El Macho Grande - Mexican Professional Wrestler (Harrowed)

Quote: "Buenos dias.  I...(dramatic pause with manly pose)...am EL MACHO GRANDE!"

Description/Bacground: It's amazing what countries will do with technology.  Take the Super Soldier program for example.  In the NSA and CSA, it was developed for the military, to make the perfect soldier.  In Mexico, however, it was at one time used to make perfect wrestlers.
     When the ghost rock bombs started to fall, some long-sighted (some might argue short-thinking) Mexican scientists saw that access to ammunition would at one point become limited.  Using this logic, experiements were begun to make bigger men, instead of bigger guns.  In the spirit of Lo'chalabre, a secret program was begun in a series of bunkers beneath the mexican desert sands.  Thus was the legend of El Macho Grande born.
     El Macho Grande ("the big man") stands well over seven feet tall.  The mighty grappler has slowly made his way north fighting monsters and leaving their broken bodies in his wake.  Wearing only his black wrestling tights, boots and mask, the giant has helped people in need, and like another "masked man" of the past he takes no accolades for his good deeds.  When a job is done, he quietly leaves town with only a wave and a hearty "Adios, amigos!"
     El Macho Grande prefers to work alone, since people who help him out sometimes get hurt, but he will help groups who fight for a noble cause.  Legends say that the grappler once wrestled a bloodwolf to its knees, but El Macho Grande is much too modest to discuss such things.

Post Mortem Note: El Macho Grande was blown to bits in a bar explosion in Wickenburg, AZ..

Corporeal: D: 2d8, N: 4d12, S: 4d12+4, Q: 2d12, V: 4d12+4
     Throwin' Unbalanced: 2d8, Climbin': 2d12, Dodge: 2d12, Fightin' Wrasslin': 5d12,
     Sneak: 2d12, Swimmin': 1d12
Mental: C: 2d6, K: 1d6, M: 1d8, S: 1d6, Sp: 2d10
     Scrutinize: 1d6, Search: 2d6, Trackin': 1d6, Area Knowledge - Mexico: 2d6,
     Spanish: 2d6, English: 2d6, Overawe: 5d8, Ridicule: 2d6, Scroungin': 2d6,
     Survival - Desert: 2d6, Streetwise: 2d6, Faith: 2d10, Guts: 5d10

Edges: Brawny (3), Super Soldier - (Thick Skinned, Tough as Nails(5), Sand(5)) (5),
     Nerves of Steel (1), Don't Get 'em Riled (2), Veteran (0) - Jinxed
Hindrances: Stubborn (2), Curious (3), Vengeful (3), Hankerin' - tobacco (1),
     Obligation - helping people in need (1)

Harrowed Powers: Charnel Breath (1)

Wind: 32     Pace: 12     Size: 7     Grit: 1
(Fights using the Wrasslin' manuevers from Deadlands)

Gear: black wrestling tights and boots, black leather mask (covers head completely, -1 armor),
     2 sets of brass knuckles, large club, backpack, bedroll

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