Dominate(Lesser):
This power allowing the deity to dominate over any animal or any living being (yes includes gods whose minds are not protected). One may use this power to keep control over their victim for up to 30 minutes. Once the 30 minutes have passed, then the power expires and cannot be used upon the same person for a week. Deity points: 2
Thou Shalt Steal (Lesser):
Originally this power was known as the King of Thieves, a title given to a cleaver Proxitcae named Autolycus. His most notable trait was to steal something right in front of the person he was stealing from. He was once noted for saying "Thou Shalt Not Steal.. Who can live by this rule", therefore the name of this power is called thou shalt steal. When this power is used, it causes for a reversal against a power that cannot be reversed back. When thou shalt steal is used, the original power can neither be dispelled. It either must be dodged, or magically dealt with. The Deity can use this one per battle, save the Greater Deities who may use it twice in a given battle. Deity Points: 2
What? What? WHAT?(Lesser):
Stone Cold Truth here, with this power you dispel a magical power of choice. Use this power only twice per day, and one time only per battle. Deity Points: 2
Zeal of Thor(Lesser):
This power allows for any selected weapon of choice to deal double the amount of damage for one single shot. Double the amount of damage includes both natural damage, and enchanted powers too. This is good for only one attack with the weapon. It does not matter the weapon, it will deal double damage on first strike. This power must be used before the blade or weapon is struck. Once set into motion, you have 3 rounds to use its effect, otherwise the spell will wear off. Deity Points: 2
Athena's Blessing(Lesser, but with Limits):
The deity can with when needed heal a person or themselves of damage done against them. This includes Physical, Mental, and even Spiritual damage. The only thing this does not cover is emotional damage, as it’s not a literal damage to the persona itself. The Catch is, if you are a Lesser or Intermediate, you must have prior approval from Athena herself to heal, or Odin the All Father. Otherwise your power will fail. If you are a greater and use this, all is ok, but can only be done once per r/p week or about once every other day. When used, a mystic sphere of energy holistic in nature will surround your fingertips like a crystal ball, and as you lay this energy either against your own flesh, or the flesh of the one you are healing, it will completely heal them, however do to the nature one thing is required of both the deity who used it, and the one they used it one. Rest! The person must get their rest in order to fully gain their energy. Deity Points: 3
Point of Target(Intermediate):
The deity can by concentrating but a moment upon any weapon, cause any attacks dealt to them, or any of the weapons special powers to take place on an Ethereal level. Being such that all corporeal beings escape the damage done by the sword. Deity points: 3
Will of Avatar(Intermediate):
Avatar is the overseer of Pantheon. Thus with this, he grants gifts to those who ask in his name. This power is designed to work by the will of Avatar to create something tangible, such as a sword, or rock, or tree. Nothing more than this. Avatar is a creator, and thus with his will one can create smaller objects. Note, no rock over 10 lbs, no sword longer than 4 feet, no tree larger than 12 feet in height. Deity points: 3
Where Corn Don't grow(Intermediate):
This power is one granted from the Greek goddess Heastia. A Sister of Zeus, and Child of Chronos and Rhea, she gathers the blessing of the land, and the fruits of the field. When using this power it grants a curse upon the land, not to yield any good fruits to bare, and can if selected destroy any fruit the land is already displaying. Not to be taken likely, as this power can destroy the mortal way of life, causing them to move, or even worse, suffer starvation. Once set into power, the curse cannot be undone by a dispell. The time of the power must be allowed to expire which is usually a roleplay month, or about a real time week. Other than this, a miracle must be used against it to save the land. Deity Points: 4
Thou Shalt Covet(Intermediate):
Originally this power was known as Autolycus' steal. As mentioned in the description of Thou Shalt Steal, Autolycus was known as the King of Thieves, the most cleaver thief that may have ever lived. He was noted once for saying, "Thou Shalt not Covet .. Who can live by this rule", Therefore this power is known as Thou Shalt Covet. This power is used to tap into the power streams of their victim, and thus, allowing you to use one of their powers in a battle. For example, if you were facing a Vampire who uses Aus/Tel, you could in fact use it if you wanted. This power is only allowed to be used once per battle, no exceptions. Deity Points: 4
Scales of the Gold Dragon(Intermediate):
This is a power of protection. By using this, the Deity forms around their body, scales of a dragon in the form of layer similar to skin. It has a golden tint as the Gold Dragon has. This does not affect the ability to use your magics, nor does it hinder you from walking, etc. However in the Scales of the Gold Dragon, fast movements or Divine speeds cannot work. These scales protect the victim from the following attacks: Energy based attacks, such as Lightning, Ball Lightning, Chain lighting - Fire: Becomes 60% resistant to fire affects. Attacks by any blade or any sorts (including Spears), only suffer a one half effect, and all enchantments of the weapon fail against it. Once set in place, the scales must either be destroyed by forged attacks, or the Deity selects for the Scales to fall. Deity points: 4
Messanic Plane(Intermediate):
