Battle
Magic Spell List
Befuddle
Range
80m, MP used 1, focused, passive, temporal
Confuses
the opponent. Will not attack, cast
spells, sound alarm, etc.
If
attacked he will defend and parry & will snap out of befuddlement next
round
Binding
Range
80m, MP used 1, focused, passive, temporal
Halves
movement of the target.
Bladesharp
Range
80m, MP used 1 per point of spell, focused, passive, temporal
+5%
to hit & 1 pt damage per point in spell - for thrusting, stabbing &
hacking weapons
Incompatible
with other weapon enhancing spells
Bludgeon
Range
80m, MP used 1 per point of spell, focused, passive, temporal
+5%
to hit & 1 pt damage per point in spell - for smashing weapons
Incompatible
with other weapon enhancing spells
Coordination
Range
80m, MP used 2, unfocussed on self, focused on others, passive, temporal
+3
to DEX not over species maximum: humans 21
Countermagic
Range
80m, MP used 1 per pt of spell, unfocussed on self, focused on others, passive,
temporal
A
defensive spell that will attempt to stop any incoming spells.
Incompatible
with Protection, Shimmer & Spirit shield.
Darkwall
Range
80m, MP used 2, focused, passive, temporal
Creates
a 10m x 3m high by 6cm thick opaque wall of darkness
Can
be move 3m per round that the caster does nothing else
Demoralize
Range
80m, MP used 1, focused, passive, temporal
Victim
defends at full strength defends at half.
Will not use offensive spells.
Detect (various)
Enemies, Gems, Silver, Gold, Life, Magic, Spirit, Traps, Undead
(
each item in the list is a separate spell)
Range
40m, MP used 1, focused, instant
Detection
Blank
Range
80m, MP used 1 per pt of spell, focused on other, unfocussed on self,passive,
temporal
Designed
to block detection spells
Dispel
Magic
Range
80m, MP used 1 per pt of spell, focused, temporal
Will
dispel any spell with a duration and the same or fewer MPs. Functions at half
strength against Rune magic
Disruption
Range
80m, MP used 1 , focused, permanent
Victim
receives 1D3 points of damage to a random location, armor is bypassed
Dullblade
Range
80m, MP used 1 per pt of spell, focused, passive, temporal
Reverse
of Bladesharp, if the weapon has a
bound spirit the spirit POW must be overcome
Extinguish
Range
40m, MP used 2, focused, permanent
Puts
out a fire. Wood will be cold.
Fanaticism
Range
80m, MP used 1 per pt of spell, focused on others, unfocussed on self, temporal
Multiples
Fantics attack % by 1.5. Will not parry
or cast protective spells. Demoralize will cancel the spell.
Farsee
Range
touch, MP used 1, focused on others, unfocussed on self, passive, temporal
Gives
user 10X power normal vision. Can be
switched on and off at will. Lasts 4 hours.
Firearrow
Range
80m, MP used 2, focused, passive, instant
Creates
an arrow of fire doing 3d6 damage if it hits. It is cast on an ordinary arrow.
Damage will be reduced by armor. It lasts 1 round.
Fireblade
Range
80m, MP used 4, focused, active, temporal
Cast
on the metal part of an edged weapon causing the weapon to flame.
Weapon
will do 3d6 damage if it hits. Armor will absorb damage. If the caster sustain
damage the spell ends.
Glamour
Range
80m, MP used 2, focused on others, unfocussed on self, passive, temporal
Effect
is CHA x1.5
Glue
Range
80m, MP used 1 per pt of spell, focused, passive, temporal
10
x 10 cm patch of glue with a strength equal to POW of the caster, extra points
can be used to make the glue stronger xPOW. Doesn't affect living things.
Harmonize
Range
80m, MP used 2, focused, passive, temporal
Causes
the victim to do exactly what the caster does.
Works on humanoids only
Healing
Range
touch, MP used 1 per point of spell, focused on others, unfocussed on self,
permanent
Works
on caster's species. The part of the body to be healed must be touched. 2 points will stop bleeding. 6 points can
restore a severed limb. A single location can only be healed once per 5
rounds. Requires double MPs to work on
a species different than the caster.
Ignite
Range
40m, MP used 1, focused, instant
Can
set fire to anything normally burnable
Invisiblity
Range
80m, MP used 3, focused on others, unfocussed on others, active, temporal
Will
end if the character is attacked or attacks
Ironhand
Range
80m, MP used 1 per pt of spell, focused on others, unfocussed on self, passive,
temporal
+5%
to attack & 1 pt of damage for physical attacks
Light
Range
80m, MP used 1, focused, passive, temporal
It
must be cast on something & will light up a 12m radius not as bright a
daylight
Lightwall
Range
80m, MP used 4, focused, passive, temporal
Creates
a wall of light similar to Darkwall. It can be seen through from the side of
the caster. Illuminates 15 m on each side of the wall.
Mindspeech
Range
160m, MP used 1 per pt of spell, focused, passive, temporal
Verbal
telepathy. The thoughts transmitted must be verbalized. Each point adds one person to the link. The
additional people are only linked to the caster.
Mobility
Range
80m, MP used 1, focused, passive, temporal
Reverse
of Binding spell. Doubles movement of
recipient.
Multimissile
Range
80m, MP used 1 per pt, focused, passive, temporal
Cast
on missile before they are fired. Each
MP used creates an additional missile when the original is fired. The magical
missiles can't critical and must be rolled for individually. Incompatible with
Firearrow or Speedart.
Protection
Range
80m, MP used 1 per pt of spell, focused on others, unfocussed on self, passive,
temporal
Adds
up to 4 points of armor protection to all parts of the body. Incompatible with
Countermagic, Shimmer & Spirit Shield.
Repair
Range
touch, MP used 2, focused, passive, instant
Can
repair almost any damaged item. All
pieces of the item must be present.
Shimmer
Range
80m, MP used 1 per pt, focused on others, unfocussed on self, passive, temporal
+5%
to the defense of any character. Incompatible with Countermagic, Protection or
Spirit Shield.
Silence
Range
80m, MP used 1, focused, passive, temporal
Used
to suppress noise created by the movement of a character, monster or object.
Speedart
Range
80m, MP used 1, focused, passive, temporal
Gives
missiles a 15% better chance of hitting & +3 damage
Incompatible
with Firearrow and Multimissile
Spirit
Binding
Range
80m, MP used 1, focused, passive, permanent
Binds
spirits into familiars or magic objects.
On the death of the binder the spirit is freed.
Spirit
Shield
( Spirit Screen )
Range
80m, MP used 1 per pt of spell, focused on others, unfocussed on self, passive,
temporal
Cast
before the character engages in spirit combat it will temporarily destroy 2 pts
of POW per pt in the spell. Incompatible with Countermagic, Protection, and Shimmer.
Strength
Range
80m, MP used 2, focused on self, unfocussed on others, passive, temporal
Makes
STR 1.5x up to species limit: human 21
Incompatible
with Vigor.
Vigor
Range
80m, MP used 4, focused on others, unfocussed on self, passive, temporal
Makes
CON 1.5x up to species max: human 21
Incompatible
with Strength.