Oerth Races

The following races will be allowed: Human, Dwarf, Elf, Gnome, Half-Elf, Half-Orc, Half-Ogre and Halfling.
The following table shows their ability adjustments and favored class.
To see a picture of the races click [Here].
Race: Ability Adjustments: Favored Class:
Human None Any
Dwarf +2 Constitution, -2 Charisma Fighter
Elf +2 Dexterity, -2 Constitution Wizard
Gnome +2 Constitution, -2 Strength Illusionist*
Half-Elf None Any
Half-Orc +2 Strength, -2 Intelligence**, -2 Charisma Barbarian
Halfling +2 Dexterity, -2 Strength Rogue
Half-Ogre +4 Strength, +4 Constitution, -4 Dexterity,
-4 Intelligence, -2 Wisdom, -4 Charisma
Fighter

*A wizard who specializes in illusion spells.
**A half-orc's starting Intelligence is at least 3. If this adjustment would lower the characters score to 1 or 2, his or her score is 3.

Humans:

Six major races of humanity share the vast Flanaess with numerous nonhumans. Unmixed human races exist in several enclaves, but for the most part the Suel, Flan, Oeridians, and Baklunish have mixed to form a variety of blended types.

Baklunish:

The Baklunish have skin of golden tones, and straight, fine-textured hair that is universally dark, ranging from dusky brown to bluish black.
Their eyes are usually green or gray-green; hazel and gray eyes are rare. They tend to be long of limb and facial feature, with high cheekbones.