Knacks
Manipulate Attack
Effect: Anticipate Blow + Per
Action: Y
Karma: N
Discipline: Spiritual Monk(7)
Strain: 3
By manipulating the attacking characters arms and wrists, the
monk is able to cause the attacker to hit himself/herself with
the melee weapon that is being used against the monk. This is
done by anticipating where the arms and wrists will be at any
given moment and being able to direct the force of the attacker
back toward himself/herself. The effect test is used against the
attacker's attack test for success. If successful, the attack is
considered to go against the attacker. This does not mean that
the attacker automatically takes damage. The attack must hit the
attacker, and then damage is Tallied.
Leg Sweep
Effect: Unarmed Combat + Dex
Action: Y
Karma: N
Discipline: Spiritual Monk (4) , Warrior (5)
Strain: 1
Dropping down and swinging out with leg to sweep the leg of
opponent. Use effect test for knockdown test.
Arrow Fall
Effect: Missile Weapons
Arrow).
Action: Y
Karma: N
Discipline: Archer(4)
Strain: 2
The archer infuses the arrow with a magic force that when it hits
the opponent, the opponent must make a knock down test against
the effect test or fall The arrow vanishes after it leaves the
bow, and only the invisible force rushes toward the opponent.
This causes no damage.
Lasso
Effect: Missle Weapons + Dex + 2
Action: Y
Karma: Y
Discipline: Archer(4)
Strain: 3
The arrow flies at the target and forms a loop of strong cord
around the target when it hits. The loop is attached to a rope
which appears attached to the weapon used. A strength test of 13
is required to break the loop. Alternately, the rope itself has
a death rating of 15. The loop has a death rating of 22. When
the loop or rope is broken, the rope and loop disolve. Lasso
does not cause any damage. If an excellent success is made, the
target's arms are pinned to his sides (assuming that the attack
is not a called shot to someplace other than the body). Once
pinned, the target is considered grappled, and can either break
the loop, or get loose of the loop using the Lasso effect test as
the Unarmed Combat difficulty. The same rules for a Grappled
character apply.
Enforce Will.
Effect: Threadweaving
Duration: ½ Rank in Threadweaving in rounds (round up)
Range: Touch
Discipline: Ele, Ill, Neth (7) Wiz (6)
The spellcaster must form a connection with the target whom
he/she is going to enforce. This connection is made by touch.
The target must be willing to accept. The caster forms a
temporary thread from his Willforce talent to the target. The
difficulty is the target's Spell Defense. However, the target
cannot voluntarily lower his/her Spell Defense. After the
connection is made, the target gains the use of the Willforce
talent. In effect, the wizard is granting the target the use of
his/her willforce. After a number of rounds equal to half the
wizards rank in Threadweaving, the wizard must re-establish the
connection, or it is broken. While the connection is made, the
wizard cannot use his/her Willforce for themselves. The wizard
can break the connection at any time.
Redirect
Effect: Riposte + Dex + 3
Action: Y
Karma: Y
Discipline: Swordmaster (6)
The swordmaster can use redirect to direct the melee weapon of
the attacker toward another direction, in the same general
direction as the attack.. Example:
Sword could not be redirected to the rear, or any position behind
the initial attacker.
Second opponent must be within range.