![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Lt. Luther Kreed AKA. HardBoiled- Banshee syker (Psionics) | |||||||||||||||
Quote: Solider did you come all the way to Banshee just to piss me off!!!!! If there is a need the Phantom Brigade will be there ready to do what needs to be done, We all fight and no one quits . Boy you better not tarnish our rep or I will help you have that training accident you always wanted. | |||||||||||||||
Description/Background: Luther was 8 when they discovered he had the gift. That is what the Germans Call being a Syker, The gift opened up a whole new world to a small town boy who was the third son of a poor farmer. It meant Hard days spent in training for the next 10 years. He wanted to prove he had what it took and worked himself much harder than the instructors did. He was a natural leader, even if he was very hard on his troops and got the nickname hardboiled because of it. After a few years he was sent to the Northern Alliance to train to be a special ops commando. It was here that he would call his second home. He found over the years that he would work on a lot of joint ops with the NA. During this time He met two of his closest friends. The first was a captain Her name is Dina Vasquez AKA. Dizz. And a Private Named Ortho Glick AKA. Stone Cold. These two Sykers would become a major part of his life on Banshee years latter when he took command of the Syker Unit Phantom Brigade. Dizz would be his second in command ( she was reduced in rank after a mission went bad. Like a good solider she took the blame.) and Kreed requested Ortho as his Sniper. They spent 7 long years on Banshee “See Data Slug on Banshee Phantom Missions in the Library for the details.” Life was strange on Banshee and the really weird part was about a year into their stay on Banshee Ortho came to Kreed and told him he was from the future. At first Kreed thought he was in need of a shrink, however over the next few weeks he proved himself telling his Commander many things that would happen before they actually occurred. Kreed finally accepted this and always enjoyed the extra help he would get when Ortho remembered something that would happen. The phantom company was sent home early on an experimental ship that was supposed to be able to move thru the hunting grounds to get home faster than the normal 6-month trip thru the gate. The good news is they learned a lot about the hunting grounds during the trip the bad news was they came home 13 years later than they left for home. After crash landing outside of Houston Space Port Ortho explained that in they had come back to his time. Many of them were already here and that included HardBoiled himself. Some never were assigned to the unit some died in the 13 years after returning on the Unity. Kreed had Died and came back a harrowed and actually ran the security force for Houston. But died again for the last time just as Ortho was heading back in time to banshee. Kreed has resigned his Job as head of Houston Security forces. For now he needs to see what his world looks like now. He is torn between his duty to the Un, NA, and Germany and the reality he sees’s before him a shattered landscape where those terms are no longer needed | |||||||||||||||
Physical Description: Kreed is 6’6” tall 260 pounds of solid muscle(brawny 2.0) He is bald of course, blue-gray eyes. He has a scar running down the left side of his face where he was cut by the claws of a Anouk. He wears his Syker UN combat armor, with his Unit patches. His Backpack moddified to hold his two Katanna's crossed over his back, 4mm caseless pistol on his hip.Sometimes he will have his German 4mm caseless Bulpup cradled in his right arm. | |||||||||||||||
Corporeal: D: 2d10/12, N: 4d8/10, S: 3d10/12+2, Q: 4d8/10, V:5d10/12d8 (all Corporeal traits increase by one die type see Anuok Path walker bellow.) Shootin' Pistol, Rifle, SMG: 5, Speed Load Pistol, SMG: 3,Throw Knife:1, Climbin': 2, Dodge: 3, Drivin' Car, Motorcycle: 1, Fightin' Knife, Sword, Florentine: 4, Sneak:3, Swim:2, Quick Draw pistol: 3 |
|||||||||||||||
Mental: C: 4d8, K: 1d12, M: 1d8, Sm: 2d8, Sp: 6d10 Search: 4, Trackin': 1, Area :Germany 2, Lang: German, English, Anouk :2, Solider :2 , Blastin: 7, Leadership: 4(+6/+8), Overawe: 4 (+6/+8), Scroungin': 2, Survival Artic, Desert, Jungle, Banshee: 2, Streetwise: 1, Tinkerin:1, Faith Anouk: 1, Guts: 4, Meditation: 4 |
|||||||||||||||
Edges: Syker, Fortitude, UNPL Solider Rank(2) Steel Trap Mind (2), Nerves of Steel, The Stare, The Voice - threatening More Powers (3), Veteran of Faraway, Brawny 2.0 Hindrances: Oath to UN (1), NA (1), Germany (1), Mean as a Rattler (2), Ugly as Sin (2), Vengeful (3), Obligation to Phantom Brigade(1) |
|||||||||||||||
Wind: 22 Pace: 6 ( -2 to pace veteran of faraway) Strain: 16 Grit: 0 Harrowed Power: Cat’s Eyes level 1 (2x normal distance see in low light) Red Joker. Anouk Power: (Walking the Path) Requires a Spirit roll TN9 increases corporeal traits one die type, Duration is Faith level in Anouk. cost 1 strain on Banshee, 2 strain on Earth. |
|||||||||||||||
Syker Powers: Arson, Brain Blast, Body Control, Flesh Knit, Flesh Rip, Fire Proof, Force Field, Gift, Juice, Memory maker, Mind reader, Synergy, Psychic link, Skinwalker, Strum UnDrang, Third eye, Purge, Mental Armor, Nightmare. | |||||||||||||||
Gear: BDU, Sykoactive Battle Helmet (Command type)M-3 Personnel Battle Armor, Mouser 70’ (3) Mouser g22, (2) katanna, flares, Standard Issue gear (see Banshee basic Gear list) 1200 packs of kool aid, 10 duffle bags, 10 Zippo lighters, 5 cans fluid, 10 packs flint, 25 disposable lighters, 4mm frangible: (15) full clips(25rds), 1(9rds), 1 (16rds)4mm AP2 13 full clips (25rds), 1 (18rds), 1 (22rds), and 1(14 rds) | |||||||||||||||
Return to Posse Page Return to Gimme Shelter |