This was ... in a word, Inspiried.
Props: Take 5 boxes of Twinkies; 23 baggies of herbs and spices, numbered, and a master list is nice, but not necessary; Cheeze Whiz; crayons; construction paper; safety scissors; and tape. Hot dogs are optional.
This game is designed to run by breaking players up into 3 groups with three GM's, rotating the players, and running all three at the same time, so make sure there are enough supplies for everyone.
T.
W. I.
N.
K.
I.
E.
(reats) (ith) (ncredable)
(ew) (inetic)
(nternal) (ffects)
The setup is simple. Friend Computer has located a storehouse Outside full of Twinkies. Way back before the Whoops, the building used to be a simple Hostess Outlet, where they (in their day) sold many fine, sugary treats. Now, after the Whoops, T.W.I.N.K.I.E.s are proving the fact that they can survive nearly anything. Friend Computer preformed an analysis of the box, packaging, and store location, and decided that it would be a perfect supplement to the Junior Citizens diet. Never mind that it had to learn how to create synthetic sugar, or that the Junior Citizens in question had never eaten any sort of stimulant like sugar. Can we say, "boing"? Heh heh. Endurance checks are real fun, the first result could be anything from extreme hyperstimulation to total combustion.
Three Teachbots are leading the groups on these tests. These teachbots are of a rather sturdy design. Sturdy as in tall dwarves. Equipped with microwave ovens in the "chest", strong enough to lift around 200 pounds, and real concerned about safety- their own.
Group 1- Kinetic Extremes
Best performed on a rooftop, or similar structure. If none are feasable, try a window. The first thing to do is to drop (or pretend to) a T.W.I.N.K.I.E. down what is supposed to be a very tall structure. Point out how the T.W.I.N.K.I.E. even survived that 30 story drop, and even bounced. Now suriptiously get behind one of the Junior Citizens, whisper to them, "You are being pushed. I can lift 200 pounds. Do you really want to try to resist?" Point out the red mess the Junior Citizen left on the street. Ask a Junior Citizen to step on a T.W.I.N.K.I.E.. Now ask another Junior Citizen to step on another Junior Citizens foot. (Just make it look good.) Then ask the Junior Citizens if they can write down on a piece of paper the differences between this "T.W.I.N.K.I.E." and a Citizen. Now ask them to come up with some "stress" tests on their own.
Group 2- Taste Testing
2 boxes of T.W.I.N.K.I.E.s, 23 baggies of herbs and spices, numbered, and a master list is nice, but not necessary; and Cheeze Whiz. For this part, the Teachbot just watches. Teachbots don't laugh, so that can easily be ignored. Instruct the Junior Citizens that one of them is to take notes, while another tests a small bit of "Flavor Enhancement" on the T.W.I.N.K.I.E. This is the hardest part to keep a straight face through.
Group 3- Packaging
This one is real simple. This group is charged with the task of creating
"packages" for the T.W.I.N.K.I.E.s. The only problem is that these T.W.I.N.K.I.E.s
are radioactive. Lethal radation. They have been specially wrapped in a
completely radiation-proof plastic. If this plastic is broken, punctured,
or opened in any way, alarms go off all over the building, and the whole
group of Junior Citizens is eliminated. You don't have to tell them this
until after it happens, though. This is what the crayons; construction
paper; safety scissors; and tape are for. Just watch the "fun".
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