This is designed to be run in conjunction with The Twinkedelphia Experiment.
If run properly, the evil, sadistic, glorious, wonderful, and brilliant GM will have lots of notes from Junior Citizens.
Generate enough Troubleshooters for the entire group. This game will take plenty of time. It's even funnier if this game is played by completly different people than played in The Twinkedelphia Experiment.
The Kinetic Experiments will yield silly ideas for uses of T.W.I.N.K.I.E. in the "field". These can be "tested" by Troubleshooters in a "testing field".
The Packaging Group leaves you with real fragile things to vote on for "Best", "Prettiest", and so on.
The Taste Testing set will give stuff to laugh at during the end of
the game.
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