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GREAT WAR "Rules and Organizations for Division and Corps Level World War I Wargaming" by Shawn Taylor This site is best viewed using a Monitor setting of 800 x 600 pixels or greater |
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The mobile actions of 1914, the Balkans, the Eastern Front, or the Western Front in 1918, the stagnant trench warfare of the Western Front from 1915 to 1917, and the actions in the Middle and Near East are all possible with Great War Spearhead. Could you do better than Joffre, Haig, or Ludendorff? Or would you prefer to refight the Balkan Wars, the Russo-Polish or Russo-Japanese Wars, or the Russian Civil War... All of this is possible with Great War Spearhead. | |
![]() The Canadians at Ypres. |
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Great War Spearhead is a set of wargaming rules where one stand equals a company, and games involving 2 or 3 Corps per side can be played out in 3-4 hours. It is based around the Spearhead World War II rules, and players require a copy of these to use GWSH (Great War Spearhead). This is the official website and will provide additional information, clarification, TO&E's, etc, for use with the rules. | |
COMING SOON!: Great War Spearhead II. Incorporating the required rules from Spearhead, plus some changes and additions. Expanded TO&Es. More scenarios. | |
The GREAT WAR SPEARHEAD Website is edited and maintained by John Moher & Shawn Taylor. GREAT WAR SPEARHEAD is © 2001 Shawn Taylor and Arty Conliffe. The contents of these pages are © 2001 Shawn Taylor, John Moher, Arty Conliffe, and/or the appropriate Authors and Contributors. | |