Any Intermediate Deity or higher, can call upon the Messanic plane to cover the city of Pantheon. Avatar already has done the background work involved, the deity merely needs to allow it to fall on the city, to keep Chaos down to a minium, or even to destroy it at the source of its target. Do not take this power lightly, nor abuse its power. This power cannot be dispeled, and no anti magic field can cover it, as its a virtual plane, and would not work against it. Deity Points: 6
The Chains that Bind You(Intermediate):
This power creates upon the shoulders of the Deity, a pair of chains, hooked onto a shoulder pads. Each chain weighs about 25 lbs each, and fall downwards 5 feet. However whenever the Deity attacks with them, they can extend to a 10 foot reach. The material is forged of Hephestus (the Lord of Forge and fire), and the chains cannot be cut apart. The chains can only be undone in the Mount in which it was created. Once set into effect, the Deity has the chains as long as they wish. They need not pick up the chains and wing them, as there is an automatic link to their mind, and thus works by will power. Or to better say it, they cause it to move at the speed of thought. One chain on each side. Deity Points: 3
When you say nothing at all(Intermediate):
This power allows for the targeted source to become mute, unable to speak for a 30 minute period of time. The is a highly effective power against a wizard or Sorsorcer (Mage) who must invoke certain powers to actually work. Its important to note, that only the powers that a wizard must invoke will be blocked. Other manners they use to cast their magic can still work. Deity Points: 3
Chi Bolt(Greater):
This power creates through the stream of life and death a mystic form of energy known as chi and sends it via the clouds into their victim in the form of a bolt of energy (Similar to a lightning strike). There is major different in a chi bolt and a lightning strike. One being, even if someone moves out of the way of the chi bolt, they will still be struck by its energy. If one takes a direct hit from a chi bolt, it could cost them their life. If they evade it, by moving 10 feet or so out of the way, it will still make them dizzy and make them have side effects similar to a virus. The only safety of comfort is to side step into another plane, or to stop it before it happens. If someone missed the bolt, but was within the range of feeling sick, they will not lose those feelings for a full round of combat, because it would take that long for the spreading of the chi to mix with the area around it. Monks and other users of chi, are not immune to this power. They can use chi, but they are as much subject to its power as anyone else. Deity Points: 5
Furies(Greater):
With the proper preparation the deity is able to call upon the power of the furies. Three Ladies in which minds works together serving as one overseer of Mischief in the Greek Pantheon system. For the power of the Furies to work, the Deity must have the Ring of Destiny. Once they have the ring, and providing they are a greater god or goddess, then they may call upon the power of the furies. They do this by merely focusing upon the power of the ring. As mentioned there were 3 ladies working together to oversee the Mischievous ways of the Greek Pantheon. Therefore the impact is 3 fold. The first to cause for an area around the user to become a mystic distortion. In that every power that is delt against them become misaimed for an two full rounds of action. This includes also the one who used the power. Which means neither side, Victim or goddess will be able to deal a magical attack (in the prime) without it being misdirected. Note that hand delt or physical attacks will hit on target. The second impact is a chaotic noise that penetrates into the mind of everyone near them... its a virtual noise coming out of the Astral plane.. its not a mind attack per say, but it does cause the mind to be unable to focus. The noise is set at a level that its next to impossible for anyone to concentrate save the one who used the power to begin with. The Third aspect of this power is the ability to increase any physical blow they deal upon another by 200%. This power counts as 1 attack and 1 Defense. Deity points: 5
Wave on Wave(Greater):
This power concentrates on 3 aspects of their Enemy. First is a Physical blow that speeds through the air at the speed of light a shockwave. The shockwave is powerful, and anyone caught in the middle of it, suffers a massive failure of both the nervous system and their internal organs. There is no noticble effects on the body itself from the outside. The Second aspect is the second wave that follows, which is usually 2 seconds behind the first. This wave is a Chaotic mixture and is designed to penetrate the blood vessels of the mind to expand to the point it feels as it they are about to explode. Moreover the wave also sends a false illusion of where their attacker is located at that point. Then the Third aspect is of their life force. The Third and final shockwave is one of a death energy that stirs out of the final shockwave, it eats away at the living force within the body of the victim until they are left dead. The nature of this power is such that it demands some sort of control. Note the following for preparation:
1) The user must have a Ring of Destiny. The Ring of Destiny is a ring that has to be purchased from Autolycus in Pantheon. Because of the cleverness of Autolycus its not likely any could steal it. But the ring is needed, or this power cannot work. Usually it costs the user 25000 dinars. But Autolycus could work out a deal if needed.
2) The user must be a greater god or goddess, no exceptions.
3) The ring limits this power to being used one per day.
4) This counts as 2 attacks, and one defense in a battle.
5) It costs 9 Deity points to use.