PANDEMONIUM -- CHAOTIC EVIL NEUTRAL

Gate-town: Bedlam. It's said that towns of the Outlands have both beautiful and bad areas, but Bedlam has only bad areas and awful ones. This town has the appearance of a fan laid on the side of Maurash, a volcanic stone hill. The gate: it's at the feet of Maurash, where the city narrows; this ward is called Gate's Mouth and shows how strong is the chaotic influence of Pandemonium.

Pandemonium represents the barmy side of chaos, the chaos of the mind --madness. Howling winds and terrific darkness await a planewalker here. Worse, after a while, the noise that the winds make drives a body insane. The lucky sods go deaf first.

Most of the folks who live on Pandemonium have been exiled here. As a general rule the plane's population is insane. Pandemonium four layers are a network of caverns and tunnels bored through solid rock.

In Phlegethon, the third layer of Pandemonium, stands a town called Windglum. Like most islands of civilization on the Plane, Windglum is characterized by an aura of mistery and suspicion. Everyone's peery of visitors. The only reason to visit is the Scaly Dog Inn, where a planewalker can get a decent mug of bub and talk to others of her profession. It's a good place to gather mercenaries, become well-lanned or seek employment.

Another chant regards a site called the Harmonica in the second layer of Cocytus. In this place, which was intentionally created long ago, the winds whip through a huge cavern with holes and tubes cut into many rock columns, creating a noise worse than anywhere else on the Plane. It's said that somewhere within this horror of noise and wind lies the secret to true planewalking -- traveling the planes without need of a gate or a portal.