THE ELEMENTAL PLANE OF WATER

If a body comes up with a way to breathe then the Plane of Water is quite survivable. There isn't gravity, so a basher doesn't have to worry about the pressure increasing as he dives deeper. In fact, depth isn't really a concept on a plane where the water has no surface and the ocean has no floor. All is deep here. Elemental plane

Currents represent a major danger, capable of sweeping a poor sod far away before they can escape the powerful tides. Water temperature can vary a lot, especially near crossover points to the planes of Ice and Steam. The water in this plane supports both fresh and salt water creatures, but it becomes noticeably salty only near the border with the Plane of Salt.Waterkin

There are some pockets of air and earth as well as steamy, scalding areas that originated as pockets of fire. Other pockets include stream of ooze, pockets of salt and lumps of cooled hardened magma. Not uncommon are the large structures of coral that extend for miles in every direction.

The Citadel of Ten Thousand Pearls is one such coral reef, housing the beautiful palaces of many noble marids. Obviously, pearls are very common here, and a cutter can find pearls of unbelievable size. However, marids don't tolerate visitors robbing them their treasures.

In the City of Glass, a counterpart to the City of Brass on the Plane of Fire, encased in a huge glass bubble filled with air, planewalkers can dwell comfortably and safely (however there's still no gravity), trading and interacting with the marids, tritons, nereids and other creatures of the plane.