THE ELEMENTAL PLANE OF AIR

An endless air filled void, the eternal sky disturbed only by flying creatures that call kip here and by random pockets of other elemental stuff that float through the air. This is the most hospitable elemental plane to nonnative life.Airkin

Wind is the major danger here, as a gentle breeze can become a hurricane-strenght gale in no time. Even the strongest beings are forced to escape the clutches of these storms. When a basher believes that a certain direction is down, then that is down. The native --air elementals, aerial servants, djinni, mephits, sylphs and wind walkers, to name a few-- have no need for up and down, but the extraplanars who have taken up residence here prefer to have a sort of orientation. If there's a down, a berk can fall toward it. Those berks fall in the direction they believe to be down until they hit something.

Inanimate objects aren't subject to this form of "philosophical" direction and so never fall. Once a basher gets used to this, she will realize that it's easier to be accurate with missile weapons and any sort of hurled object.

On the Plane of Air, nonnatives are more common than on the other Inner Planes. Many folks have adopted this plane as their own. They have built huge floating cities and fortresses and have transplanted here beautiful birds from prime-material worlds and other planes. The djinni live in similar palaces and the greatest of which is the Citadel of Ice and Steel.

The number of extraplanar transplants gives rise to a great number of half-elemental wind dukes. They are regarded with disdain by the natives, but they have the respect and admiration of many of the nonnatives dwelling on the Plane of Air.

Nonnatives without the ability to fly ride hippogriffs, griffons, rocs and other flying beasts. They also use big flying ships constructed mainly of large gas-bags of hot air.