ABSORPTION
Cost 1 POW, Range 160m, Duration 15 min, Stackable up to 4 points, Reusable
Absorbs the MPs of an enemies battle magic spells, negating the spells effect & makes POW available to the caster. Works on spells up to 2x POW as sacrificed for this spell.
Cost 2 POW, Range 160m, Duration 15 min, Non-Stackable, Reusable
A combination of battle magic spells Invisibility & Silence
Cost 1 POW, Range Touch, Duration 15 min, Stackable No Limit, Reusable
The caster temporarily detaches his spirit from his body & reunites them at will. Requires 1 point per 5km of distance of separation.
Cost 1 POW, Range 160m, Duration Instantaneous, Non-Stackable, Reusable
Dismiss any small elemental. This caster must overcome the magic resistance of the elemental.
Cost 2 POW, Range 160m, Duration Instantaneous, Non-Stackable, Reusable
Dismiss any small or medium elemental. This caster must overcome the magic resistance of the elemental.
Cost 3 POW, Range 160m, Duration Instantaneous, Non-Stackable, Reusable
Dismiss any small or medium or large elemental. This caster must overcome the magic resistance of the elemental.
Cost 1 POW, Range 160m, Duration Permanent, Non-Stackable, Reusable
Character may ask his God one question. The answer will be a short sentence or a vision.
Gods cant see into the future. Ritual takes 1 hour to perform in a recognized holy place sacred to the God. POW x 5% of the character reading the signs correctly.
Cost 1 POW, Range Unlimited, Duration Permanent, Stackable No Limit, Non-Reusable
May be used to pray for a miracle. Chance is 10% per point of spell of the miracle being granted.
It can be used to help the caster but not harm anyone else. Cant foretell the future or change the past.
Cost 1 POW, Range 160m, Duration Instantaneous, Non-Stackable, Reusable
Extends the length of a temporal battle magic spell to 1 hour and makes it passive. It must be cast with the spell it is extending.
Cost 2 POW, Range 160m, Duration Instantaneous, Non-Stackable, Reusable
Extends the length of a temporal battle magic spell to 6 hours and makes it passive. It extends a temporal Rune magic spell to 1 hour. It must be cast with the spell it is extending.
Cost 3 POW, Range 160m, Duration Instantaneous, Non-Stackable, Reusable
Extends the length of a temporal battle magic spell to 1 week and makes it passive. It extends a temporal Rune magic spell to 6 hours. It must be cast with the spell it is extending.
Cost 1 POW, Range touch, Duration Permanent, Stackable No Limit, Non-Reusable
Creates a battle magic spell matrix. The POW required to cast the matrixed spell must be sacrificed.
Cost 1 POW, Range 160m, Duration 15 minutes, Stackable No limit, Reusable
Participants can communicate telepathically and use each others magical abilities without their consent.
Cost 1 POW, Range 160m, Duration 15 Minutes, Non-Stackable, Reusable
Caster can combine 2 battle magic spells and cast them at once. They are resolved separately. Can cast two different spells or cast spells at 2 different targets. Cant cast incompatible spells at the same target. Occurs on SR of the highest spell included in the attack.
Cost 2 POW, Range 160m, Duration 15 Minutes, Non-Stackable, Reusable
Caster can combine 3 battle magic spells and cast them at once.
Cost 3 POW, Range 160m, Duration 15 Minutes, Non-Stackable, Reusable
Caster can combine 4 battle magic spells and cast them at once.
Cost 1 POW, Range 160m, Duration 15 Minutes, Stackable up to 4 points, Reusable
This reflects spells which fail to overcome the magic resistance of the protected character. The reflelcted spells attack the caster.
Cost 1 POW, Range 160m, Duration 15 Minutes, Stackable up to 4 points, Reusable
Each point of this spell serves as a 2 point Protection and a 2 point Countermagic. To get past a Shield, a battle magic spell must have more than 2X the points in the shield. A Rune magic spell requires one more point than the points in the Shield. It is incompatible with Absorption, Reflection, & Spirit Block.
Cost 1 POW, Range Touch, Duration 1 week, Non-Stackable , Reusable
Allows a Rune Priest to teach any battle magic spell the Priest knows to any character. It occupies a week of ritual and training.
Cost 1 POW, Range 160m, Duration 15 Minutes, Stackable up to 4 points, Reusable
This blocks 10 points of a spirits POW if cast before spirit combat begins. Incompatible with Absorption, Reflection, & Shield.
Cost 2 POW, Range 160m, Duration 15 Minutes, Non-Stackable, Reusable
This gives a viewpoint up to 240m away from the spirit of the recipient of the spell. Gives 180 deg view that can be moved 3m per round & rotated.
Cost 1 POW, Range Special, Duration permanent, Stackable up to 4 points, Reusable
Requires 4 wands as props. It protects an area of 81 square meters or less from spells cast into the area, attacking spirits, or attempts to enter the area. The area protected is defined by positioning of the wands.
Each point of Warding counts as 1 point of Countermagic against spells, 1 point of Spirit Shield against spirits, 1 point of Disruption against intruders & Detect Enemies spell.