Otto "Auto" Matticelli - Old Soldier

Quote: "Dammit, I'm bored!  Let's go shoot something!"

Description/Background: Before the war, Auto (nickname short for "automatic") was a ranger in a special forces unit for the SA and had been selected as a part of the Southern government's "Super Soldier" project.  He served in many conflicts both in and out of North America with his unit, and performed his duties right up until the day the bombs fell.  After everything fell apart the surviving members of the unit all decided to go their separate ways.  Auto was no exception, and he wandered far into the wastelands, offfering his guns to the highest bidder.  He has never cared what side he's been on - just so long as there's payment of some type and bloodshed involved. Take a big mouth, an "I can do anything" attitude and a terrifying temper, top it off with a goodly ammount of firearms and pure physical mayhem and, well...you've got Auto.  Physically, its hard to compete with Auto - he's a brick. Unfortunately, he's also just as "thick as a brick" in the brains department.  Auto's traveling companions tend to learn quickly not to make light of his lack of brain power; its Auto's one sensitive spot. The last thing many an insensitive waster has heard is Auto bellowing, "Don't call me stupid!"
     Auto has spent time south of the border and all over the Wasted West, serving out jobs in Mexico, Boise, Near Witchita, New Orleans and all over Arizona.  Besides or despite this, he has to admit that if all the settlements fall, he'll have no work.  He is currently palling around with a group of "good guys", working his way around and killing for profit as usual (although there seems to be a tendency towards good causes these days).


Corporeal: D: 1d12, N: 3d8, S: 3d12, Q: 4d6, V: 4d12+3 Shootin' Pistol, Shotgun, SMG, Rifle: 7 (7+2 with Pistol  & SMG), Speedload: Pistol, SMG: 3, Thrown Balanced (Knives):2, Climbin': 2, Dodge: 4, Drivin' Boat: 1,           Fightin' Sword, Brawlin’: 4, Sneak: 2, Swim: 2,  Quickdraw Pistol, SMG: 4

Mental
: C: 3d6, K: 4d6, M: 3d8, S: 1d4, Sp: 1d10Scrutinize: 1, Search: 2, Area Knowledge CSA: 2, Language         Italian: 1, Demo:3, Professional Soldier: 2, Weapon Smith:2, Overawe: 3, Persuasion:2, Ridicule: 3,                       Scroungin': 3, Survival Desert: 1, Guts: 5+3

Edges: Brawny(3), Super Soldier(5) (Thick Skinned, Sand(5), Tough as Nails(5)), Two-Fisted(3),
Bar Time(5), Veteran(0) - automatically collects coup without rolls

Hindrances: Big Mouth(3), Big Britches(3), Doubting Thomas(3), Greedy(2), Mean as a Rattler(2)

Coup: Detect cancer, night vision, Can Live on Sugar (¼ pound per day. Example 1 piece of hard candy per meal or one candy bar.)


Wind: 32     Pace: 8  Size: 7 Grit: 3


Gear: (2)m120a submachinegun w/ laser sight (+2 bonus) and silencer, 357 Thunderhawk revolver, 2 SA officer's sidearms w/ laser sights and silencers, knife, military sabre, spare clips, (21rds) .38 special, (18rds) .357, (140rds) frang 9mm, (50rds av2) 9mm, (50 rds normal) 9mm, nam 4a rifle (20rds), (2) frag grenades, normal clothes,  av2 Flack Vest, Biker leathers, indian headband (relic - +1 to vigor rolls), 2 packs cigeretts and three lighters, (5 days food, (2) waterskins, & bedroll.
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